forked from joejulian/gio
internal/stroke: fix normal vector size and direction
The normal vector size and direction depend on the input point and the sign of the unit value provided. Fixes: https://todo.sr.ht/~eliasnaur/gio/576 Signed-off-by: Walter Werner SCHNEIDER <contact@schnwalter.eu>
This commit is contained in:
committed by
Elias Naur
parent
c3ce484b5e
commit
6ce7ffa4ca
@@ -327,8 +327,14 @@ func strokePathNorm(p0, p1, p2 f32.Point, t, d float32) f32.Point {
|
||||
func rot90CW(p f32.Point) f32.Point { return f32.Pt(+p.Y, -p.X) }
|
||||
|
||||
func normPt(p f32.Point, l float32) f32.Point {
|
||||
if (p.X == 0 && p.Y == l) || (p.Y == 0 && p.X == l) {
|
||||
return f32.Point{X: p.X, Y: p.Y}
|
||||
isVerticalUnit := p.X == 0 && (p.Y == l || p.Y == -l)
|
||||
isHorizontalUnit := p.Y == 0 && (p.X == l || p.X == -l)
|
||||
if isVerticalUnit || isHorizontalUnit {
|
||||
if math.Signbit(float64(l)) {
|
||||
return f32.Point{X: -p.X, Y: -p.Y}
|
||||
} else {
|
||||
return f32.Point{X: p.X, Y: p.Y}
|
||||
}
|
||||
}
|
||||
d := math.Hypot(float64(p.X), float64(p.Y))
|
||||
l64 := float64(l)
|
||||
|
||||
@@ -9,6 +9,97 @@ import (
|
||||
"gioui.org/internal/f32"
|
||||
)
|
||||
|
||||
func TestNormPt(t *testing.T) {
|
||||
type scenario struct {
|
||||
l float32
|
||||
ptIn, ptOut f32.Point
|
||||
}
|
||||
|
||||
scenarios := []scenario{
|
||||
// l>0 & X
|
||||
{l: +20, ptIn: f32.Point{X: +30, Y: 0}, ptOut: f32.Point{X: +20, Y: 0}},
|
||||
{l: +20, ptIn: f32.Point{X: +20, Y: 0}, ptOut: f32.Point{X: +20, Y: 0}},
|
||||
{l: +20, ptIn: f32.Point{X: +10, Y: 0}, ptOut: f32.Point{X: +20, Y: 0}},
|
||||
{l: +20, ptIn: f32.Point{X: -10, Y: 0}, ptOut: f32.Point{X: -20, Y: 0}},
|
||||
{l: +20, ptIn: f32.Point{X: -20, Y: 0}, ptOut: f32.Point{X: -20, Y: 0}},
|
||||
{l: +20, ptIn: f32.Point{X: -30, Y: 0}, ptOut: f32.Point{X: -20, Y: 0}},
|
||||
|
||||
// l<0 & X
|
||||
{l: -20, ptIn: f32.Point{X: +30, Y: 0}, ptOut: f32.Point{X: -20, Y: 0}},
|
||||
{l: -20, ptIn: f32.Point{X: +20, Y: 0}, ptOut: f32.Point{X: -20, Y: 0}},
|
||||
{l: -20, ptIn: f32.Point{X: +10, Y: 0}, ptOut: f32.Point{X: -20, Y: 0}},
|
||||
{l: -20, ptIn: f32.Point{X: -10, Y: 0}, ptOut: f32.Point{X: +20, Y: 0}},
|
||||
{l: -20, ptIn: f32.Point{X: -20, Y: 0}, ptOut: f32.Point{X: +20, Y: 0}},
|
||||
{l: -20, ptIn: f32.Point{X: -30, Y: 0}, ptOut: f32.Point{X: +20, Y: 0}},
|
||||
|
||||
// l>0 & Y
|
||||
{l: +20, ptIn: f32.Point{X: 0, Y: +30}, ptOut: f32.Point{X: 0, Y: +20}},
|
||||
{l: +20, ptIn: f32.Point{X: 0, Y: +20}, ptOut: f32.Point{X: 0, Y: +20}},
|
||||
{l: +20, ptIn: f32.Point{X: 0, Y: +10}, ptOut: f32.Point{X: 0, Y: +20}},
|
||||
{l: +20, ptIn: f32.Point{X: 0, Y: -10}, ptOut: f32.Point{X: 0, Y: -20}},
|
||||
{l: +20, ptIn: f32.Point{X: 0, Y: -20}, ptOut: f32.Point{X: 0, Y: -20}},
|
||||
{l: +20, ptIn: f32.Point{X: 0, Y: -30}, ptOut: f32.Point{X: 0, Y: -20}},
|
||||
|
||||
// l<0 & Y
|
||||
{l: -20, ptIn: f32.Point{X: 0, Y: +30}, ptOut: f32.Point{X: 0, Y: -20}},
|
||||
{l: -20, ptIn: f32.Point{X: 0, Y: +20}, ptOut: f32.Point{X: 0, Y: -20}},
|
||||
{l: -20, ptIn: f32.Point{X: 0, Y: +10}, ptOut: f32.Point{X: 0, Y: -20}},
|
||||
{l: -20, ptIn: f32.Point{X: 0, Y: -10}, ptOut: f32.Point{X: 0, Y: +20}},
|
||||
{l: -20, ptIn: f32.Point{X: 0, Y: -20}, ptOut: f32.Point{X: 0, Y: +20}},
|
||||
{l: -20, ptIn: f32.Point{X: 0, Y: -30}, ptOut: f32.Point{X: 0, Y: +20}},
|
||||
|
||||
// l>0 && X=Y
|
||||
{l: +20, ptIn: f32.Point{X: +90, Y: +90}, ptOut: f32.Point{X: +14.142137, Y: +14.142137}},
|
||||
{l: +20, ptIn: f32.Point{X: +30, Y: +30}, ptOut: f32.Point{X: +14.142136, Y: +14.142136}},
|
||||
{l: +20, ptIn: f32.Point{X: +20, Y: +20}, ptOut: f32.Point{X: +14.142136, Y: +14.142136}},
|
||||
{l: +20, ptIn: f32.Point{X: +10, Y: +10}, ptOut: f32.Point{X: +14.142136, Y: +14.142136}},
|
||||
{l: +20, ptIn: f32.Point{X: -10, Y: -10}, ptOut: f32.Point{X: -14.142136, Y: -14.142136}},
|
||||
{l: +20, ptIn: f32.Point{X: -20, Y: -20}, ptOut: f32.Point{X: -14.142136, Y: -14.142136}},
|
||||
{l: +20, ptIn: f32.Point{X: -30, Y: -30}, ptOut: f32.Point{X: -14.142136, Y: -14.142136}},
|
||||
{l: +20, ptIn: f32.Point{X: -90, Y: -90}, ptOut: f32.Point{X: -14.142137, Y: -14.142137}},
|
||||
|
||||
// l>0 && X=-Y
|
||||
{l: +20, ptIn: f32.Point{X: +90, Y: -90}, ptOut: f32.Point{X: +14.142137, Y: -14.142137}},
|
||||
{l: +20, ptIn: f32.Point{X: +30, Y: -30}, ptOut: f32.Point{X: +14.142136, Y: -14.142136}},
|
||||
{l: +20, ptIn: f32.Point{X: +20, Y: -20}, ptOut: f32.Point{X: +14.142136, Y: -14.142136}},
|
||||
{l: +20, ptIn: f32.Point{X: +10, Y: -10}, ptOut: f32.Point{X: +14.142136, Y: -14.142136}},
|
||||
{l: +20, ptIn: f32.Point{X: -10, Y: +10}, ptOut: f32.Point{X: -14.142136, Y: +14.142136}},
|
||||
{l: +20, ptIn: f32.Point{X: -20, Y: +20}, ptOut: f32.Point{X: -14.142136, Y: +14.142136}},
|
||||
{l: +20, ptIn: f32.Point{X: -30, Y: +30}, ptOut: f32.Point{X: -14.142136, Y: +14.142136}},
|
||||
{l: +20, ptIn: f32.Point{X: -90, Y: +90}, ptOut: f32.Point{X: -14.142137, Y: +14.142137}},
|
||||
|
||||
// l<0 && X=Y
|
||||
{l: -20, ptIn: f32.Point{X: +90, Y: +90}, ptOut: f32.Point{X: -14.142137, Y: -14.142137}},
|
||||
{l: -20, ptIn: f32.Point{X: +30, Y: +30}, ptOut: f32.Point{X: -14.142136, Y: -14.142136}},
|
||||
{l: -20, ptIn: f32.Point{X: +20, Y: +20}, ptOut: f32.Point{X: -14.142136, Y: -14.142136}},
|
||||
{l: -20, ptIn: f32.Point{X: +10, Y: +10}, ptOut: f32.Point{X: -14.142136, Y: -14.142136}},
|
||||
{l: -20, ptIn: f32.Point{X: -10, Y: -10}, ptOut: f32.Point{X: +14.142136, Y: +14.142136}},
|
||||
{l: -20, ptIn: f32.Point{X: -20, Y: -20}, ptOut: f32.Point{X: +14.142136, Y: +14.142136}},
|
||||
{l: -20, ptIn: f32.Point{X: -30, Y: -30}, ptOut: f32.Point{X: +14.142136, Y: +14.142136}},
|
||||
{l: -20, ptIn: f32.Point{X: -90, Y: -90}, ptOut: f32.Point{X: +14.142137, Y: +14.142137}},
|
||||
|
||||
// l<0 && X=-Y
|
||||
{l: -20, ptIn: f32.Point{X: +90, Y: -90}, ptOut: f32.Point{X: -14.142137, Y: +14.142137}},
|
||||
{l: -20, ptIn: f32.Point{X: +30, Y: -30}, ptOut: f32.Point{X: -14.142136, Y: +14.142136}},
|
||||
{l: -20, ptIn: f32.Point{X: +20, Y: -20}, ptOut: f32.Point{X: -14.142136, Y: +14.142136}},
|
||||
{l: -20, ptIn: f32.Point{X: +10, Y: -10}, ptOut: f32.Point{X: -14.142136, Y: +14.142136}},
|
||||
{l: -20, ptIn: f32.Point{X: -10, Y: +10}, ptOut: f32.Point{X: +14.142136, Y: -14.142136}},
|
||||
{l: -20, ptIn: f32.Point{X: -20, Y: +20}, ptOut: f32.Point{X: +14.142136, Y: -14.142136}},
|
||||
{l: -20, ptIn: f32.Point{X: -30, Y: +30}, ptOut: f32.Point{X: +14.142136, Y: -14.142136}},
|
||||
{l: -20, ptIn: f32.Point{X: -90, Y: +90}, ptOut: f32.Point{X: +14.142137, Y: -14.142137}},
|
||||
}
|
||||
|
||||
for i, s := range scenarios {
|
||||
t.Run(strconv.Itoa(i), func(t *testing.T) {
|
||||
actual := normPt(s.ptIn, s.l)
|
||||
if actual != s.ptOut {
|
||||
t.Errorf("in: %v*%v, expected: %v, actual: %v", s.l, s.ptIn, s.ptOut, actual)
|
||||
}
|
||||
})
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
func BenchmarkSplitCubic(b *testing.B) {
|
||||
type scenario struct {
|
||||
segments int
|
||||
|
||||
Reference in New Issue
Block a user