app/headless: implement headless windows

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-11-28 12:34:45 +01:00
parent 9df3c76aa2
commit 0b84137f40
10 changed files with 367 additions and 1 deletions
+52
View File
@@ -0,0 +1,52 @@
// SPDX-License-Identifier: Unlicense OR MIT
package headless
import (
"errors"
"syscall/js"
"gioui.org/app/internal/gl"
)
type jsContext struct {
ctx js.Value
f *gl.Functions
}
func newContext() (*jsContext, error) {
version := 2
doc := js.Global().Get("document")
cnv := doc.Call("createElement", "canvas")
ctx := cnv.Call("getContext", "webgl2")
if ctx.IsNull() {
version = 1
ctx = cnv.Call("getContext", "webgl")
}
if ctx.IsNull() {
return nil, errors.New("headless: webgl is not supported")
}
f := &gl.Functions{Ctx: ctx}
if err := f.Init(version); err != nil {
return nil, err
}
c := &jsContext{
ctx: ctx,
f: f,
}
return c, nil
}
func (c *jsContext) Functions() *gl.Functions {
return c.f
}
func (c *jsContext) Release() {
}
func (c *jsContext) ReleaseCurrent() {
}
func (c *jsContext) MakeCurrent() error {
return nil
}