forked from joejulian/gio
@@ -0,0 +1,324 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package gesture
|
||||
|
||||
import (
|
||||
"math"
|
||||
"strconv"
|
||||
"strings"
|
||||
"time"
|
||||
)
|
||||
|
||||
// Estimator computes a 1-dimensional velocity estimate
|
||||
// for a set of timestamped points using the least squares
|
||||
// fit of a 2nd order polynomial. The same method is used
|
||||
// by Android.
|
||||
type estimator struct {
|
||||
// Index into points.
|
||||
idx int
|
||||
// Circular buffer of samples.
|
||||
samples []sample
|
||||
// Pre-allocated cache for samples.
|
||||
cache [historySize]sample
|
||||
|
||||
// Filtered values and times
|
||||
values [historySize]float32
|
||||
times [historySize]float32
|
||||
}
|
||||
|
||||
type sample struct {
|
||||
t time.Duration
|
||||
v float32
|
||||
}
|
||||
|
||||
type matrix struct {
|
||||
rows, cols int
|
||||
data []float32
|
||||
}
|
||||
|
||||
type estimate struct {
|
||||
Velocity float32
|
||||
Distance float32
|
||||
}
|
||||
|
||||
type coefficients [degree + 1]float32
|
||||
|
||||
const (
|
||||
degree = 2
|
||||
historySize = 20
|
||||
maxAge = 100 * time.Millisecond
|
||||
maxSampleGap = 40 * time.Millisecond
|
||||
)
|
||||
|
||||
// Sample adds a sample to the estimation.
|
||||
func (e *estimator) Sample(t time.Duration, val float32) {
|
||||
if e.samples == nil {
|
||||
e.samples = e.cache[:0]
|
||||
}
|
||||
s := sample{
|
||||
t: t,
|
||||
v: val,
|
||||
}
|
||||
if e.idx == len(e.samples) && e.idx < cap(e.samples) {
|
||||
e.samples = append(e.samples, s)
|
||||
} else {
|
||||
e.samples[e.idx] = s
|
||||
}
|
||||
e.idx++
|
||||
if e.idx == cap(e.samples) {
|
||||
e.idx = 0
|
||||
}
|
||||
}
|
||||
|
||||
// Velocity returns an estimate of the implied velocity and
|
||||
// distance for the points sampled, or zero if the estimation method
|
||||
// failed.
|
||||
func (e *estimator) Estimate() estimate {
|
||||
if len(e.samples) == 0 {
|
||||
return estimate{}
|
||||
}
|
||||
values := e.values[:0]
|
||||
times := e.times[:0]
|
||||
first := e.get(0)
|
||||
t := first.t
|
||||
// Walk backwards collecting samples.
|
||||
for i := 0; i < len(e.samples); i++ {
|
||||
p := e.get(-i)
|
||||
age := first.t - p.t
|
||||
if age >= maxAge || t-p.t >= maxSampleGap {
|
||||
// If the samples are too old or
|
||||
// too much time passed between samples
|
||||
// assume they're not part of the fling.
|
||||
break
|
||||
}
|
||||
t = p.t
|
||||
values = append(values, first.v-p.v)
|
||||
times = append(times, float32((-age).Seconds()))
|
||||
}
|
||||
coef, ok := polyFit(times, values)
|
||||
if !ok {
|
||||
return estimate{}
|
||||
}
|
||||
dist := values[len(values)-1] - values[0]
|
||||
return estimate{
|
||||
Velocity: coef[1],
|
||||
Distance: dist,
|
||||
}
|
||||
}
|
||||
|
||||
func (e *estimator) get(i int) sample {
|
||||
idx := (e.idx + i - 1 + len(e.samples)) % len(e.samples)
|
||||
return e.samples[idx]
|
||||
}
|
||||
|
||||
// fit computes the least squares polynomial fit for
|
||||
// the set of points in X, Y. If the fitting fails
|
||||
// because of contradicting or insufficient data,
|
||||
// fit returns false.
|
||||
func polyFit(X, Y []float32) (coefficients, bool) {
|
||||
if len(X) != len(Y) {
|
||||
panic("X and Y lengths differ")
|
||||
}
|
||||
if len(X) <= degree {
|
||||
// Not enough points to fit a curve.
|
||||
return coefficients{}, false
|
||||
}
|
||||
|
||||
// Use a method similar to Android's VelocityTracker.cpp:
|
||||
// https://android.googlesource.com/platform/frameworks/base/+/56a2301/libs/androidfw/VelocityTracker.cpp
|
||||
// where all weights are 1.
|
||||
|
||||
// First, expand the X vector to the matrix A in column-major order.
|
||||
A := newMatrix(degree+1, len(X))
|
||||
for i, x := range X {
|
||||
A.set(0, i, 1)
|
||||
for j := 1; j < A.rows; j++ {
|
||||
A.set(j, i, A.get(j-1, i)*x)
|
||||
}
|
||||
}
|
||||
|
||||
Q, Rt, ok := decomposeQR(A)
|
||||
if !ok {
|
||||
return coefficients{}, false
|
||||
}
|
||||
// Solve R*B = Qt*Y for B, which is then the polynomial coefficients.
|
||||
// Since R is upper triangular, we can proceed from bottom right to
|
||||
// upper left.
|
||||
// https://en.wikipedia.org/wiki/Non-linear_least_squares
|
||||
var B coefficients
|
||||
for i := Q.rows - 1; i >= 0; i-- {
|
||||
B[i] = dot(Q.col(i), Y)
|
||||
for j := Q.rows - 1; j > i; j-- {
|
||||
B[i] -= Rt.get(i, j) * B[j]
|
||||
}
|
||||
B[i] /= Rt.get(i, i)
|
||||
}
|
||||
return B, true
|
||||
}
|
||||
|
||||
// decomposeQR computes and returns Q, Rt where Q*transpose(Rt) = A, if
|
||||
// possible. R is guaranteed to be upper triangular and only the square
|
||||
// part of Rt is returned.
|
||||
func decomposeQR(A *matrix) (*matrix, *matrix, bool) {
|
||||
// Gram-Schmidt QR decompose A where Q*R = A.
|
||||
// https://en.wikipedia.org/wiki/Gram%E2%80%93Schmidt_process
|
||||
Q := newMatrix(A.rows, A.cols) // Column-major.
|
||||
Rt := newMatrix(A.rows, A.rows) // R transposed, row-major.
|
||||
for i := 0; i < Q.rows; i++ {
|
||||
// Copy A column.
|
||||
for j := 0; j < Q.cols; j++ {
|
||||
Q.set(i, j, A.get(i, j))
|
||||
}
|
||||
// Subtract projections. Note that int the projection
|
||||
//
|
||||
// proju a = <u, a>/<u, u> u
|
||||
//
|
||||
// the normalized column e replaces u, where <e, e> = 1:
|
||||
//
|
||||
// proje a = <e, a>/<e, e> e = <e, a> e
|
||||
for j := 0; j < i; j++ {
|
||||
d := dot(Q.col(j), Q.col(i))
|
||||
for k := 0; k < Q.cols; k++ {
|
||||
Q.set(i, k, Q.get(i, k)-d*Q.get(j, k))
|
||||
}
|
||||
}
|
||||
// Normalize Q columns.
|
||||
n := norm(Q.col(i))
|
||||
if n < 0.000001 {
|
||||
// Degenerate data, no solution.
|
||||
return nil, nil, false
|
||||
}
|
||||
invNorm := 1 / n
|
||||
for j := 0; j < Q.cols; j++ {
|
||||
Q.set(i, j, Q.get(i, j)*invNorm)
|
||||
}
|
||||
// Update Rt.
|
||||
for j := i; j < Rt.cols; j++ {
|
||||
Rt.set(i, j, dot(Q.col(i), A.col(j)))
|
||||
}
|
||||
}
|
||||
return Q, Rt, true
|
||||
}
|
||||
|
||||
func norm(V []float32) float32 {
|
||||
var n float32
|
||||
for _, v := range V {
|
||||
n += v * v
|
||||
}
|
||||
return float32(math.Sqrt(float64(n)))
|
||||
}
|
||||
|
||||
func dot(V1, V2 []float32) float32 {
|
||||
var d float32
|
||||
for i, v1 := range V1 {
|
||||
d += v1 * V2[i]
|
||||
}
|
||||
return d
|
||||
}
|
||||
|
||||
func newMatrix(rows, cols int) *matrix {
|
||||
return &matrix{
|
||||
rows: rows,
|
||||
cols: cols,
|
||||
data: make([]float32, rows*cols),
|
||||
}
|
||||
}
|
||||
|
||||
func (m *matrix) set(row, col int, v float32) {
|
||||
if row < 0 || row >= m.rows {
|
||||
panic("row out of range")
|
||||
}
|
||||
if col < 0 || col >= m.cols {
|
||||
panic("col out of range")
|
||||
}
|
||||
m.data[row*m.cols+col] = v
|
||||
}
|
||||
|
||||
func (m *matrix) get(row, col int) float32 {
|
||||
if row < 0 || row >= m.rows {
|
||||
panic("row out of range")
|
||||
}
|
||||
if col < 0 || col >= m.cols {
|
||||
panic("col out of range")
|
||||
}
|
||||
return m.data[row*m.cols+col]
|
||||
}
|
||||
|
||||
func (m *matrix) col(c int) []float32 {
|
||||
return m.data[c*m.cols : (c+1)*m.cols]
|
||||
}
|
||||
|
||||
func (m *matrix) approxEqual(m2 *matrix) bool {
|
||||
if m.rows != m2.rows || m.cols != m2.cols {
|
||||
return false
|
||||
}
|
||||
const epsilon = 0.00001
|
||||
for row := 0; row < m.rows; row++ {
|
||||
for col := 0; col < m.cols; col++ {
|
||||
d := m2.get(row, col) - m.get(row, col)
|
||||
if d < -epsilon || d > epsilon {
|
||||
return false
|
||||
}
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (m *matrix) transpose() *matrix {
|
||||
t := &matrix{
|
||||
rows: m.cols,
|
||||
cols: m.rows,
|
||||
data: make([]float32, len(m.data)),
|
||||
}
|
||||
for i := 0; i < m.rows; i++ {
|
||||
for j := 0; j < m.cols; j++ {
|
||||
t.set(j, i, m.get(i, j))
|
||||
}
|
||||
}
|
||||
return t
|
||||
}
|
||||
|
||||
func (m *matrix) mul(m2 *matrix) *matrix {
|
||||
if m.rows != m2.cols {
|
||||
panic("mismatched matrices")
|
||||
}
|
||||
mm := &matrix{
|
||||
rows: m.rows,
|
||||
cols: m2.cols,
|
||||
data: make([]float32, m.rows*m2.cols),
|
||||
}
|
||||
for i := 0; i < mm.rows; i++ {
|
||||
for j := 0; j < mm.cols; j++ {
|
||||
var v float32
|
||||
for k := 0; k < m.rows; k++ {
|
||||
v += m.get(k, j) * m2.get(i, k)
|
||||
}
|
||||
mm.set(i, j, v)
|
||||
}
|
||||
}
|
||||
return mm
|
||||
}
|
||||
|
||||
func (m *matrix) String() string {
|
||||
var b strings.Builder
|
||||
for i := 0; i < m.rows; i++ {
|
||||
for j := 0; j < m.cols; j++ {
|
||||
v := m.get(i, j)
|
||||
b.WriteString(strconv.FormatFloat(float64(v), 'g', -1, 32))
|
||||
b.WriteString(", ")
|
||||
}
|
||||
b.WriteString("\n")
|
||||
}
|
||||
return b.String()
|
||||
}
|
||||
|
||||
func (c coefficients) approxEqual(c2 coefficients) bool {
|
||||
const epsilon = 0.00001
|
||||
for i, v := range c {
|
||||
d := v - c2[i]
|
||||
if d < -epsilon || d > epsilon {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package gesture
|
||||
|
||||
import "testing"
|
||||
|
||||
func TestDecomposeQR(t *testing.T) {
|
||||
A := &matrix{
|
||||
rows: 3, cols: 3,
|
||||
data: []float32{
|
||||
12, 6, -4,
|
||||
-51, 167, 24,
|
||||
4, -68, -41,
|
||||
},
|
||||
}
|
||||
Q, Rt, ok := decomposeQR(A)
|
||||
if !ok {
|
||||
t.Fatal("decomposeQR failed")
|
||||
}
|
||||
R := Rt.transpose()
|
||||
QR := Q.mul(R)
|
||||
if !A.approxEqual(QR) {
|
||||
t.Log("A\n", A)
|
||||
t.Log("Q\n", Q)
|
||||
t.Log("R\n", R)
|
||||
t.Log("QR\n", QR)
|
||||
t.Fatal("Q*R not approximately equal to A")
|
||||
}
|
||||
}
|
||||
|
||||
func TestFit(t *testing.T) {
|
||||
X := []float32{-1, 0, 1}
|
||||
Y := []float32{2, 0, 2}
|
||||
|
||||
got, ok := polyFit(X, Y)
|
||||
if !ok {
|
||||
t.Fatal("polyFit failed")
|
||||
}
|
||||
want := coefficients{0, 0, 2}
|
||||
if !got.approxEqual(want) {
|
||||
t.Fatalf("polyFit: got %v want %v", got, want)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,317 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package gesture
|
||||
|
||||
import (
|
||||
"image"
|
||||
"math"
|
||||
"runtime"
|
||||
"time"
|
||||
|
||||
"gioui.org/ui/f32"
|
||||
"gioui.org/ui/pointer"
|
||||
"gioui.org/ui"
|
||||
)
|
||||
|
||||
type ClickEvent struct {
|
||||
Type ClickType
|
||||
Position f32.Point
|
||||
}
|
||||
|
||||
type ClickState uint8
|
||||
type ClickType uint8
|
||||
|
||||
type Click struct {
|
||||
State ClickState
|
||||
}
|
||||
|
||||
type Scroll struct {
|
||||
dragging bool
|
||||
axis Axis
|
||||
estimator estimator
|
||||
flinger flinger
|
||||
pid pointer.ID
|
||||
grab bool
|
||||
last int
|
||||
// Leftover scroll.
|
||||
scroll float32
|
||||
}
|
||||
|
||||
type flinger struct {
|
||||
// Current offset in pixels.
|
||||
x float32
|
||||
// Initial time.
|
||||
t0 time.Time
|
||||
// Initial velocity in pixels pr second.
|
||||
v0 float32
|
||||
}
|
||||
|
||||
type Axis uint8
|
||||
|
||||
const (
|
||||
Horizontal Axis = iota
|
||||
Vertical
|
||||
)
|
||||
|
||||
const (
|
||||
StateNormal ClickState = iota
|
||||
StateFocused
|
||||
StatePressed
|
||||
)
|
||||
|
||||
const (
|
||||
TypePress ClickType = iota
|
||||
TypeClick
|
||||
)
|
||||
|
||||
var (
|
||||
touchSlop = ui.Dp(3)
|
||||
// Pixels/second.
|
||||
minFlingVelocity = ui.Dp(50)
|
||||
maxFlingVelocity = ui.Dp(8000)
|
||||
)
|
||||
|
||||
const (
|
||||
thresholdVelocity = 1
|
||||
)
|
||||
|
||||
func (c *Click) Op(a pointer.Area) pointer.OpHandler {
|
||||
return pointer.OpHandler{Area: a, Key: c}
|
||||
}
|
||||
|
||||
func (c *Click) Update(q pointer.Events) []ClickEvent {
|
||||
var events []ClickEvent
|
||||
for _, e := range q.For(c) {
|
||||
switch e.Type {
|
||||
case pointer.Release:
|
||||
if c.State == StatePressed {
|
||||
events = append(events, ClickEvent{Type: TypeClick, Position: e.Position})
|
||||
}
|
||||
c.State = StateNormal
|
||||
case pointer.Cancel:
|
||||
c.State = StateNormal
|
||||
case pointer.Press:
|
||||
if c.State == StatePressed || !e.Hit {
|
||||
break
|
||||
}
|
||||
c.State = StatePressed
|
||||
events = append(events, ClickEvent{Type: TypePress, Position: e.Position})
|
||||
case pointer.Move:
|
||||
if c.State == StatePressed && !e.Hit {
|
||||
c.State = StateNormal
|
||||
} else if c.State < StateFocused {
|
||||
c.State = StateFocused
|
||||
}
|
||||
}
|
||||
}
|
||||
return events
|
||||
}
|
||||
|
||||
func (s *Scroll) Op(a pointer.Area) ui.Op {
|
||||
oph := pointer.OpHandler{Area: a, Key: s, Grab: s.grab}
|
||||
if !s.flinger.Active() {
|
||||
return oph
|
||||
}
|
||||
return ui.Ops{oph, ui.OpRedraw{}}
|
||||
}
|
||||
|
||||
func (s *Scroll) Stop() {
|
||||
s.flinger = flinger{}
|
||||
}
|
||||
|
||||
func (s *Scroll) Dragging() bool {
|
||||
return s.dragging
|
||||
}
|
||||
|
||||
func (s *Scroll) Scroll(cfg *ui.Config, q pointer.Events, axis Axis) int {
|
||||
if s.axis != axis {
|
||||
s.axis = axis
|
||||
return 0
|
||||
}
|
||||
total := 0
|
||||
for _, e := range q.For(s) {
|
||||
switch e.Type {
|
||||
case pointer.Press:
|
||||
if s.dragging || e.Source != pointer.Touch {
|
||||
break
|
||||
}
|
||||
s.Stop()
|
||||
s.estimator = estimator{}
|
||||
v := s.val(e.Position)
|
||||
s.last = int(math.Round(float64(v)))
|
||||
s.estimator.Sample(e.Time, v)
|
||||
s.dragging = true
|
||||
s.pid = e.PointerID
|
||||
case pointer.Release:
|
||||
if s.pid != e.PointerID {
|
||||
break
|
||||
}
|
||||
fling := s.estimator.Estimate()
|
||||
if slop, d := cfg.Pixels(touchSlop), fling.Distance; d >= slop || -slop >= d {
|
||||
if min, v := cfg.Pixels(minFlingVelocity), fling.Velocity; v >= min || -min >= v {
|
||||
max := cfg.Pixels(maxFlingVelocity)
|
||||
if v > max {
|
||||
v = max
|
||||
} else if v < -max {
|
||||
v = -max
|
||||
}
|
||||
s.flinger.Init(cfg.Now, v)
|
||||
}
|
||||
}
|
||||
fallthrough
|
||||
case pointer.Cancel:
|
||||
s.dragging = false
|
||||
s.grab = false
|
||||
case pointer.Move:
|
||||
// Scroll
|
||||
switch s.axis {
|
||||
case Horizontal:
|
||||
s.scroll += e.Scroll.X
|
||||
case Vertical:
|
||||
s.scroll += e.Scroll.Y
|
||||
}
|
||||
iscroll := int(math.Round(float64(s.scroll)))
|
||||
s.scroll -= float32(iscroll)
|
||||
total += iscroll
|
||||
if !s.dragging || s.pid != e.PointerID {
|
||||
continue
|
||||
}
|
||||
// Drag
|
||||
val := s.val(e.Position)
|
||||
s.estimator.Sample(e.Time, val)
|
||||
v := int(math.Round(float64(val)))
|
||||
dist := s.last - v
|
||||
if e.Priority < pointer.Grabbed {
|
||||
slop := cfg.Pixels(touchSlop)
|
||||
if dist := float32(dist); dist >= slop || -slop >= dist {
|
||||
s.grab = true
|
||||
}
|
||||
} else {
|
||||
s.last = v
|
||||
total += dist
|
||||
}
|
||||
}
|
||||
}
|
||||
total += s.flinger.Tick(cfg.Now)
|
||||
return total
|
||||
}
|
||||
|
||||
func (s *Scroll) val(p f32.Point) float32 {
|
||||
if s.axis == Horizontal {
|
||||
return p.X
|
||||
} else {
|
||||
return p.Y
|
||||
}
|
||||
}
|
||||
|
||||
func (f *flinger) Init(now time.Time, v0 float32) {
|
||||
f.t0 = now
|
||||
f.v0 = v0
|
||||
f.x = 0
|
||||
}
|
||||
|
||||
func (f *flinger) Active() bool {
|
||||
return f.v0 != 0
|
||||
}
|
||||
|
||||
// Tick computes and returns a fling distance since
|
||||
// the last time Tick was called.
|
||||
func (f *flinger) Tick(now time.Time) int {
|
||||
if !f.Active() {
|
||||
return 0
|
||||
}
|
||||
var k float32
|
||||
if runtime.GOOS == "darwin" {
|
||||
k = -2 // iOS
|
||||
} else {
|
||||
k = -4.2 // Android and default
|
||||
}
|
||||
t := now.Sub(f.t0)
|
||||
// The acceleration x''(t) of a point mass with a drag
|
||||
// force, f, proportional with velocity, x'(t), is
|
||||
// governed by the equation
|
||||
//
|
||||
// x''(t) = kx'(t)
|
||||
//
|
||||
// Given the starting position x(0) = 0, the starting
|
||||
// velocity x'(0) = v0, the position is then
|
||||
// given by
|
||||
//
|
||||
// x(t) = v0*e^(k*t)/k - v0/k
|
||||
//
|
||||
ekt := float32(math.Exp(float64(k) * t.Seconds()))
|
||||
x := f.v0*ekt/k - f.v0/k
|
||||
dist := x - f.x
|
||||
idist := int(math.Round(float64(dist)))
|
||||
f.x += float32(idist)
|
||||
// Solving for the velocity x'(t) gives us
|
||||
//
|
||||
// x'(t) = v0*e^(k*t)
|
||||
v := f.v0 * ekt
|
||||
if v < thresholdVelocity && v > -thresholdVelocity {
|
||||
f.v0 = 0
|
||||
}
|
||||
return idist
|
||||
}
|
||||
|
||||
func Rect(sz image.Point) pointer.Area {
|
||||
return func(pos f32.Point) pointer.HitResult {
|
||||
if 0 <= pos.X && pos.X < float32(sz.X) &&
|
||||
0 <= pos.Y && pos.Y < float32(sz.Y) {
|
||||
return pointer.HitOpaque
|
||||
} else {
|
||||
return pointer.HitNone
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func Ellipse(sz image.Point) pointer.Area {
|
||||
return func(pos f32.Point) pointer.HitResult {
|
||||
rx := float32(sz.X) / 2
|
||||
ry := float32(sz.Y) / 2
|
||||
rx2 := rx * rx
|
||||
ry2 := ry * ry
|
||||
xh := pos.X - rx
|
||||
yk := pos.Y - ry
|
||||
if xh*xh*ry2+yk*yk*rx2 <= rx2*ry2 {
|
||||
return pointer.HitOpaque
|
||||
} else {
|
||||
return pointer.HitNone
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (a Axis) String() string {
|
||||
switch a {
|
||||
case Horizontal:
|
||||
return "Horizontal"
|
||||
case Vertical:
|
||||
return "Vertical"
|
||||
default:
|
||||
panic("invalid Axis")
|
||||
}
|
||||
}
|
||||
|
||||
func (ct ClickType) String() string {
|
||||
switch ct {
|
||||
case TypePress:
|
||||
return "TypePress"
|
||||
case TypeClick:
|
||||
return "TypeClick"
|
||||
default:
|
||||
panic("invalid ClickType")
|
||||
}
|
||||
}
|
||||
|
||||
func (cs ClickState) String() string {
|
||||
switch cs {
|
||||
case StateNormal:
|
||||
return "StateNormal"
|
||||
case StateFocused:
|
||||
return "StateFocused"
|
||||
case StatePressed:
|
||||
return "StatePressed"
|
||||
default:
|
||||
panic("invalid ClickState")
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user