app/internal/gl/impl: extract platform dependent opengl bindings

We'd like to support Gio using a different renderer binding than
the builtin. A first step is to define the Functions interface
in package gl, and extract the concrete implementations to a
separate package.

Updates #26

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-02-07 19:13:51 +01:00
parent e672d71c61
commit 251c075093
17 changed files with 293 additions and 280 deletions
+4 -3
View File
@@ -3,6 +3,7 @@
package headless
import "gioui.org/app/internal/gl"
import "gioui.org/app/internal/gl/impl"
/*
#cgo CFLAGS: -DGL_SILENCE_DEPRECATION -Werror -Wno-deprecated-declarations -fmodules -fobjc-arc -x objective-c
@@ -13,14 +14,14 @@ import "gioui.org/app/internal/gl"
import "C"
type nsContext struct {
c *gl.Functions
c gl.Functions
ctx C.CFTypeRef
prepared bool
}
func newContext() (context, error) {
ctx := C.gio_headless_newContext()
return &nsContext{ctx: ctx, c: new(gl.Functions)}, nil
return &nsContext{ctx: ctx, c: new(impl.Functions)}, nil
}
func (c *nsContext) MakeCurrent() error {
@@ -36,7 +37,7 @@ func (c *nsContext) ReleaseCurrent() {
C.gio_headless_clearCurrentContext(c.ctx)
}
func (c *nsContext) Functions() *gl.Functions {
func (c *nsContext) Functions() gl.Functions {
return c.c
}