Files
gio-cmd/gogio/internal/normal/testdata.go
T
Chris Waldon ecebd405a7 gogio: implement custom rendering test
This commit adds an end to end test for the custom rendering
use-case. I confirmed that the new test failed when custom
rendering frame lifecycle was broken, and succeeds now.

However, the old X11 tests started failing when the new
one started passing. I'm not sure how they interfere with
one another, but I'm out of time to investigate.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-06-28 21:57:19 +02:00

143 lines
3.2 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
// A simple app used for gogio's end-to-end tests.
package main
import (
"fmt"
"image"
"image/color"
"log"
"gioui.org/app"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
)
func main() {
go func() {
w := app.NewWindow()
if err := loop(w); err != nil {
log.Fatal(err)
}
}()
app.Main()
}
type notifyFrame int
const (
notifyNone notifyFrame = iota
notifyInvalidate
notifyPrint
)
// notify keeps track of whether we want to print to stdout to notify the user
// when a frame is ready. Initially we want to notify about the first frame.
var notify = notifyInvalidate
type (
C = layout.Context
D = layout.Dimensions
)
func loop(w *app.Window) error {
topLeft := quarterWidget{
color: color.NRGBA{R: 0xde, G: 0xad, B: 0xbe, A: 0xff},
}
topRight := quarterWidget{
color: color.NRGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff},
}
botLeft := quarterWidget{
color: color.NRGBA{R: 0x00, G: 0x00, B: 0x00, A: 0xff},
}
botRight := quarterWidget{
color: color.NRGBA{R: 0x00, G: 0x00, B: 0x00, A: 0x80},
}
var ops op.Ops
for {
e := <-w.Events()
switch e := e.(type) {
case system.DestroyEvent:
return e.Err
case system.FrameEvent:
gtx := layout.NewContext(&ops, e)
// Clear background to white, even on embedded platforms such as webassembly.
paint.Fill(gtx.Ops, color.NRGBA{A: 0xff, R: 0xff, G: 0xff, B: 0xff})
layout.Flex{Axis: layout.Vertical}.Layout(gtx,
layout.Flexed(1, func(gtx C) D {
return layout.Flex{Axis: layout.Horizontal}.Layout(gtx,
// r1c1
layout.Flexed(1, func(gtx C) D { return topLeft.Layout(gtx) }),
// r1c2
layout.Flexed(1, func(gtx C) D { return topRight.Layout(gtx) }),
)
}),
layout.Flexed(1, func(gtx C) D {
return layout.Flex{Axis: layout.Horizontal}.Layout(gtx,
// r2c1
layout.Flexed(1, func(gtx C) D { return botLeft.Layout(gtx) }),
// r2c2
layout.Flexed(1, func(gtx C) D { return botRight.Layout(gtx) }),
)
}),
)
e.Frame(gtx.Ops)
switch notify {
case notifyInvalidate:
notify = notifyPrint
w.Invalidate()
case notifyPrint:
notify = notifyNone
fmt.Println("gio frame ready")
}
}
}
}
// quarterWidget paints a quarter of the screen with one color. When clicked, it
// turns red, going back to its normal color when clicked again.
type quarterWidget struct {
color color.NRGBA
clicked bool
}
var red = color.NRGBA{R: 0xff, G: 0x00, B: 0x00, A: 0xff}
func (w *quarterWidget) Layout(gtx layout.Context) layout.Dimensions {
var color color.NRGBA
if w.clicked {
color = red
} else {
color = w.color
}
r := image.Rectangle{Max: gtx.Constraints.Max}
paint.FillShape(gtx.Ops, color, clip.Rect(r).Op())
defer clip.Rect(image.Rectangle{
Max: image.Pt(gtx.Constraints.Max.X, gtx.Constraints.Max.Y),
}).Push(gtx.Ops).Pop()
pointer.InputOp{
Tag: w,
Types: pointer.Press,
}.Add(gtx.Ops)
for _, e := range gtx.Events(w) {
if e, ok := e.(pointer.Event); ok && e.Type == pointer.Press {
w.clicked = !w.clicked
// notify when we're done updating the frame.
notify = notifyInvalidate
}
}
return layout.Dimensions{Size: gtx.Constraints.Max}
}