forked from joejulian/gio
all: remove Z buffer support
It is no longer needed by any rendering backend. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -24,8 +24,6 @@ type OpenGLRenderTarget gl.Framebuffer
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type Direct3D11RenderTarget struct {
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// RenderTarget is a *ID3D11RenderTargetView.
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RenderTarget unsafe.Pointer
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// DepthStencilView is a *ID3D11DepthStencilView.
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DepthStencilView unsafe.Pointer
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}
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type OpenGL struct {
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