forked from joejulian/gio
widget/material: added support for Vertical axis to Slider
Adding an axis to the Float widget, allows positioning the Slider one not only horizontally but also vertically. Also update the fill ops while there. Signed-off-by: pierre <pierre.curto@gmail.com>
This commit is contained in:
+16
-7
@@ -14,6 +14,7 @@ import (
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// Float is for selecting a value in a range.
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type Float struct {
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Value float32
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Axis layout.Axis
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drag gesture.Drag
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pos float32 // position normalized to [0, 1]
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@@ -24,13 +25,15 @@ type Float struct {
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// Dragging returns whether the value is being interacted with.
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func (f *Float) Dragging() bool { return f.drag.Dragging() }
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// Layout processes events.
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// Layout updates the value according to drag events along the f's main axis.
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//
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// The range of f is set by the minimum constraints main axis value.
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func (f *Float) Layout(gtx layout.Context, pointerMargin int, min, max float32) layout.Dimensions {
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size := gtx.Constraints.Min
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f.length = float32(size.X)
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f.length = float32(f.Axis.Convert(size).X)
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var de *pointer.Event
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for _, e := range f.drag.Events(gtx.Metric, gtx, gesture.Horizontal) {
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for _, e := range f.drag.Events(gtx.Metric, gtx, gesture.Axis(f.Axis)) {
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if e.Type == pointer.Press || e.Type == pointer.Drag {
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de = &e
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}
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@@ -38,7 +41,11 @@ func (f *Float) Layout(gtx layout.Context, pointerMargin int, min, max float32)
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value := f.Value
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if de != nil {
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f.pos = de.Position.X / f.length
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xy := de.Position.X
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if f.Axis == layout.Vertical {
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xy = de.Position.Y
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}
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f.pos = xy / f.length
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value = min + (max-min)*f.pos
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} else if min != max {
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f.pos = value/(max-min) - min
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@@ -53,9 +60,11 @@ func (f *Float) Layout(gtx layout.Context, pointerMargin int, min, max float32)
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}
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defer op.Save(gtx.Ops).Load()
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rect := image.Rectangle{Max: size}
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rect.Min.X -= pointerMargin
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rect.Max.X += pointerMargin
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margin := f.Axis.Convert(image.Pt(pointerMargin, 0))
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rect := image.Rectangle{
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Min: margin.Mul(-1),
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Max: size.Add(margin),
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}
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pointer.Rect(rect).Add(gtx.Ops)
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f.drag.Add(gtx.Ops)
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