forked from joejulian/gio
app/internal/gl/impl: extract platform dependent opengl bindings
We'd like to support Gio using a different renderer binding than the builtin. A first step is to define the Functions interface in package gl, and extract the concrete implementations to a separate package. Updates #26 Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -7,11 +7,12 @@ import (
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"syscall/js"
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"gioui.org/app/internal/gl"
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"gioui.org/app/internal/gl/impl"
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)
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type jsContext struct {
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ctx js.Value
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f *gl.Functions
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f gl.Functions
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}
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func newContext() (*jsContext, error) {
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@@ -26,7 +27,7 @@ func newContext() (*jsContext, error) {
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if ctx.IsNull() {
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return nil, errors.New("headless: webgl is not supported")
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}
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f := &gl.Functions{Ctx: ctx}
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f := &impl.Functions{Ctx: ctx}
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if err := f.Init(version); err != nil {
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return nil, err
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}
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@@ -37,7 +38,7 @@ func newContext() (*jsContext, error) {
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return c, nil
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}
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func (c *jsContext) Functions() *gl.Functions {
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func (c *jsContext) Functions() gl.Functions {
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return c.f
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}
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