f32: optimize Affine2D

encode/decode seem to introduce significant overhead. Inline them
manually. It'll make code harder to read, however the performance wins
are significant.

name \ time/op                 before       after        delta
TransformOffset-32             2.64ns ± 0%  0.25ns ± 0%   ~     (p=0.100 n=3+3)
TransformScale-32              2.64ns ± 0%  0.25ns ± 1%   ~     (p=0.100 n=3+3)
TransformRotate-32             2.65ns ± 0%  0.24ns ± 3%   ~     (p=0.100 n=3+3)
TransformTranslateMultiply-32  42.5ns ± 0%  12.9ns ± 0%   ~     (p=0.100 n=3+3)
TransformScaleMultiply-32      42.6ns ± 0%  12.9ns ± 0%   ~     (p=0.100 n=3+3)
TransformMultiply-32           42.2ns ± 0%  12.9ns ± 2%   ~     (p=0.100 n=3+3)

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
This commit is contained in:
Egon Elbre
2020-10-13 12:19:15 +03:00
committed by Elias Naur
parent e690c14ddc
commit 24d6f3fb65
2 changed files with 138 additions and 44 deletions
+111
View File
@@ -13,6 +13,16 @@ func eq(p1, p2 Point) bool {
return math.Abs(math.Sqrt(float64(dx*dx+dy*dy))) < tol
}
func eqaff(x, y Affine2D) bool {
tol := 1e-5
return math.Abs(float64(x.a-y.a)) < tol &&
math.Abs(float64(x.b-y.b)) < tol &&
math.Abs(float64(x.c-y.c)) < tol &&
math.Abs(float64(x.d-y.d)) < tol &&
math.Abs(float64(x.e-y.e)) < tol &&
math.Abs(float64(x.f-y.f)) < tol
}
func TestTransformOffset(t *testing.T) {
p := Point{X: 1, Y: 2}
o := Point{X: 2, Y: -3}
@@ -84,6 +94,49 @@ func TestTransformMultiply(t *testing.T) {
}
}
func TestPrimes(t *testing.T) {
xa := NewAffine2D(9, 11, 13, 17, 19, 23)
xb := NewAffine2D(29, 31, 37, 43, 47, 53)
pa := Point{X: 2, Y: 3}
pb := Point{X: 5, Y: 7}
for _, test := range []struct {
x Affine2D
p Point
exp Point
}{
{x: xa, p: pa, exp: Pt(64, 114)},
{x: xa, p: pb, exp: Pt(135, 241)},
{x: xb, p: pa, exp: Pt(188, 280)},
{x: xb, p: pb, exp: Pt(399, 597)},
} {
got := test.x.Transform(test.p)
if !eq(got, test.exp) {
t.Errorf("%v.Transform(%v): have %v, want %v", test.x, test.p, got, test.exp)
}
}
for _, test := range []struct {
x Affine2D
exp Affine2D
}{
{x: xa, exp: NewAffine2D(-1.1875, 0.6875, -0.375, 1.0625, -0.5625, -0.875)},
{x: xb, exp: NewAffine2D(1.5666667, -1.0333333, -3.2000008, -1.4333333, 1-0.03333336, 1.7999992)},
} {
got := test.x.Invert()
if !eqaff(got, test.exp) {
t.Errorf("%v.Invert(): have %v, want %v", test.x, got, test.exp)
}
}
got := xa.Mul(xb)
exp := NewAffine2D(734, 796, 929, 1310, 1420, 1659)
if !eqaff(got, exp) {
t.Errorf("%v.Mul(%v): have %v, want %v", xa, xb, got, exp)
}
}
func TestTransformScaleAround(t *testing.T) {
p := Pt(-1, -1)
target := Pt(-6, -13)
@@ -119,3 +172,61 @@ func TestMulOrder(t *testing.T) {
t.Error("multiplication / transform order not as expected")
}
}
func BenchmarkTransformOffset(b *testing.B) {
p := Point{X: 1, Y: 2}
o := Point{X: 0.5, Y: 0.5}
aff := Affine2D{}.Offset(o)
for i := 0; i < b.N; i++ {
p = aff.Transform(p)
}
_ = p
}
func BenchmarkTransformScale(b *testing.B) {
p := Point{X: 1, Y: 2}
s := Point{X: 0.5, Y: 0.5}
aff := Affine2D{}.Scale(Point{}, s)
for i := 0; i < b.N; i++ {
p = aff.Transform(p)
}
_ = p
}
func BenchmarkTransformRotate(b *testing.B) {
p := Point{X: 1, Y: 2}
a := float32(math.Pi / 2)
aff := Affine2D{}.Rotate(Point{}, a)
for i := 0; i < b.N; i++ {
p = aff.Transform(p)
}
_ = p
}
func BenchmarkTransformTranslateMultiply(b *testing.B) {
a := Affine2D{}.Offset(Point{X: 1, Y: 1}).Rotate(Point{}, math.Pi/3)
t := Affine2D{}.Offset(Point{X: 0.5, Y: 0.5})
for i := 0; i < b.N; i++ {
a = a.Mul(t)
}
}
func BenchmarkTransformScaleMultiply(b *testing.B) {
a := Affine2D{}.Offset(Point{X: 1, Y: 1}).Rotate(Point{}, math.Pi/3)
t := Affine2D{}.Offset(Point{X: 0.5, Y: 0.5}).Scale(Point{}, Point{X: 0.4, Y: -0.5})
for i := 0; i < b.N; i++ {
a = a.Mul(t)
}
}
func BenchmarkTransformMultiply(b *testing.B) {
a := Affine2D{}.Offset(Point{X: 1, Y: 1}).Rotate(Point{}, math.Pi/3)
t := Affine2D{}.Offset(Point{X: 0.5, Y: 0.5}).Rotate(Point{}, math.Pi/7)
for i := 0; i < b.N; i++ {
a = a.Mul(t)
}
}