all: rename the gioui.org/ui module to gioui.org

The "ui" is redundant and stutters.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-09-30 12:27:55 +02:00
parent ce74bc0cba
commit 22cd88df9f
102 changed files with 93 additions and 93 deletions
+149
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// SPDX-License-Identifier: Unlicense OR MIT
package input
import (
"gioui.org/ui"
"gioui.org/internal/opconst"
"gioui.org/internal/ops"
"gioui.org/key"
)
type TextInputState uint8
type keyQueue struct {
focus ui.Key
handlers map[ui.Key]*keyHandler
reader ops.Reader
state TextInputState
}
type keyHandler struct {
active bool
}
type listenerPriority uint8
const (
priNone listenerPriority = iota
priDefault
priCurrentFocus
priNewFocus
)
const (
TextInputKeep TextInputState = iota
TextInputClose
TextInputOpen
)
// InputState returns the last text input state as
// determined in Frame.
func (q *keyQueue) InputState() TextInputState {
return q.state
}
func (q *keyQueue) Frame(root *ui.Ops, events *handlerEvents) {
if q.handlers == nil {
q.handlers = make(map[ui.Key]*keyHandler)
}
for _, h := range q.handlers {
h.active = false
}
q.reader.Reset(root)
focus, pri, hide := q.resolveFocus(events)
for k, h := range q.handlers {
if !h.active {
delete(q.handlers, k)
if q.focus == k {
q.focus = nil
hide = true
}
}
}
if focus != q.focus {
if q.focus != nil {
events.Add(q.focus, key.FocusEvent{Focus: false})
}
q.focus = focus
if q.focus != nil {
events.Add(q.focus, key.FocusEvent{Focus: true})
} else {
hide = true
}
}
switch {
case pri == priNewFocus:
q.state = TextInputOpen
case hide:
q.state = TextInputClose
default:
q.state = TextInputKeep
}
}
func (q *keyQueue) Push(e ui.Event, events *handlerEvents) {
if q.focus != nil {
events.Add(q.focus, e)
}
}
func (q *keyQueue) resolveFocus(events *handlerEvents) (ui.Key, listenerPriority, bool) {
var k ui.Key
var pri listenerPriority
var hide bool
loop:
for encOp, ok := q.reader.Decode(); ok; encOp, ok = q.reader.Decode() {
switch opconst.OpType(encOp.Data[0]) {
case opconst.TypeKeyInput:
op := decodeKeyInputOp(encOp.Data, encOp.Refs)
var newPri listenerPriority
switch {
case op.Focus:
newPri = priNewFocus
case op.Key == q.focus:
newPri = priCurrentFocus
default:
newPri = priDefault
}
// Switch focus if higher priority or if focus requested.
if newPri.replaces(pri) {
k, pri = op.Key, newPri
}
h, ok := q.handlers[op.Key]
if !ok {
h = new(keyHandler)
q.handlers[op.Key] = h
// Reset the handler on (each) first appearance.
events.Set(op.Key, []ui.Event{key.FocusEvent{Focus: false}})
}
h.active = true
case opconst.TypeHideInput:
hide = true
case opconst.TypePush:
newK, newPri, h := q.resolveFocus(events)
hide = hide || h
if newPri.replaces(pri) {
k, pri = newK, newPri
}
case opconst.TypePop:
break loop
}
}
return k, pri, hide
}
func (p listenerPriority) replaces(p2 listenerPriority) bool {
// Favor earliest default focus or latest requested focus.
return p > p2 || p == p2 && p == priNewFocus
}
func decodeKeyInputOp(d []byte, refs []interface{}) key.InputOp {
if opconst.OpType(d[0]) != opconst.TypeKeyInput {
panic("invalid op")
}
return key.InputOp{
Focus: d[1] != 0,
Key: refs[0].(ui.Key),
}
}
+333
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// SPDX-License-Identifier: Unlicense OR MIT
package input
import (
"encoding/binary"
"image"
"gioui.org/ui"
"gioui.org/f32"
"gioui.org/internal/opconst"
"gioui.org/internal/ops"
"gioui.org/pointer"
)
type pointerQueue struct {
hitTree []hitNode
areas []areaNode
handlers map[ui.Key]*pointerHandler
pointers []pointerInfo
reader ops.Reader
scratch []ui.Key
}
type hitNode struct {
next int
area int
// Pass tracks the most recent PassOp mode.
pass bool
// For handler nodes.
key ui.Key
}
type pointerInfo struct {
id pointer.ID
pressed bool
handlers []ui.Key
}
type pointerHandler struct {
area int
active bool
transform ui.TransformOp
wantsGrab bool
}
type areaOp struct {
kind areaKind
rect image.Rectangle
}
type areaNode struct {
trans ui.TransformOp
next int
area areaOp
}
type areaKind uint8
const (
areaRect areaKind = iota
areaEllipse
)
func (q *pointerQueue) collectHandlers(r *ops.Reader, events *handlerEvents, t ui.TransformOp, area, node int, pass bool) {
for encOp, ok := r.Decode(); ok; encOp, ok = r.Decode() {
switch opconst.OpType(encOp.Data[0]) {
case opconst.TypePush:
q.collectHandlers(r, events, t, area, node, pass)
case opconst.TypePop:
return
case opconst.TypePass:
op := decodePassOp(encOp.Data)
pass = op.Pass
case opconst.TypeArea:
var op areaOp
op.Decode(encOp.Data)
q.areas = append(q.areas, areaNode{trans: t, next: area, area: op})
area = len(q.areas) - 1
q.hitTree = append(q.hitTree, hitNode{
next: node,
area: area,
pass: pass,
})
node = len(q.hitTree) - 1
case opconst.TypeTransform:
op := ops.DecodeTransformOp(encOp.Data)
t = t.Multiply(ui.TransformOp(op))
case opconst.TypePointerInput:
op := decodePointerInputOp(encOp.Data, encOp.Refs)
q.hitTree = append(q.hitTree, hitNode{
next: node,
area: area,
pass: pass,
key: op.Key,
})
node = len(q.hitTree) - 1
h, ok := q.handlers[op.Key]
if !ok {
h = new(pointerHandler)
q.handlers[op.Key] = h
events.Set(op.Key, []ui.Event{pointer.Event{Type: pointer.Cancel}})
}
h.active = true
h.area = area
h.transform = t
h.wantsGrab = h.wantsGrab || op.Grab
}
}
}
func (q *pointerQueue) opHit(handlers *[]ui.Key, pos f32.Point) {
// Track whether we're passing through hits.
pass := true
idx := len(q.hitTree) - 1
for idx >= 0 {
n := &q.hitTree[idx]
if !q.hit(n.area, pos) {
idx--
continue
}
pass = pass && n.pass
if pass {
idx--
} else {
idx = n.next
}
if n.key != nil {
if _, exists := q.handlers[n.key]; exists {
*handlers = append(*handlers, n.key)
}
}
}
}
func (q *pointerQueue) hit(areaIdx int, p f32.Point) bool {
for areaIdx != -1 {
a := &q.areas[areaIdx]
if !a.hit(p) {
return false
}
areaIdx = a.next
}
return true
}
func (a *areaNode) hit(p f32.Point) bool {
p = a.trans.Invert().Transform(p)
return a.area.Hit(p)
}
func (q *pointerQueue) init() {
if q.handlers == nil {
q.handlers = make(map[ui.Key]*pointerHandler)
}
}
func (q *pointerQueue) Frame(root *ui.Ops, events *handlerEvents) {
q.init()
for _, h := range q.handlers {
// Reset handler.
h.active = false
}
q.hitTree = q.hitTree[:0]
q.areas = q.areas[:0]
q.reader.Reset(root)
q.collectHandlers(&q.reader, events, ui.TransformOp{}, -1, -1, false)
for k, h := range q.handlers {
if !h.active {
q.dropHandler(k)
delete(q.handlers, k)
}
}
}
func (q *pointerQueue) dropHandler(k ui.Key) {
for i := range q.pointers {
p := &q.pointers[i]
for i := len(p.handlers) - 1; i >= 0; i-- {
if p.handlers[i] == k {
p.handlers = append(p.handlers[:i], p.handlers[i+1:]...)
}
}
}
}
func (q *pointerQueue) Push(e pointer.Event, events *handlerEvents) {
q.init()
if e.Type == pointer.Cancel {
q.pointers = q.pointers[:0]
for k := range q.handlers {
q.dropHandler(k)
}
return
}
pidx := -1
for i, p := range q.pointers {
if p.id == e.PointerID {
pidx = i
break
}
}
if pidx == -1 {
q.pointers = append(q.pointers, pointerInfo{id: e.PointerID})
pidx = len(q.pointers) - 1
}
p := &q.pointers[pidx]
if !p.pressed && (e.Type == pointer.Move || e.Type == pointer.Press) {
p.handlers, q.scratch = q.scratch[:0], p.handlers
q.opHit(&p.handlers, e.Position)
if e.Type == pointer.Press {
p.pressed = true
}
}
if p.pressed {
// Resolve grabs.
q.scratch = q.scratch[:0]
for i, k := range p.handlers {
h := q.handlers[k]
if h.wantsGrab {
q.scratch = append(q.scratch, p.handlers[:i]...)
q.scratch = append(q.scratch, p.handlers[i+1:]...)
break
}
}
// Drop handlers that lost their grab.
for _, k := range q.scratch {
q.dropHandler(k)
}
}
if e.Type == pointer.Release {
q.pointers = append(q.pointers[:pidx], q.pointers[pidx+1:]...)
}
for i, k := range p.handlers {
h := q.handlers[k]
e := e
switch {
case p.pressed && len(p.handlers) == 1:
e.Priority = pointer.Grabbed
case i == 0:
e.Priority = pointer.Foremost
}
e.Hit = q.hit(h.area, e.Position)
e.Position = h.transform.Invert().Transform(e.Position)
events.Add(k, e)
if e.Type == pointer.Release {
// Release grab when the number of grabs reaches zero.
grabs := 0
for _, p := range q.pointers {
if p.pressed && len(p.handlers) == 1 && p.handlers[0] == k {
grabs++
}
}
if grabs == 0 {
h.wantsGrab = false
}
}
}
}
func (op *areaOp) Decode(d []byte) {
if opconst.OpType(d[0]) != opconst.TypeArea {
panic("invalid op")
}
bo := binary.LittleEndian
rect := image.Rectangle{
Min: image.Point{
X: int(int32(bo.Uint32(d[2:]))),
Y: int(int32(bo.Uint32(d[6:]))),
},
Max: image.Point{
X: int(int32(bo.Uint32(d[10:]))),
Y: int(int32(bo.Uint32(d[14:]))),
},
}
*op = areaOp{
kind: areaKind(d[1]),
rect: rect,
}
}
func (op *areaOp) Hit(pos f32.Point) bool {
min := f32.Point{
X: float32(op.rect.Min.X),
Y: float32(op.rect.Min.Y),
}
pos = pos.Sub(min)
size := op.rect.Size()
switch op.kind {
case areaRect:
if 0 <= pos.X && pos.X < float32(size.X) &&
0 <= pos.Y && pos.Y < float32(size.Y) {
return true
} else {
return false
}
case areaEllipse:
rx := float32(size.X) / 2
ry := float32(size.Y) / 2
rx2 := rx * rx
ry2 := ry * ry
xh := pos.X - rx
yk := pos.Y - ry
if xh*xh*ry2+yk*yk*rx2 <= rx2*ry2 {
return true
} else {
return false
}
default:
panic("invalid area kind")
}
}
func decodePointerInputOp(d []byte, refs []interface{}) pointer.InputOp {
if opconst.OpType(d[0]) != opconst.TypePointerInput {
panic("invalid op")
}
return pointer.InputOp{
Grab: d[1] != 0,
Key: refs[0].(ui.Key),
}
}
func decodePassOp(d []byte) pointer.PassOp {
if opconst.OpType(d[0]) != opconst.TypePass {
panic("invalid op")
}
return pointer.PassOp{
Pass: d[1] != 0,
}
}
+172
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// SPDX-License-Identifier: Unlicense OR MIT
package input
import (
"encoding/binary"
"time"
"gioui.org/ui"
"gioui.org/internal/opconst"
"gioui.org/internal/ops"
"gioui.org/key"
"gioui.org/pointer"
"gioui.org/system"
)
// Router is a Queue implementation that routes events from
// all available input sources to registered handlers.
type Router struct {
pqueue pointerQueue
kqueue keyQueue
handlers handlerEvents
reader ops.Reader
// deliveredEvents tracks whether events has been returned to the
// user from Events. If so, another frame is scheduled to flush
// half-updated state. This is important when a an event changes
// UI state that has already been laid out. In the worst case, we
// waste a frame, increasing power usage.
// Gio is expected to grow the ability to construct frame-to-frame
// differences and only render to changed areas. In that case, the
// waste of a spurious frame should be minimal.
deliveredEvents bool
// InvalidateOp summary.
wakeup bool
wakeupTime time.Time
// ProfileOp summary.
profHandlers []ui.Key
}
type handlerEvents struct {
handlers map[ui.Key][]ui.Event
hadEvents bool
}
func (q *Router) Events(k ui.Key) []ui.Event {
events := q.handlers.Events(k)
q.deliveredEvents = q.deliveredEvents || len(events) > 0
return events
}
func (q *Router) Frame(ops *ui.Ops) {
q.handlers.Clear()
q.wakeup = false
q.profHandlers = q.profHandlers[:0]
q.reader.Reset(ops)
q.collect()
q.pqueue.Frame(ops, &q.handlers)
q.kqueue.Frame(ops, &q.handlers)
if q.deliveredEvents || q.handlers.HadEvents() {
q.deliveredEvents = false
q.wakeup = true
q.wakeupTime = time.Time{}
}
}
func (q *Router) Add(e ui.Event) bool {
switch e := e.(type) {
case pointer.Event:
q.pqueue.Push(e, &q.handlers)
case key.EditEvent, key.Event, key.FocusEvent:
q.kqueue.Push(e, &q.handlers)
}
return q.handlers.HadEvents()
}
func (q *Router) TextInputState() TextInputState {
return q.kqueue.InputState()
}
func (q *Router) collect() {
for encOp, ok := q.reader.Decode(); ok; encOp, ok = q.reader.Decode() {
switch opconst.OpType(encOp.Data[0]) {
case opconst.TypeInvalidate:
op := decodeInvalidateOp(encOp.Data)
if !q.wakeup || op.At.Before(q.wakeupTime) {
q.wakeup = true
q.wakeupTime = op.At
}
case opconst.TypeProfile:
op := decodeProfileOp(encOp.Data, encOp.Refs)
q.profHandlers = append(q.profHandlers, op.Key)
}
}
}
func (q *Router) AddProfile(e system.ProfileEvent) {
for _, h := range q.profHandlers {
q.handlers.Add(h, e)
}
}
func (q *Router) Profiling() bool {
return len(q.profHandlers) > 0
}
func (q *Router) WakeupTime() (time.Time, bool) {
return q.wakeupTime, q.wakeup
}
func (h *handlerEvents) init() {
if h.handlers == nil {
h.handlers = make(map[ui.Key][]ui.Event)
}
}
func (h *handlerEvents) Set(k ui.Key, evts []ui.Event) {
h.init()
h.handlers[k] = evts
h.hadEvents = true
}
func (h *handlerEvents) Add(k ui.Key, e ui.Event) {
h.init()
h.handlers[k] = append(h.handlers[k], e)
h.hadEvents = true
}
func (h *handlerEvents) HadEvents() bool {
u := h.hadEvents
h.hadEvents = false
return u
}
func (h *handlerEvents) Events(k ui.Key) []ui.Event {
if events, ok := h.handlers[k]; ok {
h.handlers[k] = h.handlers[k][:0]
return events
}
return nil
}
func (h *handlerEvents) Clear() {
for k := range h.handlers {
delete(h.handlers, k)
}
}
func decodeProfileOp(d []byte, refs []interface{}) system.ProfileOp {
if opconst.OpType(d[0]) != opconst.TypeProfile {
panic("invalid op")
}
return system.ProfileOp{
Key: refs[0].(ui.Key),
}
}
func decodeInvalidateOp(d []byte) ui.InvalidateOp {
bo := binary.LittleEndian
if opconst.OpType(d[0]) != opconst.TypeInvalidate {
panic("invalid op")
}
var o ui.InvalidateOp
if nanos := bo.Uint64(d[1:]); nanos > 0 {
o.At = time.Unix(0, int64(nanos))
}
return o
}