layout: simplify Stack API

Similar to what a previous commit did for Flex, this change simplifies
Stack to just one Layout call:

	layout.Stack{}.Layout(gtx,
		layout.Stacked(func() {...}),
		layout.Expanded(func() {...}),
	)

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-12-12 00:26:49 +01:00
parent f60a5c7ac3
commit 7814da47a0
3 changed files with 129 additions and 122 deletions
+13 -14
View File
@@ -74,21 +74,20 @@ func ExampleFlex() {
func ExampleStack() {
gtx := new(layout.Context)
gtx.Reset(nil, image.Point{X: 100, Y: 100})
gtx.Constraints.Width.Min = 0
gtx.Constraints.Height.Min = 0
stack := layout.Stack{}
// Rigid 50x50 widget.
child1 := stack.Rigid(gtx, func() {
layoutWidget(gtx, 50, 50)
})
// Force widget to the same size as the first.
child2 := stack.Expand(gtx, func() {
fmt.Printf("Expand: %v\n", gtx.Constraints)
layoutWidget(gtx, 10, 10)
})
stack.Layout(gtx, child1, child2)
layout.Stack{}.Layout(gtx,
// Force widget to the same size as the second.
layout.Expanded(func() {
fmt.Printf("Expand: %v\n", gtx.Constraints)
layoutWidget(gtx, 10, 10)
}),
// Rigid 50x50 widget.
layout.Stacked(func() {
layoutWidget(gtx, 50, 50)
}),
)
// Output:
// Expand: {{50 100} {50 100}}
+62 -53
View File
@@ -14,70 +14,79 @@ type Stack struct {
// Alignment is the direction to align children
// smaller than the available space.
Alignment Direction
maxSZ image.Point
// Use an empty StackOp for tracking whether Rigid, Flex
// is called in the same layout scope as Layout.
begun bool
stack op.StackOp
}
// StackChild is the layout result of a call to End.
// StackChild represents a child for a Stack layout.
type StackChild struct {
expanded bool
widget Widget
// Scratch space.
macro op.MacroOp
dims Dimensions
}
// Rigid lays out a widget with the same constraints that were
// passed to Init.
func (s *Stack) Rigid(gtx *Context, w Widget) StackChild {
cs := gtx.Constraints
cs.Width.Min = 0
cs.Height.Min = 0
var m op.MacroOp
m.Record(gtx.Ops)
dims := ctxLayout(gtx, cs, w)
m.Stop()
s.expand(gtx.Ops, dims)
return StackChild{m, dims}
}
// Expand lays out a widget.
func (s *Stack) Expand(gtx *Context, w Widget) StackChild {
var m op.MacroOp
m.Record(gtx.Ops)
cs := Constraints{
Width: Constraint{Min: s.maxSZ.X, Max: gtx.Constraints.Width.Max},
Height: Constraint{Min: s.maxSZ.Y, Max: gtx.Constraints.Height.Max},
}
dims := ctxLayout(gtx, cs, w)
m.Stop()
s.expand(gtx.Ops, dims)
return StackChild{m, dims}
}
func (s *Stack) expand(ops *op.Ops, dims Dimensions) {
if !s.begun {
s.stack.Push(ops)
s.begun = true
}
if w := dims.Size.X; w > s.maxSZ.X {
s.maxSZ.X = w
}
if h := dims.Size.Y; h > s.maxSZ.Y {
s.maxSZ.Y = h
// Stacked returns a Stack child that laid out with the same maximum
// constraints as the Stack.
func Stacked(w Widget) StackChild {
return StackChild{
widget: w,
}
}
// Layout a list of children. The order of the children determines their laid
// out order.
func (s *Stack) Layout(gtx *Context, children ...StackChild) {
if len(children) > 0 {
s.stack.Pop()
// Expanded returns a Stack child that is forced to take up at least
// the the space as the largest Stacked.
func Expanded(w Widget) StackChild {
return StackChild{
expanded: true,
widget: w,
}
maxSZ := gtx.Constraints.Constrain(s.maxSZ)
s.maxSZ = image.Point{}
s.begun = false
}
// Layout a stack of children. The position of the children are
// determined by the specified order, but Stacked children are laid out
// before Expanded children.
func (s Stack) Layout(gtx *Context, children ...StackChild) {
var maxSZ image.Point
// First lay out Stacked children.
for i, w := range children {
if w.expanded {
continue
}
cs := gtx.Constraints
cs.Width.Min = 0
cs.Height.Min = 0
var m op.MacroOp
m.Record(gtx.Ops)
dims := ctxLayout(gtx, cs, w.widget)
m.Stop()
if w := dims.Size.X; w > maxSZ.X {
maxSZ.X = w
}
if h := dims.Size.Y; h > maxSZ.Y {
maxSZ.Y = h
}
children[i].macro = m
children[i].dims = dims
}
maxSZ = gtx.Constraints.Constrain(maxSZ)
// Then lay out Expanded children.
for i, w := range children {
if !w.expanded {
continue
}
var m op.MacroOp
m.Record(gtx.Ops)
cs := Constraints{
Width: Constraint{Min: maxSZ.X, Max: gtx.Constraints.Width.Max},
Height: Constraint{Min: maxSZ.Y, Max: gtx.Constraints.Height.Max},
}
dims := ctxLayout(gtx, cs, w.widget)
m.Stop()
children[i].macro = m
children[i].dims = dims
}
var baseline int
for _, ch := range children {
sz := ch.dims.Size