all: rename io/event.Key to Tag

Key had an unfortunate association with keyboard input.

This is an API change. The following rewrites were run to fixup
Gio code:

        $ gofmt -r 'pointer.InputOp{Key:a} -> pointer.InputOp{Tag:a}' -w .
        $ gofmt -r 'pointer.InputOp{Key:a, Grab:b} -> pointer.InputOp{Tag:a, Grab:b}' -w .
        $ gofmt -r 'key.InputOp{Key:a} -> key.InputOp{Tag:a}' -w .
        $ gofmt -r 'key.InputOp{Key:a, Focus:b} -> key.InputOp{Tag:a, Focus:b}' -w .
        $ gofmt -r 'event.Key -> event.Tag' -w .

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-05-17 19:48:12 +02:00
parent e89277951c
commit 03db2817ac
12 changed files with 63 additions and 63 deletions
+2 -2
View File
@@ -112,7 +112,7 @@ var touchSlop = unit.Dp(3)
// Add the handler to the operation list to receive click events.
func (c *Click) Add(ops *op.Ops) {
op := pointer.InputOp{Key: c}
op := pointer.InputOp{Tag: c}
op.Add(ops)
}
@@ -168,7 +168,7 @@ func (c *Click) Events(q event.Queue) []ClickEvent {
// Add the handler to the operation list to receive scroll events.
func (s *Scroll) Add(ops *op.Ops) {
oph := pointer.InputOp{Key: s, Grab: s.grab}
oph := pointer.InputOp{Tag: s, Grab: s.grab}
oph.Add(ops)
if s.flinger.Active() {
op.InvalidateOp{}.Add(ops)