forked from joejulian/gio
app/internal/d3d11: try more floating point formats
Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -567,6 +567,8 @@ const (
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_DXGI_FORMAT_R16G16_SINT = 38
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_DXGI_FORMAT_R16_UINT = 57
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_DXGI_FORMAT_D24_UNORM_S8_UINT = 45
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_DXGI_FORMAT_R16G16_FLOAT = 34
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_DXGI_FORMAT_R16G16B16A16_FLOAT = 10
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_D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x20
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_D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x4000
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