forked from joejulian/gio
all: rename the gioui.org/ui module to gioui.org
The "ui" is redundant and stutters. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -0,0 +1,59 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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// +build linux,!android
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package app
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import (
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"errors"
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"unsafe"
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)
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/*
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#cgo LDFLAGS: -lwayland-egl
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#cgo CFLAGS: -DWL_EGL_PLATFORM
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#include <wayland-client.h>
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#include <wayland-egl.h>
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#include <EGL/egl.h>
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*/
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import "C"
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type (
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_EGLNativeDisplayType = C.EGLNativeDisplayType
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_EGLNativeWindowType = C.EGLNativeWindowType
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)
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type eglWindow struct {
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w *C.struct_wl_egl_window
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}
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func newEGLWindow(w _EGLNativeWindowType, width, height int) (*eglWindow, error) {
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surf := (*C.struct_wl_surface)(unsafe.Pointer(w))
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win := C.wl_egl_window_create(surf, C.int(width), C.int(height))
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if win == nil {
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return nil, errors.New("wl_egl_create_window failed")
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}
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return &eglWindow{win}, nil
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}
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func (w *eglWindow) window() _EGLNativeWindowType {
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return w.w
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}
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func (w *eglWindow) resize(width, height int) {
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C.wl_egl_window_resize(w.w, C.int(width), C.int(height), 0, 0)
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}
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func (w *eglWindow) destroy() {
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C.wl_egl_window_destroy(w.w)
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}
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func eglGetDisplay(disp _EGLNativeDisplayType) _EGLDisplay {
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return C.eglGetDisplay(disp)
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}
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func eglCreateWindowSurface(disp _EGLDisplay, conf _EGLConfig, win _EGLNativeWindowType, attribs []_EGLint) _EGLSurface {
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eglSurf := C.eglCreateWindowSurface(disp, conf, win, &attribs[0])
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return eglSurf
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}
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