forked from joejulian/gio
io/input: remove pointerQueue.scratch optimization
We're about the refactor this quite subtle code, and the optimization doesn't seem to carry its weight in complexity. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+8
-16
@@ -24,8 +24,6 @@ type pointerQueue struct {
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pointers []pointerInfo
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transfers []io.ReadCloser // pending data transfers
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scratch []event.Tag
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semantic struct {
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idsAssigned bool
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lastID SemanticID
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@@ -271,18 +269,13 @@ func (q *pointerQueue) grab(req pointer.GrabCmd, events *handlerEvents) {
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if !p.pressed || p.id != req.ID {
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continue
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}
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for i, k2 := range p.handlers {
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if k2 == req.Tag {
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// Drop other handlers that lost their grab.
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dropped := q.scratch[:0]
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dropped = append(dropped, p.handlers[:i]...)
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dropped = append(dropped, p.handlers[i+1:]...)
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for _, tag := range dropped {
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q.dropHandler(events, tag)
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}
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return
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// Drop other handlers that lost their grab.
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for i := len(p.handlers) - 1; i >= 0; i-- {
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if tag := p.handlers[i]; tag != req.Tag {
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q.dropHandler(events, tag)
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}
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}
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break
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}
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}
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@@ -538,7 +531,7 @@ func (q *pointerQueue) hitTest(pos f32.Point, onNode func(*hitNode) bool) pointe
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}
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func (q *pointerQueue) opHit(pos f32.Point) ([]event.Tag, pointer.Cursor) {
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hits := q.scratch[:0]
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var hits []event.Tag
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cursor := q.hitTest(pos, func(n *hitNode) bool {
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if n.tag != nil {
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if _, exists := q.handlers[n.tag]; exists {
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@@ -547,7 +540,6 @@ func (q *pointerQueue) opHit(pos f32.Point) ([]event.Tag, pointer.Cursor) {
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}
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return true
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})
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q.scratch = hits[:0]
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return hits, cursor
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}
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@@ -810,7 +802,7 @@ func (q *pointerQueue) deliverEnterLeaveEvents(p *pointerInfo, events *handlerEv
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}
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}
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} else {
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p.handlers = append(p.handlers[:0], hits...)
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p.handlers = hits
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}
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}
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// Deliver Leave events.
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@@ -841,7 +833,7 @@ func (q *pointerQueue) deliverEnterLeaveEvents(p *pointerInfo, events *handlerEv
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events.Add(k, e)
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}
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}
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p.entered = append(p.entered[:0], hits...)
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p.entered = hits
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}
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func (q *pointerQueue) deliverDragEvent(p *pointerInfo, events *handlerEvents) {
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