forked from joejulian/gio
app/internal/gl/impl: extract platform dependent opengl bindings
We'd like to support Gio using a different renderer binding than the builtin. A first step is to define the Functions interface in package gl, and extract the concrete implementations to a separate package. Updates #26 Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -81,8 +81,7 @@ const (
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GPU_DISJOINT_EXT = 0x8FBB
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)
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// Enforce Functions interface.
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var _ interface {
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type Functions interface {
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ActiveTexture(texture Enum)
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AttachShader(p Program, s Shader)
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BeginQuery(target Enum, query Query)
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@@ -140,6 +139,7 @@ var _ interface {
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InvalidateFramebuffer(target, attachment Enum)
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LinkProgram(p Program)
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PixelStorei(pname Enum, param int32)
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ReadPixels(x, y, width, height int, format, ty Enum, data []byte)
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RenderbufferStorage(target, internalformat Enum, width, height int)
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Scissor(x, y, width, height int32)
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ShaderSource(s Shader, src string)
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@@ -154,4 +154,4 @@ var _ interface {
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UseProgram(p Program)
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VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int)
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Viewport(x, y, width, height int)
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} = (*Functions)(nil)
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}
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