forked from joejulian/gio
gpu: rename BufferType to BufferBinding and make it a set
Signed-off-by: Elias Naur <mail@eliasnaur.com>
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+2
-2
@@ -150,7 +150,7 @@ func newStenciler(ctx Backend) *stenciler {
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indices[i*6+4] = i*4 + 1
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indices[i*6+5] = i*4 + 3
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}
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indexBuf := ctx.NewImmutableBuffer(BufferTypeIndices, gunsafe.BytesView(indices))
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indexBuf := ctx.NewImmutableBuffer(BufferBindingIndices, gunsafe.BytesView(indices))
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progLayout, err := ctx.NewInputLayout(shader_stencil_vert, []InputDesc{
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{Type: DataTypeShort, Size: 2, Offset: int(unsafe.Offsetof((*(*path.Vertex)(nil)).CornerX))},
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{Type: DataTypeFloat, Size: 1, Offset: int(unsafe.Offsetof((*(*path.Vertex)(nil)).MaxY))},
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@@ -255,7 +255,7 @@ func (c *coverer) release() {
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}
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func buildPath(ctx Backend, p []byte) *pathData {
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buf := ctx.NewImmutableBuffer(BufferTypeVertices, p)
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buf := ctx.NewImmutableBuffer(BufferBindingVertices, p)
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return &pathData{
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ncurves: len(p) / path.VertStride,
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data: buf,
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