forked from joejulian/gio
widget/material: use constraint minimums for background fills
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@@ -94,8 +94,8 @@ func (b Button) Layout(gtx *layout.Context, button *widget.Button) {
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bg := st.Expand(gtx, func() {
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rr := float32(gtx.Px(unit.Dp(4)))
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rrect(gtx.Ops,
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float32(gtx.Constraints.Width.Max),
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float32(gtx.Constraints.Height.Max),
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float32(gtx.Constraints.Width.Min),
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float32(gtx.Constraints.Height.Min),
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rr, rr, rr, rr,
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)
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fill(gtx, bgcol)
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@@ -130,7 +130,7 @@ func (b IconButton) Layout(gtx *layout.Context, button *widget.Button) {
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bgcol.A = 0xaa
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}
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bg := st.Expand(gtx, func() {
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size := float32(gtx.Constraints.Width.Max)
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size := float32(gtx.Constraints.Width.Min)
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rr := float32(size) * .5
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rrect(gtx.Ops,
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size,
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