gpu,gpu/gl: introduce Backend

A recent change made the OpenGL functions an interface of the functions
required for the implementation of GPU, a renderer for Gio operations.
That allowed for running Gio on external systems where OpenGL is
available.

However, to allow for non-OpenGL flavored backends such as Vulkan,
Metal and Direct3D, this change introduces Backend for the high-level
operations required by GPU. This change also adds a concrete backend
to package gl.

Type Backend is a first cut heavily based on OpenGL. Future changes will add
more backends, where the Backend interface quite possibly will need refinement.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-02-09 17:03:57 +01:00
parent 9602337b45
commit 3ae5a37c24
16 changed files with 984 additions and 483 deletions
+7 -1
View File
@@ -8,6 +8,7 @@ import (
"gioui.org/app/internal/window"
"gioui.org/gpu"
"gioui.org/gpu/gl"
"gioui.org/op"
)
@@ -66,7 +67,12 @@ func (l *renderLoop) renderLoop(glctx window.Context) error {
initErr <- err
return
}
g, err := gpu.New(glctx.Functions())
ctx, err := gl.NewBackend(glctx.Functions())
if err != nil {
initErr <- err
return
}
g, err := gpu.New(ctx)
if err != nil {
initErr <- err
return