f32: add Affine2D.Split

splitTransform func was creating multiple copies of f32.Affine2D
due to not having access to the internal and passing around non-pointer.

This makes splitTransform from ~8ns to .Split ~2ns.

It seems that the non-pointer receiver was ~0.6ns slower in this case.

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
This commit is contained in:
Egon Elbre
2022-07-01 22:30:40 +03:00
committed by Elias Naur
parent 3670f70c01
commit 9de13e37e9
2 changed files with 11 additions and 11 deletions
+9
View File
@@ -112,6 +112,15 @@ func (a Affine2D) Elems() (sx, hx, ox, hy, sy, oy float32) {
return a.a + 1, a.b, a.c, a.d, a.e + 1, a.f
}
// Split a transform into two parts, one which is pure offset and the
// other representing the scaling, shearing and rotation part.
func (a *Affine2D) Split() (srs Affine2D, offset Point) {
return Affine2D{
a: a.a, b: a.b, c: 0,
d: a.d, e: a.e, f: 0,
}, Point{X: a.c, Y: a.f}
}
func (a Affine2D) scale(factor Point) Affine2D {
return Affine2D{
(a.a+1)*factor.X - 1, a.b * factor.X, a.c * factor.X,