ui: switch to (more) explicit layout

The layout package switched from interfaces to functions for
composing layouts. The switch made sure that no garbage is
generated for transient layouts such as Align, Inset, Stack, Flex.

Unfortunately, that left the stateful widgets and layouts: as soon
as their layout methods are embedded in a transient layout, a
closure is generated that escapes to the heap.

To avoid garbage for both transient as well as stateful widgets,
replace the functional approach with explicit begin/end methods.

A begin method generally starts an op block and returns the adjusted
constraints. An end method takes computed dimensions, ends its op
block and returns adjusted dimensions.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-05-30 21:39:00 +02:00
parent 5cc9906eb8
commit 9b3429d6da
7 changed files with 159 additions and 116 deletions
+43 -25
View File
@@ -10,13 +10,14 @@ import (
)
type Flex struct {
Constraints Constraints
Axis Axis
MainAxisAlignment MainAxisAlignment
CrossAxisAlignment CrossAxisAlignment
MainAxisSize MainAxisSize
constrained bool
cs Constraints
begun bool
taken int
maxCross int
maxBaseline int
@@ -56,29 +57,42 @@ const (
Stretch
)
func (f *Flex) Rigid(ops *ui.Ops, w Widget) FlexChild {
mainc := axisMainConstraint(f.Axis, f.Constraints)
func (f *Flex) Init(cs Constraints) {
if f.constrained {
panic("Constrain must be called exactly once")
}
f.constrained = true
f.cs = cs
f.taken = 0
f.maxCross = 0
f.maxBaseline = 0
}
func (f *Flex) begin(ops *ui.Ops) {
if !f.constrained {
panic("must Constrain before adding a child")
}
if f.begun {
panic("must End before adding a child")
}
f.begun = true
ops.Begin()
ui.OpLayer{}.Add(ops)
}
func (f *Flex) Rigid(ops *ui.Ops) Constraints {
f.begin(ops)
mainc := axisMainConstraint(f.Axis, f.cs)
mainMax := mainc.Max
if mainc.Max != ui.Inf {
mainMax -= f.taken
}
cs := axisConstraints(f.Axis, Constraint{Max: mainMax}, f.crossConstraintChild(f.Constraints))
ops.Begin()
ui.OpLayer{}.Add(ops)
dims := w(ops, cs)
block := ops.End()
f.taken += axisMain(f.Axis, dims.Size)
if c := axisCross(f.Axis, dims.Size); c > f.maxCross {
f.maxCross = c
}
if b := dims.Baseline; b > f.maxBaseline {
f.maxBaseline = b
}
return FlexChild{block, dims}
return axisConstraints(f.Axis, Constraint{Max: mainMax}, f.crossConstraintChild(f.cs))
}
func (f *Flex) Flexible(ops *ui.Ops, flex float32, mode FlexMode, w Widget) FlexChild {
mainc := axisMainConstraint(f.Axis, f.Constraints)
func (f *Flex) Flexible(ops *ui.Ops, flex float32, mode FlexMode) Constraints {
f.begin(ops)
mainc := axisMainConstraint(f.Axis, f.cs)
var flexSize int
if mainc.Max != ui.Inf && mainc.Max > f.taken {
flexSize = mainc.Max - f.taken
@@ -87,10 +101,14 @@ func (f *Flex) Flexible(ops *ui.Ops, flex float32, mode FlexMode, w Widget) Flex
if mode == Fit {
submainc.Min = submainc.Max
}
cs := axisConstraints(f.Axis, submainc, f.crossConstraintChild(f.Constraints))
ops.Begin()
ui.OpLayer{}.Add(ops)
dims := w(ops, cs)
return axisConstraints(f.Axis, submainc, f.crossConstraintChild(f.cs))
}
func (f *Flex) End(ops *ui.Ops, dims Dimens) FlexChild {
if !f.begun {
panic("End called without an active child")
}
f.begun = false
block := ops.End()
f.taken += axisMain(f.Axis, dims.Size)
if c := axisCross(f.Axis, dims.Size); c > f.maxCross {
@@ -103,8 +121,8 @@ func (f *Flex) Flexible(ops *ui.Ops, flex float32, mode FlexMode, w Widget) Flex
}
func (f *Flex) Layout(ops *ui.Ops, children ...FlexChild) Dimens {
mainc := axisMainConstraint(f.Axis, f.Constraints)
crossSize := axisCrossConstraint(f.Axis, f.Constraints).Constrain(f.maxCross)
mainc := axisMainConstraint(f.Axis, f.cs)
crossSize := axisCrossConstraint(f.Axis, f.cs).Constrain(f.maxCross)
var space int
if mainc.Max != ui.Inf && f.MainAxisSize == Max {
if mainc.Max > f.taken {