forked from joejulian/gio
gpu/headless,gpu/internal: rename "backend" files and names to "driver"
Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -23,7 +23,7 @@ var clearCol = color.NRGBA{A: 0xff, R: 0xde, G: 0xad, B: 0xbe}
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var clearColExpect = f32color.NRGBAToRGBA(clearCol)
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func TestFramebufferClear(t *testing.T) {
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b := newBackend(t)
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b := newDriver(t)
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sz := image.Point{X: 800, Y: 600}
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fbo := setupFBO(t, b, sz)
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img := screenshot(t, b, fbo, sz)
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@@ -33,7 +33,7 @@ func TestFramebufferClear(t *testing.T) {
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}
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func TestSimpleShader(t *testing.T) {
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b := newBackend(t)
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b := newDriver(t)
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sz := image.Point{X: 800, Y: 600}
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fbo := setupFBO(t, b, sz)
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p, err := b.NewProgram(shader_simple_vert, shader_simple_frag)
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@@ -56,7 +56,7 @@ func TestSimpleShader(t *testing.T) {
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}
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func TestInputShader(t *testing.T) {
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b := newBackend(t)
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b := newDriver(t)
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sz := image.Point{X: 800, Y: 600}
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fbo := setupFBO(t, b, sz)
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p, err := b.NewProgram(shader_input_vert, shader_simple_frag)
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@@ -102,7 +102,7 @@ func TestInputShader(t *testing.T) {
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}
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func TestFramebuffers(t *testing.T) {
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b := newBackend(t)
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b := newDriver(t)
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sz := image.Point{X: 800, Y: 600}
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fbo1 := newFBO(t, b, sz)
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fbo2 := newFBO(t, b, sz)
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@@ -161,7 +161,7 @@ func newFBO(t *testing.T, b driver.Device, size image.Point) driver.Framebuffer
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return fbo
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}
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func newBackend(t *testing.T) driver.Device {
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func newDriver(t *testing.T) driver.Device {
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ctx, err := newContext()
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if err != nil {
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t.Skipf("no context available: %v", err)
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