forked from joejulian/gio
ui,ui/app: convert Config to an interface
To keep the interface slim, remove the helper methods and shorten the essential method, Pixels, to Px. Add and use unexported Config implementation in the app package. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -133,7 +133,7 @@ func (s *Scroll) Dragging() bool {
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return s.dragging
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}
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func (s *Scroll) Scroll(cfg *ui.Config, q input.Events, axis Axis) int {
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func (s *Scroll) Scroll(cfg ui.Config, q input.Events, axis Axis) int {
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if s.axis != axis {
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s.axis = axis
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return 0
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@@ -165,15 +165,15 @@ func (s *Scroll) Scroll(cfg *ui.Config, q input.Events, axis Axis) int {
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break
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}
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fling := s.estimator.Estimate()
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if slop, d := float32(cfg.Pixels(touchSlop)), fling.Distance; d >= slop || -slop >= d {
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if min, v := float32(cfg.Pixels(minFlingVelocity)), fling.Velocity; v >= min || -min >= v {
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max := float32(cfg.Pixels(maxFlingVelocity))
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if slop, d := float32(cfg.Px(touchSlop)), fling.Distance; d >= slop || -slop >= d {
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if min, v := float32(cfg.Px(minFlingVelocity)), fling.Velocity; v >= min || -min >= v {
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max := float32(cfg.Px(maxFlingVelocity))
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if v > max {
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v = max
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} else if v < -max {
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v = -max
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}
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s.flinger.Init(cfg.Now, v)
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s.flinger.Init(cfg.Now(), v)
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}
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}
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fallthrough
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@@ -200,7 +200,7 @@ func (s *Scroll) Scroll(cfg *ui.Config, q input.Events, axis Axis) int {
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v := int(math.Round(float64(val)))
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dist := s.last - v
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if e.Priority < pointer.Grabbed {
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slop := cfg.Pixels(touchSlop)
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slop := cfg.Px(touchSlop)
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if dist := dist; dist >= slop || -slop >= dist {
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s.grab = true
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}
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@@ -210,7 +210,7 @@ func (s *Scroll) Scroll(cfg *ui.Config, q input.Events, axis Axis) int {
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}
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}
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}
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total += s.flinger.Tick(cfg.Now)
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total += s.flinger.Tick(cfg.Now())
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return total
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}
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