forked from joejulian/gio
widget: move scrollbar indicator if dragging starts outside of it
Signed-off-by: Dominik Honnef <dominik@honnef.co>
This commit is contained in:
committed by
Elias Naur
parent
f229601e2d
commit
6981a88720
+29
-13
@@ -87,21 +87,37 @@ func (s *Scrollbar) Layout(gtx layout.Context, axis layout.Axis, viewportStart,
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if !s.dragging {
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if !s.dragging {
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s.dragging = true
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s.dragging = true
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s.oldDragPos = normalizedDragOffset
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s.oldDragPos = normalizedDragOffset
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}
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s.delta += normalizedDragOffset - s.oldDragPos
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if viewportStart+s.delta < 0 {
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if normalizedDragOffset < viewportStart || normalizedDragOffset > viewportEnd {
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// Adjust normalizedDragOffset - and thus the future s.oldDragPos - so that futile dragging up has to be
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// The user started dragging somewhere on the track that isn't covered by the indicator. Consider this a
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// countered with dragging down again. Otherwise, dragging up would have no effect, but dragging down would
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// click in addition to a drag and jump to the clicked point.
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// immediately start scrolling. We want the user to undo their ineffective drag first.
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//
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normalizedDragOffset -= viewportStart + s.delta
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// TODO(dh): this isn't perfect. We only get the pointer.Drag event once the user has actually dragged,
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// Limit s.delta to the maximum amount scrollable
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// which means that if the user presses the mouse button and neither releases it nor drags it, nothing
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s.delta = -viewportStart
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// will happen.
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} else if viewportEnd+s.delta > 1 {
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pos := axis.Convert(image.Point{
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normalizedDragOffset += (1 - viewportEnd) - s.delta
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X: int(event.Position.X),
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s.delta = 1 - viewportEnd
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Y: int(event.Position.Y),
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})
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normalizedPos := float32(pos.X) / trackHeight
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s.delta += normalizedPos - viewportStart
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}
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} else {
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s.delta += normalizedDragOffset - s.oldDragPos
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if viewportStart+s.delta < 0 {
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// Adjust normalizedDragOffset - and thus the future s.oldDragPos - so that futile dragging up has to be
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// countered with dragging down again. Otherwise, dragging up would have no effect, but dragging down would
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// immediately start scrolling. We want the user to undo their ineffective drag first.
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normalizedDragOffset -= viewportStart + s.delta
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// Limit s.delta to the maximum amount scrollable
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s.delta = -viewportStart
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} else if viewportEnd+s.delta > 1 {
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normalizedDragOffset += (1 - viewportEnd) - s.delta
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s.delta = 1 - viewportEnd
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}
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s.oldDragPos = normalizedDragOffset
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}
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}
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s.oldDragPos = normalizedDragOffset
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}
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}
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// Process events from the indicator so that hover is
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// Process events from the indicator so that hover is
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