internal/f32color: add colorspace-correct function for alpha scaling

Package material's ad-hoc mulAlpha didn't take the sRGB color-space
into account, which meant that alpha-scaled colors were subtly wrong.
Introduce f32color.MulAlpha and convert all uses to it.

Thanks to René Post for finding and debugging the issue.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-09-28 09:02:38 +02:00
parent 679a34b116
commit 4bab6fcf32
7 changed files with 31 additions and 23 deletions
+3 -2
View File
@@ -7,6 +7,7 @@ import (
"image/color"
"gioui.org/f32"
"gioui.org/internal/f32color"
"gioui.org/io/pointer"
"gioui.org/layout"
"gioui.org/op"
@@ -52,9 +53,9 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
col = s.Color.Enabled
}
if gtx.Queue == nil {
col = mulAlpha(col, 150)
col = f32color.MulAlpha(col, 150)
}
trackColor := mulAlpha(col, 150)
trackColor := f32color.MulAlpha(col, 150)
op.Offset(f32.Point{Y: trackOff}).Add(gtx.Ops)
clip.RRect{
Rect: trackRect,