all: format comments with go fmt ./... using Go 1.19

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2022-08-06 12:26:03 +02:00
parent 3e9d4d966c
commit 61b2e37691
20 changed files with 83 additions and 89 deletions
+4 -5
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@@ -6,7 +6,7 @@ functionality for running graphical user interfaces.
See https://gioui.org for instructions to set up and run Gio programs. See https://gioui.org for instructions to set up and run Gio programs.
Windows # Windows
Create a new Window by calling NewWindow. On mobile platforms or when Gio Create a new Window by calling NewWindow. On mobile platforms or when Gio
is embedded in another project, NewWindow merely connects with a previously is embedded in another project, NewWindow merely connects with a previously
@@ -34,7 +34,7 @@ For example:
A program must keep receiving events from the event channel until A program must keep receiving events from the event channel until
DestroyEvent is received. DestroyEvent is received.
Main # Main
The Main function must be called from a program's main function, to hand over The Main function must be called from a program's main function, to hand over
control of the main thread to operating systems that need it. control of the main thread to operating systems that need it.
@@ -56,14 +56,13 @@ For example, to display a blank but otherwise functional window:
app.Main() app.Main()
} }
# Event queue
Event queue
A FrameEvent's Queue method returns an event.Queue implementation that distributes A FrameEvent's Queue method returns an event.Queue implementation that distributes
incoming events to the event handlers declared in the last frame. incoming events to the event handlers declared in the last frame.
See the gioui.org/io/event package for more information about event handlers. See the gioui.org/io/event package for more information about event handlers.
Permissions # Permissions
The packages under gioui.org/app/permission should be imported The packages under gioui.org/app/permission should be imported
by a Gio program or by one of its dependencies to indicate that specific by a Gio program or by one of its dependencies to indicate that specific
-3
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@@ -490,7 +490,6 @@ func (w *x11Window) destroy() {
// atom is a wrapper around XInternAtom. Callers should cache the result // atom is a wrapper around XInternAtom. Callers should cache the result
// in order to limit round-trips to the X server. // in order to limit round-trips to the X server.
//
func (w *x11Window) atom(name string, onlyIfExists bool) C.Atom { func (w *x11Window) atom(name string, onlyIfExists bool) C.Atom {
cname := C.CString(name) cname := C.CString(name)
defer C.free(unsafe.Pointer(cname)) defer C.free(unsafe.Pointer(cname))
@@ -504,7 +503,6 @@ func (w *x11Window) atom(name string, onlyIfExists bool) C.Atom {
// x11EventHandler wraps static variables for the main event loop. // x11EventHandler wraps static variables for the main event loop.
// Its sole purpose is to prevent heap allocation and reduce clutter // Its sole purpose is to prevent heap allocation and reduce clutter
// in x11window.loop. // in x11window.loop.
//
type x11EventHandler struct { type x11EventHandler struct {
w *x11Window w *x11Window
text []byte text []byte
@@ -512,7 +510,6 @@ type x11EventHandler struct {
} }
// handleEvents returns true if the window needs to be redrawn. // handleEvents returns true if the window needs to be redrawn.
//
func (h *x11EventHandler) handleEvents() bool { func (h *x11EventHandler) handleEvents() bool {
w := h.w w := h.w
xev := h.xev xev := h.xev
+1 -1
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@@ -4,7 +4,7 @@
Package bluetooth implements permissions to access Bluetooth and Bluetooth Package bluetooth implements permissions to access Bluetooth and Bluetooth
Low Energy hardware, including the ability to discover and pair devices. Low Energy hardware, including the ability to discover and pair devices.
Android # Android
The following entries will be added to AndroidManifest.xml: The following entries will be added to AndroidManifest.xml:
+1 -1
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@@ -3,7 +3,7 @@
/* /*
Package camera implements permissions to access camera hardware. Package camera implements permissions to access camera hardware.
Android # Android
The following entries will be added to AndroidManifest.xml: The following entries will be added to AndroidManifest.xml:
+1 -1
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@@ -34,7 +34,7 @@ program's source code:
_ "net" _ "net"
) )
Android -- Dangerous Permissions # Android -- Dangerous Permissions
Certain permissions on Android are marked with a protection level of Certain permissions on Android are marked with a protection level of
"dangerous". This means that, in addition to including the relevant "dangerous". This means that, in addition to including the relevant
+1 -2
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@@ -3,11 +3,10 @@
/* /*
Package networkstate implements permissions to access network connectivity information. Package networkstate implements permissions to access network connectivity information.
Android # Android
The following entries will be added to AndroidManifest.xml: The following entries will be added to AndroidManifest.xml:
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
*/ */
package networkstate package networkstate
+1 -1
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@@ -4,7 +4,7 @@
Package storage implements read and write storage permissions Package storage implements read and write storage permissions
on mobile devices. on mobile devices.
Android # Android
The following entries will be added to AndroidManifest.xml: The following entries will be added to AndroidManifest.xml:
+1 -2
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@@ -4,11 +4,10 @@
Package wakelock implements permission to acquire locks that keep the system Package wakelock implements permission to acquire locks that keep the system
from suspending. from suspending.
Android # Android
The following entries will be added to AndroidManifest.xml: The following entries will be added to AndroidManifest.xml:
<uses-permission android:name="android.permission.WAKE_LOCK"/> <uses-permission android:name="android.permission.WAKE_LOCK"/>
*/ */
package wakelock package wakelock
+8 -8
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@@ -263,14 +263,14 @@ func paragraph(shaper Shaper, face font.Face, ppem fixed.Int26_6, maxWidth int,
// whenever it returns false. // whenever it returns false.
// //
// The parameters require some explanation: // The parameters require some explanation:
// out - the shaping.Output that is being line-broken. // - out - the shaping.Output that is being line-broken.
// runeToGlyph - a mapping where accessing the slice at the index of a rune // - runeToGlyph - a mapping where accessing the slice at the index of a rune
// int out will yield the index of the first glyph corresponding to that rune. // into out will yield the index of the first glyph corresponding to that rune.
// lineStartRune - the index of the first rune in the line. // - lineStartRune - the index of the first rune in the line.
// b - the line break candidate under consideration. // - b - the line break candidate under consideration.
// curLineWidth - the amount of space total in the current line. // - curLineWidth - the amount of space total in the current line.
// curLineUsed - the amount of space in the current line that is already used. // - curLineUsed - the amount of space in the current line that is already used.
// nextLineWidth - the amount of space available on the next line. // - nextLineWidth - the amount of space available on the next line.
// //
// This function returns both a valid shaping.Output broken at b and a boolean // This function returns both a valid shaping.Output broken at b and a boolean
// indicating whether the returned output should be used. // indicating whether the returned output should be used.
+6
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@@ -376,6 +376,7 @@ func strokePathCurv(beg, ctl, end f32.Point, t float32) float32 {
} }
// quadBezierSample returns the point on the Bézier curve at t. // quadBezierSample returns the point on the Bézier curve at t.
//
// B(t) = (1-t)^2 P0 + 2(1-t)t P1 + t^2 P2 // B(t) = (1-t)^2 P0 + 2(1-t)t P1 + t^2 P2
func quadBezierSample(p0, p1, p2 f32.Point, t float32) f32.Point { func quadBezierSample(p0, p1, p2 f32.Point, t float32) f32.Point {
t1 := 1 - t t1 := 1 - t
@@ -390,6 +391,7 @@ func quadBezierSample(p0, p1, p2 f32.Point, t float32) f32.Point {
} }
// quadBezierD1 returns the first derivative of the Bézier curve with respect to t. // quadBezierD1 returns the first derivative of the Bézier curve with respect to t.
//
// B'(t) = 2(1-t)(P1 - P0) + 2t(P2 - P1) // B'(t) = 2(1-t)(P1 - P0) + 2t(P2 - P1)
func quadBezierD1(p0, p1, p2 f32.Point, t float32) f32.Point { func quadBezierD1(p0, p1, p2 f32.Point, t float32) f32.Point {
p10 := p1.Sub(p0).Mul(2 * (1 - t)) p10 := p1.Sub(p0).Mul(2 * (1 - t))
@@ -399,6 +401,7 @@ func quadBezierD1(p0, p1, p2 f32.Point, t float32) f32.Point {
} }
// quadBezierD2 returns the second derivative of the Bézier curve with respect to t: // quadBezierD2 returns the second derivative of the Bézier curve with respect to t:
//
// B''(t) = 2(P2 - 2P1 + P0) // B''(t) = 2(P2 - 2P1 + P0)
func quadBezierD2(p0, p1, p2 f32.Point, t float32) f32.Point { func quadBezierD2(p0, p1, p2 f32.Point, t float32) f32.Point {
p := p2.Sub(p1.Mul(2)).Add(p0) p := p2.Sub(p1.Mul(2)).Add(p0)
@@ -534,9 +537,12 @@ func strokePathRoundCap(qs *StrokeQuads, hw float32, pivot, n0 f32.Point) {
// curve approximations for an arc. // curve approximations for an arc.
// //
// The math is extracted from the following paper: // The math is extracted from the following paper:
//
// "Drawing an elliptical arc using polylines, quadratic or // "Drawing an elliptical arc using polylines, quadratic or
// cubic Bezier curves", L. Maisonobe // cubic Bezier curves", L. Maisonobe
//
// An electronic version may be found at: // An electronic version may be found at:
//
// http://spaceroots.org/documents/ellipse/elliptical-arc.pdf // http://spaceroots.org/documents/ellipse/elliptical-arc.pdf
func ArcTransform(p, f1, f2 f32.Point, angle float32) (transform f32.Affine2D, segments int) { func ArcTransform(p, f1, f2 f32.Point, angle float32) (transform f32.Affine2D, segments int) {
const segmentsPerCircle = 16 const segmentsPerCircle = 16
-1
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@@ -26,7 +26,6 @@ The following example declares a handler ready for key input:
ops := new(op.Ops) ops := new(op.Ops)
var h *Handler = ... var h *Handler = ...
key.InputOp{Tag: h, Filter: ...}.Add(ops) key.InputOp{Tag: h, Filter: ...}.Add(ops)
*/ */
package event package event
+6 -6
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@@ -8,7 +8,7 @@ object such as a finger.
The InputOp operation is used to declare a handler ready for pointer The InputOp operation is used to declare a handler ready for pointer
events. Use an event.Queue to receive events. events. Use an event.Queue to receive events.
Types # Types
Only events that match a specified list of types are delivered to a handler. Only events that match a specified list of types are delivered to a handler.
@@ -25,7 +25,7 @@ Leave, or Scroll):
Cancel events are always delivered. Cancel events are always delivered.
Hit areas # Hit areas
Clip operations from package op/clip are used for specifying Clip operations from package op/clip are used for specifying
hit areas where subsequent InputOps are active. hit areas where subsequent InputOps are active.
@@ -43,7 +43,7 @@ of multiple area operations is the intersection of the areas.
BUG: Clip operations other than clip.Rect and clip.Ellipse are approximated BUG: Clip operations other than clip.Rect and clip.Ellipse are approximated
with their bounding boxes. with their bounding boxes.
Matching events # Matching events
Areas form an implicit tree, with input handlers as leaves. The children of Areas form an implicit tree, with input handlers as leaves. The children of
an area is every area and handler added between its Push and corresponding Pop. an area is every area and handler added between its Push and corresponding Pop.
@@ -77,7 +77,7 @@ the matching repeats with the parent area.
In the example above, all events will go to h2 because it and h1 are siblings In the example above, all events will go to h2 because it and h1 are siblings
and none are pass-through. and none are pass-through.
Pass-through # Pass-through
The PassOp operations controls the pass-through setting. All handlers added The PassOp operations controls the pass-through setting. All handlers added
inside one or more PassOp scopes are marked pass-through. inside one or more PassOp scopes are marked pass-through.
@@ -87,7 +87,7 @@ the user touches the side, both the (transparent) drawer handle and the
interface below should receive pointer events. This effect is achieved by interface below should receive pointer events. This effect is achieved by
marking the drawer handle pass-through. marking the drawer handle pass-through.
Disambiguation # Disambiguation
When more than one handler matches a pointer event, the event queue When more than one handler matches a pointer event, the event queue
follows a set of rules for distributing the event. follows a set of rules for distributing the event.
@@ -110,7 +110,7 @@ The losing handlers are notified by a Cancel event.
For multiple grabbing handlers, the foremost handler wins. For multiple grabbing handlers, the foremost handler wins.
Priorities # Priorities
Handlers know their position in a matching set of a pointer through Handlers know their position in a matching set of a pointer through
event priorities. The Shared priority is for matching sets with event priorities. The Shared priority is for matching sets with
+1 -2
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@@ -3,7 +3,7 @@
/* /*
Package layout implements layouts common to GUI programs. Package layout implements layouts common to GUI programs.
Constraints and dimensions # Constraints and dimensions
Constraints and dimensions form the interface between layouts and Constraints and dimensions form the interface between layouts and
interface child elements. This package operates on Widgets, functions interface child elements. This package operates on Widgets, functions
@@ -45,6 +45,5 @@ This example both aligns and insets a child:
More complex layouts such as Stack and Flex lay out multiple children, More complex layouts such as Stack and Flex lay out multiple children,
and stateful layouts such as List accept user input. and stateful layouts such as List accept user input.
*/ */
package layout package layout
+1 -3
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@@ -1,7 +1,6 @@
// SPDX-License-Identifier: Unlicense OR MIT // SPDX-License-Identifier: Unlicense OR MIT
/* /*
Package op implements operations for updating a user interface. Package op implements operations for updating a user interface.
Gio programs use operations, or ops, for describing their user Gio programs use operations, or ops, for describing their user
@@ -28,7 +27,7 @@ Drawing a colored square:
paint.PaintOp{Rect: ...}.Add(ops) paint.PaintOp{Rect: ...}.Add(ops)
e.Frame(ops) e.Frame(ops)
State # State
An Ops list can be viewed as a very simple virtual machine: it has state such An Ops list can be viewed as a very simple virtual machine: it has state such
as transformation and color and execution flow can be controlled with macros. as transformation and color and execution flow can be controlled with macros.
@@ -61,7 +60,6 @@ The MacroOp records a list of operations to be executed later:
// replay the recorded operations: // replay the recorded operations:
call.Add(ops) call.Add(ops)
*/ */
package op package op
-2
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@@ -1,7 +1,6 @@
// SPDX-License-Identifier: Unlicense OR MIT // SPDX-License-Identifier: Unlicense OR MIT
/* /*
Package unit implements device independent units. Package unit implements device independent units.
Device independent pixel, or dp, is the unit for sizes independent of Device independent pixel, or dp, is the unit for sizes independent of
@@ -16,7 +15,6 @@ size vary between platforms and displays.
To maintain a constant visual size across platforms and displays, always To maintain a constant visual size across platforms and displays, always
use dps or sps to define user interfaces. Only use pixels for derived use dps or sps to define user interfaces. Only use pixels for derived
values. values.
*/ */
package unit package unit
+1 -1
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@@ -24,7 +24,7 @@
// //
// material.Button(theme, "Click me!").Layout(gtx, button) // material.Button(theme, "Click me!").Layout(gtx, button)
// //
// Customization // # Customization
// //
// Quite often, a program needs to customize the theme-provided defaults. Several // Quite often, a program needs to customize the theme-provided defaults. Several
// options are available, depending on the nature of the change. // options are available, depending on the nature of the change.