forked from joejulian/gio
gpu,gpu/backend: implement generic backend.NewDevice
NewDevice creates a Device given an API, which is the necessary GPU resources for a backend. Convert gpu.New to take an API instead of a backend.Device directly. In turn, this frees us to later unexport the backend package along with the backend implementations (for now just gioui.org/gpu/gl for OpenGL). It also allows programs that embed Gio (such as gioui.org/example/glfw) to freely choose a backend, not just OpenGL. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -3,8 +3,10 @@
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package window
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import (
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"unsafe"
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"gioui.org/gpu"
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"gioui.org/app/internal/d3d11"
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"gioui.org/gpu/backend"
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)
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type d3d11Context struct {
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@@ -34,8 +36,8 @@ func init() {
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})
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}
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func (c *d3d11Context) Backend() (backend.Device, error) {
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return d3d11.NewBackend(c.dev.Handle)
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func (c *d3d11Context) API() gpu.API {
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return gpu.Direct3D11{Device: unsafe.Pointer(c.dev.Handle)}
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}
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func (c *d3d11Context) Present() error {
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