internal/f32color: add colorspace-correct function for alpha scaling

Package material's ad-hoc mulAlpha didn't take the sRGB color-space
into account, which meant that alpha-scaled colors were subtly wrong.
Introduce f32color.MulAlpha and convert all uses to it.

Thanks to René Post for finding and debugging the issue.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-09-28 09:02:38 +02:00
parent 679a34b116
commit 4bab6fcf32
7 changed files with 31 additions and 23 deletions
+2 -1
View File
@@ -6,6 +6,7 @@ import (
"image"
"image/color"
"gioui.org/internal/f32color"
"gioui.org/io/pointer"
"gioui.org/layout"
"gioui.org/op/paint"
@@ -42,7 +43,7 @@ func (c *checkable) layout(gtx layout.Context, checked bool) layout.Dimensions {
size := gtx.Px(c.Size)
icon.Color = c.IconColor
if gtx.Queue == nil {
icon.Color = mulAlpha(icon.Color, 150)
icon.Color = f32color.MulAlpha(icon.Color, 150)
}
icon.Layout(gtx, unit.Px(float32(size)))
return layout.Dimensions{