forked from joejulian/gio
all: [API] replace unit.Value with separate unit.Dp, unit.Sp types
The unit.Value is a struct and thus more inconvenient to use than its
underlying float32 type. In addition, most uses don't need a general
value, but rather a specific unit given by the context. This change
replaces unit.Value with two float32 units, Dp and Sp. It also changes
variables and parameters of unit.Value to a specific unit type matching
the context. That is, unit.Dp everywhere except for text sizes which are
in Sp.
Switching to typed float32s has multiple advantages
- They can be constants:
const touchSlop = unit.Dp(16)
- Casting untyped constants is no longer necessary:
insets := layout.UniformInset(16)
- Calculation with values is natural:
func (s ScrollbarStyle) Width() unit.Dp {
return s.Indicator.MinorWidth + s.Track.MinorPadding + s.Track.MinorPadding
}
The main API change is that calls to gtx.Px must be replaced with either
gtx.Dp or gtx.Sp depending on the unit.
Idea by Christophe Meessen.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+2
-2
@@ -35,7 +35,7 @@ func FuzzIME(f *testing.F) {
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var r router.Router
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gtx := layout.Context{Ops: new(op.Ops), Queue: &r}
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// Layout once to register focus.
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e.Layout(gtx, cache, text.Font{}, unit.Px(10), nil)
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e.Layout(gtx, cache, text.Font{}, unit.Sp(10), nil)
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r.Frame(gtx.Ops)
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var state editorState
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@@ -103,7 +103,7 @@ func FuzzIME(f *testing.F) {
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}
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}
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cmds = cmds[cmdLen:]
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e.Layout(gtx, cache, text.Font{}, unit.Px(10), nil)
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e.Layout(gtx, cache, text.Font{}, unit.Sp(10), nil)
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r.Frame(gtx.Ops)
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newState := r.EditorState()
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// We don't track caret position.
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+10
-8
@@ -154,7 +154,7 @@ type window struct {
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dpi int
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fontScale float32
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insets system.Insets
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insets image.Rectangle
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stage system.Stage
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started bool
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@@ -586,12 +586,7 @@ func Java_org_gioui_GioView_onFocusChange(env *C.JNIEnv, class C.jclass, view C.
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//export Java_org_gioui_GioView_onWindowInsets
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func Java_org_gioui_GioView_onWindowInsets(env *C.JNIEnv, class C.jclass, view C.jlong, top, right, bottom, left C.jint) {
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w := cgo.Handle(view).Value().(*window)
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w.insets = system.Insets{
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Top: unit.Px(float32(top)),
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Bottom: unit.Px(float32(bottom)),
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Left: unit.Px(float32(left)),
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Right: unit.Px(float32(right)),
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}
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w.insets = image.Rect(int(left), int(top), int(right), int(bottom))
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if w.stage >= system.StageRunning {
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w.draw(env, true)
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}
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@@ -830,11 +825,18 @@ func (w *window) draw(env *C.JNIEnv, sync bool) {
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}
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const inchPrDp = 1.0 / 160
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ppdp := float32(w.dpi) * inchPrDp
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dppp := unit.Dp(1.0 / ppdp)
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insets := system.Insets{
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Top: unit.Dp(w.insets.Min.Y) * dppp,
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Bottom: unit.Dp(w.insets.Max.Y) * dppp,
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Left: unit.Dp(w.insets.Min.X) * dppp,
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Right: unit.Dp(w.insets.Max.X) * dppp,
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}
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w.callbacks.Event(frameEvent{
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FrameEvent: system.FrameEvent{
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Now: time.Now(),
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Size: w.config.Size,
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Insets: w.insets,
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Insets: insets,
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Metric: unit.Metric{
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PxPerDp: ppdp,
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PxPerSp: w.fontScale * ppdp,
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+10
-8
@@ -150,6 +150,11 @@ func (w *window) draw(sync bool) {
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w.w.Event(system.StageEvent{Stage: system.StageRunning})
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}
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const inchPrDp = 1.0 / 163
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m := unit.Metric{
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PxPerDp: float32(params.dpi) * inchPrDp,
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PxPerSp: float32(params.sdpi) * inchPrDp,
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}
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dppp := unit.Dp(1. / m.PxPerDp)
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w.w.Event(frameEvent{
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FrameEvent: system.FrameEvent{
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Now: time.Now(),
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@@ -158,15 +163,12 @@ func (w *window) draw(sync bool) {
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Y: int(params.height + .5),
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},
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Insets: system.Insets{
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Top: unit.Px(float32(params.top)),
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Bottom: unit.Px(float32(params.bottom)),
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Left: unit.Px(float32(params.left)),
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Right: unit.Px(float32(params.right)),
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},
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Metric: unit.Metric{
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PxPerDp: float32(params.dpi) * inchPrDp,
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PxPerSp: float32(params.sdpi) * inchPrDp,
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Top: unit.Dp(params.top) * dppp,
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Bottom: unit.Dp(params.bottom) * dppp,
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Left: unit.Dp(params.left) * dppp,
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Right: unit.Dp(params.right) * dppp,
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},
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Metric: m,
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},
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Sync: sync,
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})
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+3
-2
@@ -643,10 +643,11 @@ func (w *window) draw(sync bool) {
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}
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func (w *window) getConfig() (image.Point, system.Insets, unit.Metric) {
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invscale := unit.Dp(1. / w.scale)
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return image.Pt(w.config.Size.X, w.config.Size.Y),
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system.Insets{
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Bottom: unit.Px(w.inset.Y),
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Right: unit.Px(w.inset.X),
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Bottom: unit.Dp(w.inset.Y) * invscale,
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Right: unit.Dp(w.inset.X) * invscale,
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}, unit.Metric{
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PxPerDp: w.scale,
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PxPerSp: w.scale,
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+22
-22
@@ -138,7 +138,7 @@ var ackEvent event.Event
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// iOS, Android, WebAssembly.
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func NewWindow(options ...Option) *Window {
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defaultOptions := []Option{
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Size(unit.Dp(800), unit.Dp(600)),
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Size(800, 600),
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Title("Gio"),
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}
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options = append(defaultOptions, options...)
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@@ -546,8 +546,8 @@ func (w *Window) moveFocus(dir router.FocusDirection, d driver) {
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default:
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return
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}
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const scrollABit = 50
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dist := v.Mul(w.metric.Px(unit.Dp(scrollABit)))
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const scrollABit = unit.Dp(50)
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dist := v.Mul(int(w.metric.Dp(scrollABit)))
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w.queue.q.ScrollFocus(dist)
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}
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w.setNextFrame(time.Time{})
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@@ -805,12 +805,12 @@ func (w *Window) processEvent(d driver, e event.Event) bool {
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wrapper.Reset()
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viewport := image.Rectangle{
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Min: image.Point{
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X: e2.Metric.Px(e2.Insets.Left),
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Y: e2.Metric.Px(e2.Insets.Top),
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X: e2.Metric.Dp(e2.Insets.Left),
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Y: e2.Metric.Dp(e2.Insets.Top),
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},
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Max: image.Point{
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X: e2.Size.X - e2.Metric.Px(e2.Insets.Right),
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Y: e2.Size.Y - e2.Metric.Px(e2.Insets.Bottom),
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X: e2.Size.X - e2.Metric.Dp(e2.Insets.Right),
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Y: e2.Size.Y - e2.Metric.Dp(e2.Insets.Bottom),
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},
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}
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// Scroll to focus if viewport is shrinking in any dimension.
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@@ -1034,50 +1034,50 @@ func Title(t string) Option {
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}
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// Size sets the size of the window. The mode will be changed to Windowed.
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func Size(w, h unit.Value) Option {
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if w.V <= 0 {
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func Size(w, h unit.Dp) Option {
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if w <= 0 {
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panic("width must be larger than or equal to 0")
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}
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if h.V <= 0 {
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if h <= 0 {
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panic("height must be larger than or equal to 0")
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}
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return func(m unit.Metric, cnf *Config) {
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cnf.Mode = Windowed
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cnf.Size = image.Point{
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X: m.Px(w),
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Y: m.Px(h),
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X: m.Dp(w),
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Y: m.Dp(h),
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}
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}
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}
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// MaxSize sets the maximum size of the window.
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func MaxSize(w, h unit.Value) Option {
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if w.V <= 0 {
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func MaxSize(w, h unit.Dp) Option {
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if w <= 0 {
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panic("width must be larger than or equal to 0")
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}
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if h.V <= 0 {
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if h <= 0 {
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panic("height must be larger than or equal to 0")
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}
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return func(m unit.Metric, cnf *Config) {
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cnf.MaxSize = image.Point{
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X: m.Px(w),
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Y: m.Px(h),
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X: m.Dp(w),
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Y: m.Dp(h),
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}
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}
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}
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// MinSize sets the minimum size of the window.
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func MinSize(w, h unit.Value) Option {
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if w.V <= 0 {
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func MinSize(w, h unit.Dp) Option {
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if w <= 0 {
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panic("width must be larger than or equal to 0")
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}
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if h.V <= 0 {
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if h <= 0 {
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panic("height must be larger than or equal to 0")
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}
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return func(m unit.Metric, cnf *Config) {
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cnf.MinSize = image.Point{
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X: m.Px(w),
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Y: m.Px(h),
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X: m.Dp(w),
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Y: m.Dp(h),
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}
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}
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}
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+4
-4
@@ -157,7 +157,7 @@ const (
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StateFlinging
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)
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var touchSlop = unit.Dp(3)
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const touchSlop = unit.Dp(3)
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// Add the handler to the operation list to receive click events.
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func (c *Click) Add(ops *op.Ops) {
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@@ -303,7 +303,7 @@ func (s *Scroll) Scroll(cfg unit.Metric, q event.Queue, t time.Time, axis Axis)
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break
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}
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fling := s.estimator.Estimate()
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if slop, d := float32(cfg.Px(touchSlop)), fling.Distance; d < -slop || d > slop {
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if slop, d := float32(cfg.Dp(touchSlop)), fling.Distance; d < -slop || d > slop {
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s.flinger.Start(cfg, t, fling.Velocity)
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}
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fallthrough
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@@ -329,7 +329,7 @@ func (s *Scroll) Scroll(cfg unit.Metric, q event.Queue, t time.Time, axis Axis)
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v := int(math.Round(float64(val)))
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dist := s.last - v
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if e.Priority < pointer.Grabbed {
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slop := cfg.Px(touchSlop)
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slop := cfg.Dp(touchSlop)
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if dist := dist; dist >= slop || -slop >= dist {
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s.grab = true
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}
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@@ -407,7 +407,7 @@ func (d *Drag) Events(cfg unit.Metric, q event.Queue, axis Axis) []pointer.Event
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}
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if e.Priority < pointer.Grabbed {
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diff := e.Position.Sub(d.start)
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slop := cfg.Px(touchSlop)
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slop := cfg.Dp(touchSlop)
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if diff.X*diff.X+diff.Y*diff.Y > float32(slop*slop) {
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d.grab = true
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}
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@@ -19,25 +19,22 @@ type Animation struct {
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v0 float32
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}
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var (
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// Pixels/second.
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const (
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// dp/second.
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minFlingVelocity = unit.Dp(50)
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maxFlingVelocity = unit.Dp(8000)
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)
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const (
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thresholdVelocity = 1
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)
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// Start a fling given a starting velocity. Returns whether a
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// fling was started.
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func (f *Animation) Start(c unit.Metric, now time.Time, velocity float32) bool {
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min := float32(c.Px(minFlingVelocity))
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min := float32(c.Dp(minFlingVelocity))
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v := velocity
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if -min <= v && v <= min {
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return false
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}
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max := float32(c.Px(maxFlingVelocity))
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max := float32(c.Dp(maxFlingVelocity))
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if v > max {
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v = max
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} else if v < -max {
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+2
-1
@@ -45,7 +45,8 @@ type DestroyEvent struct {
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// system decoration such as translucent
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// system bars and software keyboards.
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type Insets struct {
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Top, Bottom, Left, Right unit.Value
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// Values are in pixels.
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Top, Bottom, Left, Right unit.Dp
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}
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// A StageEvent is generated whenever the stage of a
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+12
-7
@@ -52,15 +52,15 @@ func NewContext(ops *op.Ops, e system.FrameEvent) Context {
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size := e.Size
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if e.Insets != (system.Insets{}) {
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left := e.Metric.Px(e.Insets.Left)
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top := e.Metric.Px(e.Insets.Top)
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left := e.Metric.Dp(e.Insets.Left)
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top := e.Metric.Dp(e.Insets.Top)
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op.Offset(image.Point{
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X: left,
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Y: top,
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}).Add(ops)
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size.X -= left + e.Metric.Px(e.Insets.Right)
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size.Y -= top + e.Metric.Px(e.Insets.Bottom)
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size.X -= left + e.Metric.Dp(e.Insets.Right)
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size.Y -= top + e.Metric.Dp(e.Insets.Bottom)
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}
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return Context{
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@@ -72,9 +72,14 @@ func NewContext(ops *op.Ops, e system.FrameEvent) Context {
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}
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}
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// Px maps the value to pixels.
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func (c Context) Px(v unit.Value) int {
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return c.Metric.Px(v)
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// Dp converts v to pixels.
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func (c Context) Dp(v unit.Dp) int {
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return c.Metric.Dp(v)
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}
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// Sp converts v to pixels.
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func (c Context) Sp(v unit.Sp) int {
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return c.Metric.Sp(v)
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}
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// Events returns the events available for the key. If no
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+1
-1
@@ -16,7 +16,7 @@ For example, to add space above a widget:
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var gtx layout.Context
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// Configure a top inset.
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inset := layout.Inset{Top: unit.Dp(8), ...}
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inset := layout.Inset{Top: 8, ...}
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// Use the inset to lay out a widget.
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inset.Layout(gtx, func() {
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// Lay out widget and determine its size given the constraints
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@@ -6,7 +6,6 @@ import (
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/unit"
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)
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func ExampleInset() {
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@@ -19,7 +18,7 @@ func ExampleInset() {
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}
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// Inset all edges by 10.
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inset := layout.UniformInset(unit.Dp(10))
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inset := layout.UniformInset(10)
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dims := inset.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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// Lay out a 50x50 sized widget.
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dims := layoutWidget(gtx, 50, 50)
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+9
-9
@@ -113,15 +113,15 @@ func (c Constraints) Constrain(size image.Point) image.Point {
|
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// constraints. The minimum constraints will be adjusted to ensure
|
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// they do not exceed the maximum.
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type Inset struct {
|
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Top, Bottom, Left, Right unit.Value
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Top, Bottom, Left, Right unit.Dp
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}
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|
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// Layout a widget.
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func (in Inset) Layout(gtx Context, w Widget) Dimensions {
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top := gtx.Px(in.Top)
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right := gtx.Px(in.Right)
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bottom := gtx.Px(in.Bottom)
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left := gtx.Px(in.Left)
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top := gtx.Dp(in.Top)
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right := gtx.Dp(in.Right)
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bottom := gtx.Dp(in.Bottom)
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left := gtx.Dp(in.Left)
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mcs := gtx.Constraints
|
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mcs.Max.X -= left + right
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if mcs.Max.X < 0 {
|
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@@ -153,7 +153,7 @@ func (in Inset) Layout(gtx Context, w Widget) Dimensions {
|
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|
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// UniformInset returns an Inset with a single inset applied to all
|
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// edges.
|
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func UniformInset(v unit.Value) Inset {
|
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func UniformInset(v unit.Dp) Inset {
|
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return Inset{Top: v, Right: v, Bottom: v, Left: v}
|
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}
|
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|
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@@ -213,14 +213,14 @@ func (d Direction) Position(widget, bounds image.Point) image.Point {
|
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|
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// Spacer adds space between widgets.
|
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type Spacer struct {
|
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Width, Height unit.Value
|
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Width, Height unit.Dp
|
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}
|
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|
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func (s Spacer) Layout(gtx Context) Dimensions {
|
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return Dimensions{
|
||||
Size: image.Point{
|
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X: gtx.Px(s.Width),
|
||||
Y: gtx.Px(s.Height),
|
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X: gtx.Dp(s.Width),
|
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Y: gtx.Dp(s.Height),
|
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},
|
||||
}
|
||||
}
|
||||
|
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+17
-113
@@ -2,9 +2,7 @@
|
||||
|
||||
/*
|
||||
|
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Package unit implements device independent units and values.
|
||||
|
||||
A Value is a value with a Unit attached.
|
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Package unit implements device independent units.
|
||||
|
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Device independent pixel, or dp, is the unit for sizes independent of
|
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the underlying display device.
|
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@@ -23,19 +21,9 @@ values.
|
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package unit
|
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|
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import (
|
||||
"fmt"
|
||||
"math"
|
||||
)
|
||||
|
||||
// Value is a value with a unit.
|
||||
type Value struct {
|
||||
V float32
|
||||
U Unit
|
||||
}
|
||||
|
||||
// Unit represents a unit for a Value.
|
||||
type Unit uint8
|
||||
|
||||
// Metric converts Values to device-dependent pixels, px. The zero
|
||||
// value represents a 1-to-1 scale from dp, sp to pixels.
|
||||
type Metric struct {
|
||||
@@ -45,113 +33,29 @@ type Metric struct {
|
||||
PxPerSp float32
|
||||
}
|
||||
|
||||
const (
|
||||
// UnitPx represent device pixels in the resolution of
|
||||
// the underlying display.
|
||||
UnitPx Unit = iota
|
||||
// UnitDp represents device independent pixels. 1 dp will
|
||||
type (
|
||||
// Dp represents device independent pixels. 1 dp will
|
||||
// have the same apparent size across platforms and
|
||||
// display resolutions.
|
||||
UnitDp
|
||||
// UnitSp is like UnitDp but for font sizes.
|
||||
UnitSp
|
||||
Dp float32
|
||||
// Sp is like UnitDp but for font sizes.
|
||||
Sp float32
|
||||
)
|
||||
|
||||
// Px returns the Value for v device pixels.
|
||||
func Px(v float32) Value {
|
||||
return Value{V: v, U: UnitPx}
|
||||
}
|
||||
|
||||
// Dp returns the Value for v device independent
|
||||
// pixels.
|
||||
func Dp(v float32) Value {
|
||||
return Value{V: v, U: UnitDp}
|
||||
}
|
||||
|
||||
// Sp returns the Value for v scaled dps.
|
||||
func Sp(v float32) Value {
|
||||
return Value{V: v, U: UnitSp}
|
||||
}
|
||||
|
||||
// Scale returns the value scaled by s.
|
||||
func (v Value) Scale(s float32) Value {
|
||||
v.V *= s
|
||||
return v
|
||||
}
|
||||
|
||||
func (v Value) String() string {
|
||||
return fmt.Sprintf("%g%s", v.V, v.U)
|
||||
}
|
||||
|
||||
func (u Unit) String() string {
|
||||
switch u {
|
||||
case UnitPx:
|
||||
return "px"
|
||||
case UnitDp:
|
||||
return "dp"
|
||||
case UnitSp:
|
||||
return "sp"
|
||||
default:
|
||||
panic("unknown unit")
|
||||
}
|
||||
}
|
||||
|
||||
// Add a list of Values.
|
||||
func Add(c Metric, values ...Value) Value {
|
||||
var sum Value
|
||||
for _, v := range values {
|
||||
sum, v = compatible(c, sum, v)
|
||||
sum.V += v.V
|
||||
}
|
||||
return sum
|
||||
}
|
||||
|
||||
// Max returns the maximum of a list of Values.
|
||||
func Max(c Metric, values ...Value) Value {
|
||||
var max Value
|
||||
for _, v := range values {
|
||||
max, v = compatible(c, max, v)
|
||||
if v.V > max.V {
|
||||
max.V = v.V
|
||||
}
|
||||
}
|
||||
return max
|
||||
}
|
||||
|
||||
func (c Metric) Px(v Value) int {
|
||||
var r float32
|
||||
switch v.U {
|
||||
case UnitPx:
|
||||
r = v.V
|
||||
case UnitDp:
|
||||
// Dp converts v to pixels, rounded to the nearest integer value.
|
||||
func (c Metric) Dp(v Dp) int {
|
||||
s := c.PxPerDp
|
||||
if s == 0 {
|
||||
s = 1
|
||||
if s == 0. {
|
||||
s = 1.
|
||||
}
|
||||
r = s * v.V
|
||||
case UnitSp:
|
||||
s := c.PxPerSp
|
||||
if s == 0 {
|
||||
s = 1
|
||||
}
|
||||
r = s * v.V
|
||||
default:
|
||||
panic("unknown unit")
|
||||
}
|
||||
return int(math.Round(float64(r)))
|
||||
return int(math.Round(float64(s) * float64(v)))
|
||||
}
|
||||
|
||||
func compatible(c Metric, v1, v2 Value) (Value, Value) {
|
||||
if v1.U == v2.U {
|
||||
return v1, v2
|
||||
// Sp converts v to pixels, rounded to the nearest integer value.
|
||||
func (c Metric) Sp(v Sp) int {
|
||||
s := c.PxPerSp
|
||||
if s == 0. {
|
||||
s = 1.
|
||||
}
|
||||
if v1.V == 0 {
|
||||
v1.U = v2.U
|
||||
return v1, v2
|
||||
}
|
||||
if v2.V == 0 {
|
||||
v2.U = v1.U
|
||||
return v1, v2
|
||||
}
|
||||
return Px(float32(c.Px(v1))), Px(float32(c.Px(v2)))
|
||||
return int(math.Round(float64(s) * float64(v)))
|
||||
}
|
||||
|
||||
+4
-4
@@ -15,16 +15,16 @@ import (
|
||||
// Border lays out a widget and draws a border inside it.
|
||||
type Border struct {
|
||||
Color color.NRGBA
|
||||
CornerRadius unit.Value
|
||||
Width unit.Value
|
||||
CornerRadius unit.Dp
|
||||
Width unit.Dp
|
||||
}
|
||||
|
||||
func (b Border) Layout(gtx layout.Context, w layout.Widget) layout.Dimensions {
|
||||
dims := w(gtx)
|
||||
sz := dims.Size
|
||||
|
||||
rr := gtx.Px(b.CornerRadius)
|
||||
width := gtx.Px(b.Width)
|
||||
rr := gtx.Dp(b.CornerRadius)
|
||||
width := gtx.Dp(b.Width)
|
||||
sz.X -= width
|
||||
sz.Y -= width
|
||||
|
||||
|
||||
@@ -10,7 +10,6 @@ import (
|
||||
"gioui.org/io/system"
|
||||
"gioui.org/layout"
|
||||
"gioui.org/op/clip"
|
||||
"gioui.org/unit"
|
||||
)
|
||||
|
||||
// Decorations handles the states of window decorations.
|
||||
@@ -67,7 +66,7 @@ func (d *Decorations) Clickable(action system.Action) *Clickable {
|
||||
// LayoutResize lays out the resize actions.
|
||||
func (d *Decorations) LayoutResize(gtx layout.Context, actions system.Action) {
|
||||
cs := gtx.Constraints.Max
|
||||
wh := gtx.Px(unit.Dp(10))
|
||||
wh := gtx.Dp(10)
|
||||
s := []struct {
|
||||
system.Action
|
||||
image.Rectangle
|
||||
|
||||
+3
-3
@@ -497,12 +497,12 @@ func (e *Editor) calculateViewSize(gtx layout.Context) image.Point {
|
||||
}
|
||||
|
||||
// Layout lays out the editor. If content is not nil, it is laid out on top.
|
||||
func (e *Editor) Layout(gtx layout.Context, sh text.Shaper, font text.Font, size unit.Value, content layout.Widget) layout.Dimensions {
|
||||
func (e *Editor) Layout(gtx layout.Context, sh text.Shaper, font text.Font, size unit.Sp, content layout.Widget) layout.Dimensions {
|
||||
if e.locale != gtx.Locale {
|
||||
e.locale = gtx.Locale
|
||||
e.invalidate()
|
||||
}
|
||||
textSize := fixed.I(gtx.Px(size))
|
||||
textSize := fixed.I(gtx.Sp(size))
|
||||
if e.font != font || e.textSize != textSize {
|
||||
e.invalidate()
|
||||
e.font = font
|
||||
@@ -776,7 +776,7 @@ func (e *Editor) PaintText(gtx layout.Context) {
|
||||
// caretWidth returns the width occupied by the caret for the current
|
||||
// gtx.
|
||||
func (e *Editor) caretWidth(gtx layout.Context) int {
|
||||
carWidth2 := gtx.Px(unit.Dp(1)) / 2
|
||||
carWidth2 := gtx.Dp(1) / 2
|
||||
if carWidth2 < 1 {
|
||||
carWidth2 = 1
|
||||
}
|
||||
|
||||
+12
-12
@@ -47,7 +47,7 @@ func TestEditorZeroDimensions(t *testing.T) {
|
||||
Locale: english,
|
||||
}
|
||||
cache := text.NewCache(gofont.Collection())
|
||||
fontSize := unit.Px(10)
|
||||
fontSize := unit.Sp(10)
|
||||
font := text.Font{}
|
||||
e := new(Editor)
|
||||
dims := e.Layout(gtx, cache, font, fontSize, nil)
|
||||
@@ -63,7 +63,7 @@ func TestEditorConfigurations(t *testing.T) {
|
||||
Locale: english,
|
||||
}
|
||||
cache := text.NewCache(gofont.Collection())
|
||||
fontSize := unit.Px(10)
|
||||
fontSize := unit.Sp(10)
|
||||
font := text.Font{}
|
||||
sentence := "\n\n\n\n\n\n\n\n\n\n\n\nthe quick brown fox jumps over the lazy dog"
|
||||
runes := len([]rune(sentence))
|
||||
@@ -103,7 +103,7 @@ func TestEditor(t *testing.T) {
|
||||
Locale: english,
|
||||
}
|
||||
cache := text.NewCache(gofont.Collection())
|
||||
fontSize := unit.Px(10)
|
||||
fontSize := unit.Sp(10)
|
||||
font := text.Font{}
|
||||
|
||||
// Regression test for bad in-cluster rune offset math.
|
||||
@@ -206,7 +206,7 @@ func TestEditorRTL(t *testing.T) {
|
||||
Locale: arabic,
|
||||
}
|
||||
cache := text.NewCache(arabicCollection)
|
||||
fontSize := unit.Px(10)
|
||||
fontSize := unit.Sp(10)
|
||||
font := text.Font{}
|
||||
|
||||
e.SetCaret(0, 0) // shouldn't panic
|
||||
@@ -282,7 +282,7 @@ func TestEditorLigature(t *testing.T) {
|
||||
Face: face,
|
||||
},
|
||||
})
|
||||
fontSize := unit.Px(10)
|
||||
fontSize := unit.Sp(10)
|
||||
font := text.Font{}
|
||||
|
||||
/*
|
||||
@@ -399,7 +399,7 @@ func TestEditorDimensions(t *testing.T) {
|
||||
Locale: english,
|
||||
}
|
||||
cache := text.NewCache(gofont.Collection())
|
||||
fontSize := unit.Px(10)
|
||||
fontSize := unit.Sp(10)
|
||||
font := text.Font{}
|
||||
dims := e.Layout(gtx, cache, font, fontSize, nil)
|
||||
if dims.Size.X == 0 {
|
||||
@@ -446,7 +446,7 @@ func TestEditorCaretConsistency(t *testing.T) {
|
||||
Locale: english,
|
||||
}
|
||||
cache := text.NewCache(gofont.Collection())
|
||||
fontSize := unit.Px(10)
|
||||
fontSize := unit.Sp(10)
|
||||
font := text.Font{}
|
||||
for _, a := range []text.Alignment{text.Start, text.Middle, text.End} {
|
||||
e := &Editor{
|
||||
@@ -539,7 +539,7 @@ func TestEditorMoveWord(t *testing.T) {
|
||||
Locale: english,
|
||||
}
|
||||
cache := text.NewCache(gofont.Collection())
|
||||
fontSize := unit.Px(10)
|
||||
fontSize := unit.Sp(10)
|
||||
font := text.Font{}
|
||||
e.SetText(t)
|
||||
e.Layout(gtx, cache, font, fontSize, nil)
|
||||
@@ -644,7 +644,7 @@ func TestEditorInsert(t *testing.T) {
|
||||
Locale: english,
|
||||
}
|
||||
cache := text.NewCache(gofont.Collection())
|
||||
fontSize := unit.Px(10)
|
||||
fontSize := unit.Sp(10)
|
||||
font := text.Font{}
|
||||
e.SetText(t)
|
||||
e.Layout(gtx, cache, font, fontSize, nil)
|
||||
@@ -734,7 +734,7 @@ func TestEditorDeleteWord(t *testing.T) {
|
||||
Locale: english,
|
||||
}
|
||||
cache := text.NewCache(gofont.Collection())
|
||||
fontSize := unit.Px(10)
|
||||
fontSize := unit.Sp(10)
|
||||
font := text.Font{}
|
||||
e.SetText(t)
|
||||
e.Layout(gtx, cache, font, fontSize, nil)
|
||||
@@ -789,7 +789,7 @@ g 2 4 6 8 g
|
||||
}
|
||||
cache := text.NewCache(gofont.Collection())
|
||||
font := text.Font{}
|
||||
fontSize := unit.Px(10)
|
||||
fontSize := unit.Sp(10)
|
||||
|
||||
selected := func(start, end int) string {
|
||||
// Layout once with no events; populate e.lines.
|
||||
@@ -879,7 +879,7 @@ func TestSelectMove(t *testing.T) {
|
||||
}
|
||||
cache := text.NewCache(gofont.Collection())
|
||||
font := text.Font{}
|
||||
fontSize := unit.Px(10)
|
||||
fontSize := unit.Sp(10)
|
||||
|
||||
// Layout once to populate e.lines and get focus.
|
||||
gtx.Queue = newQueue(key.FocusEvent{Focus: true})
|
||||
|
||||
+2
-2
@@ -24,7 +24,7 @@ type Icon struct {
|
||||
imgColor color.NRGBA
|
||||
}
|
||||
|
||||
var defaultIconSize = unit.Dp(24)
|
||||
const defaultIconSize = unit.Dp(24)
|
||||
|
||||
// NewIcon returns a new Icon from IconVG data.
|
||||
func NewIcon(data []byte) (*Icon, error) {
|
||||
@@ -39,7 +39,7 @@ func NewIcon(data []byte) (*Icon, error) {
|
||||
func (ic *Icon) Layout(gtx layout.Context, color color.NRGBA) layout.Dimensions {
|
||||
sz := gtx.Constraints.Min.X
|
||||
if sz == 0 {
|
||||
sz = gtx.Metric.Px(defaultIconSize)
|
||||
sz = gtx.Dp(defaultIconSize)
|
||||
}
|
||||
size := gtx.Constraints.Constrain(image.Pt(sz, sz))
|
||||
defer clip.Rect{Max: size}.Push(gtx.Ops).Pop()
|
||||
|
||||
+1
-1
@@ -39,7 +39,7 @@ func (im Image) Layout(gtx layout.Context) layout.Dimensions {
|
||||
|
||||
size := im.Src.Size()
|
||||
wf, hf := float32(size.X), float32(size.Y)
|
||||
w, h := gtx.Px(unit.Dp(wf*scale)), gtx.Px(unit.Dp(hf*scale))
|
||||
w, h := gtx.Dp(unit.Dp(wf*scale)), gtx.Dp(unit.Dp(hf*scale))
|
||||
|
||||
dims, trans := im.Fit.scale(gtx.Constraints, im.Position, layout.Dimensions{Size: image.Pt(w, h)})
|
||||
defer clip.Rect{Max: dims.Size}.Push(gtx.Ops).Pop()
|
||||
|
||||
+2
-2
@@ -96,9 +96,9 @@ func (p1 screenPos) Less(p2 screenPos) bool {
|
||||
return p1.Y < p2.Y || (p1.Y == p2.Y && p1.X < p2.X)
|
||||
}
|
||||
|
||||
func (l Label) Layout(gtx layout.Context, s text.Shaper, font text.Font, size unit.Value, txt string) layout.Dimensions {
|
||||
func (l Label) Layout(gtx layout.Context, s text.Shaper, font text.Font, size unit.Sp, txt string) layout.Dimensions {
|
||||
cs := gtx.Constraints
|
||||
textSize := fixed.I(gtx.Px(size))
|
||||
textSize := fixed.I(gtx.Sp(size))
|
||||
lines := s.LayoutString(font, textSize, cs.Max.X, gtx.Locale, txt)
|
||||
if max := l.MaxLines; max > 0 && len(lines) > max {
|
||||
lines = lines[:max]
|
||||
|
||||
+13
-13
@@ -23,9 +23,9 @@ type ButtonStyle struct {
|
||||
// Color is the text color.
|
||||
Color color.NRGBA
|
||||
Font text.Font
|
||||
TextSize unit.Value
|
||||
TextSize unit.Sp
|
||||
Background color.NRGBA
|
||||
CornerRadius unit.Value
|
||||
CornerRadius unit.Dp
|
||||
Inset layout.Inset
|
||||
Button *widget.Clickable
|
||||
shaper text.Shaper
|
||||
@@ -33,7 +33,7 @@ type ButtonStyle struct {
|
||||
|
||||
type ButtonLayoutStyle struct {
|
||||
Background color.NRGBA
|
||||
CornerRadius unit.Value
|
||||
CornerRadius unit.Dp
|
||||
Button *widget.Clickable
|
||||
}
|
||||
|
||||
@@ -43,7 +43,7 @@ type IconButtonStyle struct {
|
||||
Color color.NRGBA
|
||||
Icon *widget.Icon
|
||||
// Size is the icon size.
|
||||
Size unit.Value
|
||||
Size unit.Dp
|
||||
Inset layout.Inset
|
||||
Button *widget.Clickable
|
||||
Description string
|
||||
@@ -53,12 +53,12 @@ func Button(th *Theme, button *widget.Clickable, txt string) ButtonStyle {
|
||||
return ButtonStyle{
|
||||
Text: txt,
|
||||
Color: th.Palette.ContrastFg,
|
||||
CornerRadius: unit.Dp(4),
|
||||
CornerRadius: 4,
|
||||
Background: th.Palette.ContrastBg,
|
||||
TextSize: th.TextSize.Scale(14.0 / 16.0),
|
||||
TextSize: th.TextSize * 14.0 / 16.0,
|
||||
Inset: layout.Inset{
|
||||
Top: unit.Dp(10), Bottom: unit.Dp(10),
|
||||
Left: unit.Dp(12), Right: unit.Dp(12),
|
||||
Top: 10, Bottom: 10,
|
||||
Left: 12, Right: 12,
|
||||
},
|
||||
Button: button,
|
||||
shaper: th.Shaper,
|
||||
@@ -69,7 +69,7 @@ func ButtonLayout(th *Theme, button *widget.Clickable) ButtonLayoutStyle {
|
||||
return ButtonLayoutStyle{
|
||||
Button: button,
|
||||
Background: th.Palette.ContrastBg,
|
||||
CornerRadius: unit.Dp(4),
|
||||
CornerRadius: 4,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -78,8 +78,8 @@ func IconButton(th *Theme, button *widget.Clickable, icon *widget.Icon, descript
|
||||
Background: th.Palette.ContrastBg,
|
||||
Color: th.Palette.ContrastFg,
|
||||
Icon: icon,
|
||||
Size: unit.Dp(24),
|
||||
Inset: layout.UniformInset(unit.Dp(12)),
|
||||
Size: 24,
|
||||
Inset: layout.UniformInset(12),
|
||||
Button: button,
|
||||
Description: description,
|
||||
}
|
||||
@@ -129,7 +129,7 @@ func (b ButtonLayoutStyle) Layout(gtx layout.Context, w layout.Widget) layout.Di
|
||||
semantic.Button.Add(gtx.Ops)
|
||||
return layout.Stack{Alignment: layout.Center}.Layout(gtx,
|
||||
layout.Expanded(func(gtx layout.Context) layout.Dimensions {
|
||||
rr := gtx.Px(b.CornerRadius)
|
||||
rr := gtx.Dp(b.CornerRadius)
|
||||
defer clip.UniformRRect(image.Rectangle{Max: gtx.Constraints.Min}, rr).Push(gtx.Ops).Pop()
|
||||
background := b.Background
|
||||
switch {
|
||||
@@ -178,7 +178,7 @@ func (b IconButtonStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
}),
|
||||
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
|
||||
return b.Inset.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
|
||||
size := gtx.Px(b.Size)
|
||||
size := gtx.Dp(b.Size)
|
||||
if b.Icon != nil {
|
||||
gtx.Constraints.Min = image.Point{X: size}
|
||||
b.Icon.Layout(gtx, b.Color)
|
||||
|
||||
@@ -19,9 +19,9 @@ type checkable struct {
|
||||
Label string
|
||||
Color color.NRGBA
|
||||
Font text.Font
|
||||
TextSize unit.Value
|
||||
TextSize unit.Sp
|
||||
IconColor color.NRGBA
|
||||
Size unit.Value
|
||||
Size unit.Dp
|
||||
shaper text.Shaper
|
||||
checkedStateIcon *widget.Icon
|
||||
uncheckedStateIcon *widget.Icon
|
||||
@@ -39,7 +39,7 @@ func (c *checkable) layout(gtx layout.Context, checked, hovered bool) layout.Dim
|
||||
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
|
||||
return layout.Stack{Alignment: layout.Center}.Layout(gtx,
|
||||
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
|
||||
size := gtx.Px(c.Size) * 4 / 3
|
||||
size := gtx.Dp(c.Size) * 4 / 3
|
||||
dims := layout.Dimensions{
|
||||
Size: image.Point{X: size, Y: size},
|
||||
}
|
||||
@@ -55,8 +55,8 @@ func (c *checkable) layout(gtx layout.Context, checked, hovered bool) layout.Dim
|
||||
return dims
|
||||
}),
|
||||
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
|
||||
return layout.UniformInset(unit.Dp(2)).Layout(gtx, func(gtx layout.Context) layout.Dimensions {
|
||||
size := gtx.Px(c.Size)
|
||||
return layout.UniformInset(2).Layout(gtx, func(gtx layout.Context) layout.Dimensions {
|
||||
size := gtx.Dp(c.Size)
|
||||
col := c.IconColor
|
||||
if gtx.Queue == nil {
|
||||
col = f32color.Disabled(col)
|
||||
@@ -72,7 +72,7 @@ func (c *checkable) layout(gtx layout.Context, checked, hovered bool) layout.Dim
|
||||
}),
|
||||
|
||||
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
|
||||
return layout.UniformInset(unit.Dp(2)).Layout(gtx, func(gtx layout.Context) layout.Dimensions {
|
||||
return layout.UniformInset(2).Layout(gtx, func(gtx layout.Context) layout.Dimensions {
|
||||
paint.ColorOp{Color: c.Color}.Add(gtx.Ops)
|
||||
return widget.Label{}.Layout(gtx, c.shaper, c.Font, c.TextSize, c.Label)
|
||||
})
|
||||
|
||||
@@ -5,7 +5,6 @@ package material
|
||||
import (
|
||||
"gioui.org/io/semantic"
|
||||
"gioui.org/layout"
|
||||
"gioui.org/unit"
|
||||
"gioui.org/widget"
|
||||
)
|
||||
|
||||
@@ -21,8 +20,8 @@ func CheckBox(th *Theme, checkBox *widget.Bool, label string) CheckBoxStyle {
|
||||
Label: label,
|
||||
Color: th.Palette.Fg,
|
||||
IconColor: th.Palette.ContrastBg,
|
||||
TextSize: th.TextSize.Scale(14.0 / 16.0),
|
||||
Size: unit.Dp(26),
|
||||
TextSize: th.TextSize * 14.0 / 16.0,
|
||||
Size: 26,
|
||||
shaper: th.Shaper,
|
||||
checkedStateIcon: th.Icon.CheckBoxChecked,
|
||||
uncheckedStateIcon: th.Icon.CheckBoxUnchecked,
|
||||
|
||||
@@ -53,7 +53,7 @@ func (d *DecorationsStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
|
||||
func (d *DecorationsStyle) layoutDecorations(gtx layout.Context) layout.Dimensions {
|
||||
gtx.Constraints.Min.Y = 0
|
||||
inset := layout.UniformInset(unit.Dp(10))
|
||||
inset := layout.UniformInset(10)
|
||||
return layout.Flex{
|
||||
Axis: layout.Horizontal,
|
||||
Alignment: layout.Middle,
|
||||
@@ -116,7 +116,7 @@ func (d *DecorationsStyle) layoutDecorations(gtx layout.Context) layout.Dimensio
|
||||
)
|
||||
}
|
||||
|
||||
var (
|
||||
const (
|
||||
winIconSize = unit.Dp(20)
|
||||
winIconMargin = unit.Dp(4)
|
||||
winIconStroke = unit.Dp(2)
|
||||
@@ -124,10 +124,10 @@ var (
|
||||
|
||||
// minimizeWindows draws a line icon representing the minimize action.
|
||||
func minimizeWindow(gtx layout.Context) layout.Dimensions {
|
||||
size := gtx.Px(winIconSize)
|
||||
size := gtx.Dp(winIconSize)
|
||||
size32 := float32(size)
|
||||
margin := float32(gtx.Px(winIconMargin))
|
||||
width := float32(gtx.Px(winIconStroke))
|
||||
margin := float32(gtx.Dp(winIconMargin))
|
||||
width := float32(gtx.Dp(winIconStroke))
|
||||
var p clip.Path
|
||||
p.Begin(gtx.Ops)
|
||||
p.MoveTo(f32.Point{X: margin, Y: size32 - margin})
|
||||
@@ -143,9 +143,9 @@ func minimizeWindow(gtx layout.Context) layout.Dimensions {
|
||||
|
||||
// maximizeWindow draws a rectangle representing the maximize action.
|
||||
func maximizeWindow(gtx layout.Context) layout.Dimensions {
|
||||
size := gtx.Px(winIconSize)
|
||||
margin := gtx.Px(winIconMargin)
|
||||
width := gtx.Px(winIconStroke)
|
||||
size := gtx.Dp(winIconSize)
|
||||
margin := gtx.Dp(winIconMargin)
|
||||
width := gtx.Dp(winIconStroke)
|
||||
r := clip.RRect{
|
||||
Rect: image.Rect(margin, margin, size-margin, size-margin),
|
||||
}
|
||||
@@ -166,9 +166,9 @@ func maximizeWindow(gtx layout.Context) layout.Dimensions {
|
||||
|
||||
// maximizedWindow draws interleaved rectangles representing the un-maximize action.
|
||||
func maximizedWindow(gtx layout.Context) layout.Dimensions {
|
||||
size := gtx.Px(winIconSize)
|
||||
margin := gtx.Px(winIconMargin)
|
||||
width := gtx.Px(winIconStroke)
|
||||
size := gtx.Dp(winIconSize)
|
||||
margin := gtx.Dp(winIconMargin)
|
||||
width := gtx.Dp(winIconStroke)
|
||||
r := clip.RRect{
|
||||
Rect: image.Rect(margin, margin, size-2*margin, size-2*margin),
|
||||
}
|
||||
@@ -192,10 +192,10 @@ func maximizedWindow(gtx layout.Context) layout.Dimensions {
|
||||
|
||||
// closeWindow draws a cross representing the close action.
|
||||
func closeWindow(gtx layout.Context) layout.Dimensions {
|
||||
size := gtx.Px(winIconSize)
|
||||
size := gtx.Dp(winIconSize)
|
||||
size32 := float32(size)
|
||||
margin := float32(gtx.Px(winIconMargin))
|
||||
width := float32(gtx.Px(winIconStroke))
|
||||
margin := float32(gtx.Dp(winIconMargin))
|
||||
width := float32(gtx.Dp(winIconStroke))
|
||||
var p clip.Path
|
||||
p.Begin(gtx.Ops)
|
||||
p.MoveTo(f32.Point{X: margin, Y: margin})
|
||||
|
||||
@@ -17,7 +17,7 @@ import (
|
||||
|
||||
type EditorStyle struct {
|
||||
Font text.Font
|
||||
TextSize unit.Value
|
||||
TextSize unit.Sp
|
||||
// Color is the text color.
|
||||
Color color.NRGBA
|
||||
// Hint contains the text displayed when the editor is empty.
|
||||
|
||||
+13
-13
@@ -22,47 +22,47 @@ type LabelStyle struct {
|
||||
// MaxLines limits the number of lines. Zero means no limit.
|
||||
MaxLines int
|
||||
Text string
|
||||
TextSize unit.Value
|
||||
TextSize unit.Sp
|
||||
|
||||
shaper text.Shaper
|
||||
}
|
||||
|
||||
func H1(th *Theme, txt string) LabelStyle {
|
||||
label := Label(th, th.TextSize.Scale(96.0/16.0), txt)
|
||||
label := Label(th, th.TextSize*96.0/16.0, txt)
|
||||
label.Font.Weight = text.Light
|
||||
return label
|
||||
}
|
||||
|
||||
func H2(th *Theme, txt string) LabelStyle {
|
||||
label := Label(th, th.TextSize.Scale(60.0/16.0), txt)
|
||||
label := Label(th, th.TextSize*60.0/16.0, txt)
|
||||
label.Font.Weight = text.Light
|
||||
return label
|
||||
}
|
||||
|
||||
func H3(th *Theme, txt string) LabelStyle {
|
||||
return Label(th, th.TextSize.Scale(48.0/16.0), txt)
|
||||
return Label(th, th.TextSize*48.0/16.0, txt)
|
||||
}
|
||||
|
||||
func H4(th *Theme, txt string) LabelStyle {
|
||||
return Label(th, th.TextSize.Scale(34.0/16.0), txt)
|
||||
return Label(th, th.TextSize*34.0/16.0, txt)
|
||||
}
|
||||
|
||||
func H5(th *Theme, txt string) LabelStyle {
|
||||
return Label(th, th.TextSize.Scale(24.0/16.0), txt)
|
||||
return Label(th, th.TextSize*24.0/16.0, txt)
|
||||
}
|
||||
|
||||
func H6(th *Theme, txt string) LabelStyle {
|
||||
label := Label(th, th.TextSize.Scale(20.0/16.0), txt)
|
||||
label := Label(th, th.TextSize*20.0/16.0, txt)
|
||||
label.Font.Weight = text.Medium
|
||||
return label
|
||||
}
|
||||
|
||||
func Subtitle1(th *Theme, txt string) LabelStyle {
|
||||
return Label(th, th.TextSize.Scale(16.0/16.0), txt)
|
||||
return Label(th, th.TextSize*16.0/16.0, txt)
|
||||
}
|
||||
|
||||
func Subtitle2(th *Theme, txt string) LabelStyle {
|
||||
label := Label(th, th.TextSize.Scale(14.0/16.0), txt)
|
||||
label := Label(th, th.TextSize*14.0/16.0, txt)
|
||||
label.Font.Weight = text.Medium
|
||||
return label
|
||||
}
|
||||
@@ -72,18 +72,18 @@ func Body1(th *Theme, txt string) LabelStyle {
|
||||
}
|
||||
|
||||
func Body2(th *Theme, txt string) LabelStyle {
|
||||
return Label(th, th.TextSize.Scale(14.0/16.0), txt)
|
||||
return Label(th, th.TextSize*14.0/16.0, txt)
|
||||
}
|
||||
|
||||
func Caption(th *Theme, txt string) LabelStyle {
|
||||
return Label(th, th.TextSize.Scale(12.0/16.0), txt)
|
||||
return Label(th, th.TextSize*12.0/16.0, txt)
|
||||
}
|
||||
|
||||
func Overline(th *Theme, txt string) LabelStyle {
|
||||
return Label(th, th.TextSize.Scale(10.0/16.0), txt)
|
||||
return Label(th, th.TextSize*10.0/16.0, txt)
|
||||
}
|
||||
|
||||
func Label(th *Theme, size unit.Value, txt string) LabelStyle {
|
||||
func Label(th *Theme, size unit.Sp, txt string) LabelStyle {
|
||||
return LabelStyle{
|
||||
Text: txt,
|
||||
Color: th.Palette.Fg,
|
||||
|
||||
+16
-16
@@ -50,7 +50,7 @@ type ScrollTrackStyle struct {
|
||||
// MajorPadding and MinorPadding along the major and minor axis of the
|
||||
// scrollbar's track. This is used to keep the scrollbar from touching
|
||||
// the edges of the content area.
|
||||
MajorPadding, MinorPadding unit.Value
|
||||
MajorPadding, MinorPadding unit.Dp
|
||||
// Color of the track background.
|
||||
Color color.NRGBA
|
||||
}
|
||||
@@ -59,16 +59,16 @@ type ScrollTrackStyle struct {
|
||||
type ScrollIndicatorStyle struct {
|
||||
// MajorMinLen is the smallest that the scroll indicator is allowed to
|
||||
// be along the major axis.
|
||||
MajorMinLen unit.Value
|
||||
MajorMinLen unit.Dp
|
||||
// MinorWidth is the width of the scroll indicator across the minor axis.
|
||||
MinorWidth unit.Value
|
||||
MinorWidth unit.Dp
|
||||
// Color and HoverColor are the normal and hovered colors of the scroll
|
||||
// indicator.
|
||||
Color, HoverColor color.NRGBA
|
||||
// CornerRadius is the corner radius of the rectangular indicator. 0
|
||||
// will produce square corners. 0.5*MinorWidth will produce perfectly
|
||||
// round corners.
|
||||
CornerRadius unit.Value
|
||||
CornerRadius unit.Dp
|
||||
}
|
||||
|
||||
// ScrollbarStyle configures the presentation of a scrollbar.
|
||||
@@ -89,13 +89,13 @@ func Scrollbar(th *Theme, state *widget.Scrollbar) ScrollbarStyle {
|
||||
return ScrollbarStyle{
|
||||
Scrollbar: state,
|
||||
Track: ScrollTrackStyle{
|
||||
MajorPadding: unit.Dp(2),
|
||||
MinorPadding: unit.Dp(2),
|
||||
MajorPadding: 2,
|
||||
MinorPadding: 2,
|
||||
},
|
||||
Indicator: ScrollIndicatorStyle{
|
||||
MajorMinLen: unit.Dp(8),
|
||||
MinorWidth: unit.Dp(6),
|
||||
CornerRadius: unit.Dp(3),
|
||||
MajorMinLen: 8,
|
||||
MinorWidth: 6,
|
||||
CornerRadius: 3,
|
||||
Color: lightFg,
|
||||
HoverColor: darkFg,
|
||||
},
|
||||
@@ -104,8 +104,8 @@ func Scrollbar(th *Theme, state *widget.Scrollbar) ScrollbarStyle {
|
||||
|
||||
// Width returns the minor axis width of the scrollbar in its current
|
||||
// configuration (taking padding for the scroll track into account).
|
||||
func (s ScrollbarStyle) Width(metric unit.Metric) unit.Value {
|
||||
return unit.Add(metric, s.Indicator.MinorWidth, s.Track.MinorPadding, s.Track.MinorPadding)
|
||||
func (s ScrollbarStyle) Width() unit.Dp {
|
||||
return s.Indicator.MinorWidth + s.Track.MinorPadding + s.Track.MinorPadding
|
||||
}
|
||||
|
||||
// Layout the scrollbar.
|
||||
@@ -119,7 +119,7 @@ func (s ScrollbarStyle) Layout(gtx layout.Context, axis layout.Axis, viewportSta
|
||||
convert := axis.Convert
|
||||
maxMajorAxis := convert(gtx.Constraints.Max).X
|
||||
gtx.Constraints.Min.X = maxMajorAxis
|
||||
gtx.Constraints.Min.Y = gtx.Px(s.Width(gtx.Metric))
|
||||
gtx.Constraints.Min.Y = gtx.Dp(s.Width())
|
||||
gtx.Constraints.Min = convert(gtx.Constraints.Min)
|
||||
gtx.Constraints.Max = gtx.Constraints.Min
|
||||
|
||||
@@ -179,15 +179,15 @@ func (s ScrollbarStyle) layout(gtx layout.Context, axis layout.Axis, viewportSta
|
||||
trackLen := gtx.Constraints.Min.X
|
||||
viewStart := int(math.Round(float64(viewportStart) * float64(trackLen)))
|
||||
viewEnd := int(math.Round(float64(viewportEnd) * float64(trackLen)))
|
||||
indicatorLen := max(viewEnd-viewStart, gtx.Px(s.Indicator.MajorMinLen))
|
||||
indicatorLen := max(viewEnd-viewStart, gtx.Dp(s.Indicator.MajorMinLen))
|
||||
if viewStart+indicatorLen > trackLen {
|
||||
viewStart = trackLen - indicatorLen
|
||||
}
|
||||
indicatorDims := axis.Convert(image.Point{
|
||||
X: indicatorLen,
|
||||
Y: gtx.Px(s.Indicator.MinorWidth),
|
||||
Y: gtx.Dp(s.Indicator.MinorWidth),
|
||||
})
|
||||
radius := gtx.Px(s.Indicator.CornerRadius)
|
||||
radius := gtx.Dp(s.Indicator.CornerRadius)
|
||||
|
||||
// Lay out the indicator.
|
||||
offset := axis.Convert(image.Pt(viewStart, 0))
|
||||
@@ -247,7 +247,7 @@ func (l ListStyle) Layout(gtx layout.Context, length int, w layout.ListElement)
|
||||
originalConstraints := gtx.Constraints
|
||||
|
||||
// Determine how much space the scrollbar occupies.
|
||||
barWidth := gtx.Px(l.Width(gtx.Metric))
|
||||
barWidth := gtx.Dp(l.Width())
|
||||
|
||||
if l.AnchorStrategy == Occupy {
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@ func TestListAnchorStrategies(t *testing.T) {
|
||||
}
|
||||
return layout.Dimensions{Size: image.Point{
|
||||
X: gtx.Constraints.Max.X,
|
||||
Y: gtx.Px(unit.Dp(20)),
|
||||
Y: gtx.Dp(20),
|
||||
}}
|
||||
}
|
||||
|
||||
@@ -47,7 +47,7 @@ func TestListAnchorStrategies(t *testing.T) {
|
||||
elements := 100
|
||||
th := material.NewTheme(gofont.Collection())
|
||||
materialList := material.List(th, &list)
|
||||
indicatorWidth := gtx.Px(materialList.Width(gtx.Metric))
|
||||
indicatorWidth := gtx.Dp(materialList.Width())
|
||||
|
||||
materialList.AnchorStrategy = material.Occupy
|
||||
occupyDims := materialList.Layout(gtx, elements, space)
|
||||
|
||||
@@ -13,7 +13,6 @@ import (
|
||||
"gioui.org/op"
|
||||
"gioui.org/op/clip"
|
||||
"gioui.org/op/paint"
|
||||
"gioui.org/unit"
|
||||
)
|
||||
|
||||
type LoaderStyle struct {
|
||||
@@ -32,7 +31,7 @@ func (l LoaderStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
diam = minY
|
||||
}
|
||||
if diam == 0 {
|
||||
diam = gtx.Px(unit.Dp(24))
|
||||
diam = gtx.Dp(24)
|
||||
}
|
||||
sz := gtx.Constraints.Constrain(image.Pt(diam, diam))
|
||||
radius := sz.X / 2
|
||||
|
||||
@@ -29,10 +29,10 @@ func ProgressBar(th *Theme, progress float32) ProgressBarStyle {
|
||||
|
||||
func (p ProgressBarStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
shader := func(width int, color color.NRGBA) layout.Dimensions {
|
||||
var maxHeight = unit.Dp(4)
|
||||
rr := gtx.Px(unit.Dp(2))
|
||||
const maxHeight = unit.Dp(4)
|
||||
rr := gtx.Dp(2)
|
||||
|
||||
d := image.Point{X: width, Y: gtx.Px(maxHeight)}
|
||||
d := image.Point{X: width, Y: gtx.Dp(maxHeight)}
|
||||
|
||||
defer clip.UniformRRect(image.Rectangle{Max: image.Pt(width, d.Y)}, rr).Push(gtx.Ops).Pop()
|
||||
paint.ColorOp{Color: color}.Add(gtx.Ops)
|
||||
|
||||
@@ -10,7 +10,6 @@ import (
|
||||
"gioui.org/layout"
|
||||
"gioui.org/op"
|
||||
"gioui.org/op/paint"
|
||||
"gioui.org/unit"
|
||||
)
|
||||
|
||||
type ProgressCircleStyle struct {
|
||||
@@ -31,7 +30,7 @@ func (p ProgressCircleStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
diam = minY
|
||||
}
|
||||
if diam == 0 {
|
||||
diam = gtx.Px(unit.Dp(24))
|
||||
diam = gtx.Dp(24)
|
||||
}
|
||||
sz := gtx.Constraints.Constrain(image.Pt(diam, diam))
|
||||
radius := sz.X / 2
|
||||
|
||||
@@ -5,7 +5,6 @@ package material
|
||||
import (
|
||||
"gioui.org/io/semantic"
|
||||
"gioui.org/layout"
|
||||
"gioui.org/unit"
|
||||
"gioui.org/widget"
|
||||
)
|
||||
|
||||
@@ -25,8 +24,8 @@ func RadioButton(th *Theme, group *widget.Enum, key, label string) RadioButtonSt
|
||||
|
||||
Color: th.Palette.Fg,
|
||||
IconColor: th.Palette.ContrastBg,
|
||||
TextSize: th.TextSize.Scale(14.0 / 16.0),
|
||||
Size: unit.Dp(26),
|
||||
TextSize: th.TextSize * 14.0 / 16.0,
|
||||
Size: 26,
|
||||
shaper: th.Shaper,
|
||||
checkedStateIcon: th.Icon.RadioChecked,
|
||||
uncheckedStateIcon: th.Icon.RadioUnchecked,
|
||||
|
||||
@@ -31,19 +31,19 @@ type SliderStyle struct {
|
||||
Color color.NRGBA
|
||||
Float *widget.Float
|
||||
|
||||
FingerSize unit.Value
|
||||
FingerSize unit.Dp
|
||||
}
|
||||
|
||||
func (s SliderStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
thumbRadius := gtx.Px(unit.Dp(6))
|
||||
trackWidth := gtx.Px(unit.Dp(2))
|
||||
thumbRadius := gtx.Dp(6)
|
||||
trackWidth := gtx.Dp(2)
|
||||
|
||||
axis := s.Float.Axis
|
||||
// Keep a minimum length so that the track is always visible.
|
||||
minLength := thumbRadius + 3*thumbRadius + thumbRadius
|
||||
// Try to expand to finger size, but only if the constraints
|
||||
// allow for it.
|
||||
touchSizePx := min(gtx.Px(s.FingerSize), axis.Convert(gtx.Constraints.Max).Y)
|
||||
touchSizePx := min(gtx.Dp(s.FingerSize), axis.Convert(gtx.Constraints.Max).Y)
|
||||
sizeMain := max(axis.Convert(gtx.Constraints.Min).X, minLength)
|
||||
sizeCross := max(2*thumbRadius, touchSizePx)
|
||||
size := axis.Convert(image.Pt(sizeMain, sizeCross))
|
||||
|
||||
@@ -12,7 +12,6 @@ import (
|
||||
"gioui.org/op"
|
||||
"gioui.org/op/clip"
|
||||
"gioui.org/op/paint"
|
||||
"gioui.org/unit"
|
||||
"gioui.org/widget"
|
||||
)
|
||||
|
||||
@@ -40,9 +39,9 @@ func Switch(th *Theme, swtch *widget.Bool, description string) SwitchStyle {
|
||||
|
||||
// Layout updates the switch and displays it.
|
||||
func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
trackWidth := gtx.Px(unit.Dp(36))
|
||||
trackHeight := gtx.Px(unit.Dp(16))
|
||||
thumbSize := gtx.Px(unit.Dp(20))
|
||||
trackWidth := gtx.Dp(36)
|
||||
trackHeight := gtx.Dp(16)
|
||||
thumbSize := gtx.Dp(20)
|
||||
trackOff := (thumbSize - trackHeight) / 2
|
||||
|
||||
// Draw track.
|
||||
@@ -67,7 +66,7 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
t.Pop()
|
||||
|
||||
// Draw thumb ink.
|
||||
inkSize := gtx.Px(unit.Dp(44))
|
||||
inkSize := gtx.Dp(44)
|
||||
rr := inkSize / 2
|
||||
inkOff := image.Point{
|
||||
X: trackWidth/2 - rr,
|
||||
@@ -107,13 +106,13 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
|
||||
// Draw thumb shadow, a translucent disc slightly larger than the
|
||||
// thumb itself.
|
||||
// Center shadow horizontally and slightly adjust its Y.
|
||||
paint.FillShape(gtx.Ops, argb(0x55000000), circle(thumbRadius, thumbRadius+gtx.Px(unit.Dp(.25)), thumbRadius+1))
|
||||
paint.FillShape(gtx.Ops, argb(0x55000000), circle(thumbRadius, thumbRadius+gtx.Dp(.25), thumbRadius+1))
|
||||
|
||||
// Draw thumb.
|
||||
paint.FillShape(gtx.Ops, col, circle(thumbRadius, thumbRadius, thumbRadius))
|
||||
|
||||
// Set up click area.
|
||||
clickSize := gtx.Px(unit.Dp(40))
|
||||
clickSize := gtx.Dp(40)
|
||||
clickOff := image.Point{
|
||||
X: (thumbSize - clickSize) / 2,
|
||||
Y: (trackHeight-clickSize)/2 + trackOff,
|
||||
|
||||
@@ -34,7 +34,7 @@ type Palette struct {
|
||||
type Theme struct {
|
||||
Shaper text.Shaper
|
||||
Palette
|
||||
TextSize unit.Value
|
||||
TextSize unit.Sp
|
||||
Icon struct {
|
||||
CheckBoxChecked *widget.Icon
|
||||
CheckBoxUnchecked *widget.Icon
|
||||
@@ -43,7 +43,7 @@ type Theme struct {
|
||||
}
|
||||
|
||||
// FingerSize is the minimum touch target size.
|
||||
FingerSize unit.Value
|
||||
FingerSize unit.Dp
|
||||
}
|
||||
|
||||
func NewTheme(fontCollection []text.FontFace) *Theme {
|
||||
@@ -56,7 +56,7 @@ func NewTheme(fontCollection []text.FontFace) *Theme {
|
||||
ContrastBg: rgb(0x3f51b5),
|
||||
ContrastFg: rgb(0xffffff),
|
||||
}
|
||||
t.TextSize = unit.Sp(16)
|
||||
t.TextSize = 16
|
||||
|
||||
t.Icon.CheckBoxChecked = mustIcon(widget.NewIcon(icons.ToggleCheckBox))
|
||||
t.Icon.CheckBoxUnchecked = mustIcon(widget.NewIcon(icons.ToggleCheckBoxOutlineBlank))
|
||||
@@ -64,7 +64,7 @@ func NewTheme(fontCollection []text.FontFace) *Theme {
|
||||
t.Icon.RadioUnchecked = mustIcon(widget.NewIcon(icons.ToggleRadioButtonUnchecked))
|
||||
|
||||
// 38dp is on the lower end of possible finger size.
|
||||
t.FingerSize = unit.Dp(38)
|
||||
t.FingerSize = 38
|
||||
|
||||
return t
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user