forked from joejulian/gio
all: remove Z buffer support
It is no longer needed by any rendering backend. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -132,7 +132,6 @@ func setupFBO(t *testing.T, b driver.Device, size image.Point) driver.Framebuffe
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// are in the sRGB color space.
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col := f32color.LinearFromSRGB(clearCol)
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b.Clear(col.Float32())
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b.ClearDepth(0.0)
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b.Viewport(0, 0, size.X, size.Y)
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return fbo
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}
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@@ -150,8 +149,7 @@ func newFBO(t *testing.T, b driver.Device, size image.Point) driver.Framebuffer
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t.Cleanup(func() {
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fboTex.Release()
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})
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const depthBits = 16
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fbo, err := b.NewFramebuffer(fboTex, depthBits)
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fbo, err := b.NewFramebuffer(fboTex)
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if err != nil {
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t.Fatal(err)
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}
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@@ -57,8 +57,7 @@ func NewWindow(width, height int) (*Window, error) {
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if err != nil {
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return nil
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}
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const depthBits = 16
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fbo, err := dev.NewFramebuffer(fboTex, depthBits)
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fbo, err := dev.NewFramebuffer(fboTex)
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if err != nil {
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fboTex.Release()
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return err
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