app/internal/egl: move EGL interface to its own package

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-11-28 15:03:13 +01:00
parent 9528a6e0d4
commit 99b6ad09e5
8 changed files with 230 additions and 203 deletions
+11 -8
View File
@@ -4,21 +4,24 @@
package window
import "gioui.org/app/internal/gl"
import (
"gioui.org/app/internal/egl"
"gioui.org/app/internal/gl"
)
func (w *x11Window) NewContext() (gl.Context, error) {
return newContext(w)
return egl.NewContext(w)
}
func (w *x11Window) eglDestroy() {
func (w *x11Window) EGLDestroy() {
}
func (w *x11Window) eglDisplay() _EGLNativeDisplayType {
return _EGLNativeDisplayType(w.display())
func (w *x11Window) EGLDisplay() egl.NativeDisplayType {
return egl.NativeDisplayType(w.display())
}
func (w *x11Window) eglWindow(visID int) (_EGLNativeWindowType, int, int, error) {
return _EGLNativeWindowType(uintptr(w.xw)), w.width, w.height, nil
func (w *x11Window) EGLWindow(visID int) (egl.NativeWindowType, int, int, error) {
return egl.NativeWindowType(uintptr(w.xw)), w.width, w.height, nil
}
func (w *x11Window) needVSync() bool { return true }
func (w *x11Window) NeedVSync() bool { return true }