gpu,gpu/gl: introduce Backend

A recent change made the OpenGL functions an interface of the functions
required for the implementation of GPU, a renderer for Gio operations.
That allowed for running Gio on external systems where OpenGL is
available.

However, to allow for non-OpenGL flavored backends such as Vulkan,
Metal and Direct3D, this change introduces Backend for the high-level
operations required by GPU. This change also adds a concrete backend
to package gl.

Type Backend is a first cut heavily based on OpenGL. Future changes will add
more backends, where the Backend interface quite possibly will need refinement.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-02-09 17:03:57 +01:00
parent 9602337b45
commit 3ae5a37c24
16 changed files with 984 additions and 483 deletions
+46
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@@ -0,0 +1,46 @@
// SPDX-License-Identifier: Unlicense OR MIT
package unsafe
import (
"reflect"
"unsafe"
)
// BytesView returns a byte slice view of a slice.
func BytesView(s interface{}) []byte {
v := reflect.ValueOf(s)
first := v.Index(0)
sz := int(first.Type().Size())
return *(*[]byte)(unsafe.Pointer(&reflect.SliceHeader{
Data: uintptr(unsafe.Pointer((*reflect.SliceHeader)(unsafe.Pointer(first.UnsafeAddr())))),
Len: v.Len() * sz,
Cap: v.Cap() * sz,
}))
}
// SliceOf returns a slice from a (native) pointer.
func SliceOf(s uintptr) []byte {
if s == 0 {
return nil
}
sh := reflect.SliceHeader{
Data: s,
Len: 1 << 30,
Cap: 1 << 30,
}
return *(*[]byte)(unsafe.Pointer(&sh))
}
// GoString convert a NUL-terminated C string
// to a Go string.
func GoString(s []byte) string {
i := 0
for {
if s[i] == 0 {
break
}
i++
}
return string(s[:i])
}
+20
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@@ -0,0 +1,20 @@
// SPDX-License-Identifier: Unlicense OR MIT
package unsafe
import (
"testing"
)
func TestGoString(t *testing.T) {
tests := [][2]string{
{"Hello\x00", "Hello"},
{"\x00", ""},
}
for _, test := range tests {
got := GoString([]byte(test[0]))
if exp := test[1]; exp != got {
t.Errorf("expected %q got %q", exp, got)
}
}
}