forked from joejulian/gio
all: [API] change op.Offset to take integer coordinates
op.Offset is a convenience function most often used by layouts. Layouts usually operate in integer coordinates, and the float32 version of op.Offset needlessly force conversions from int to float32. This change makes op.Offset take integer coordinates, to better match its intended use. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -86,7 +86,7 @@ func BenchmarkDrawUI(b *testing.B) {
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resetOps(gtx)
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off := float32(math.Mod(float64(i)/10, 10))
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t := op.Offset(f32.Pt(off, off)).Push(gtx.Ops)
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t := op.Affine(f32.Affine2D{}.Offset(f32.Pt(off, off))).Push(gtx.Ops)
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drawCore(gtx, th)
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@@ -157,13 +157,13 @@ func Benchmark1000CirclesInstanced(b *testing.B) {
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func draw1000Circles(gtx layout.Context) {
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ops := gtx.Ops
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for x := 0; x < 100; x++ {
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op.Offset(f32.Pt(float32(x*10), 0)).Add(ops)
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op.Offset(image.Pt(x*10, 0)).Add(ops)
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for y := 0; y < 10; y++ {
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paint.FillShape(ops,
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color.NRGBA{R: 100 + uint8(x), G: 100 + uint8(y), B: 100, A: 120},
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clip.RRect{Rect: f32.Rect(0, 0, 10, 10), NE: 5, SE: 5, SW: 5, NW: 5}.Op(ops),
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)
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op.Offset(f32.Pt(0, float32(100))).Add(ops)
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op.Offset(image.Pt(0, 100)).Add(ops)
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}
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}
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}
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@@ -178,11 +178,11 @@ func draw1000CirclesInstanced(gtx layout.Context) {
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c := r.Stop()
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for x := 0; x < 100; x++ {
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op.Offset(f32.Pt(float32(x*10), 0)).Add(ops)
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op.Offset(image.Pt(x*10, 0)).Add(ops)
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for y := 0; y < 10; y++ {
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paint.ColorOp{Color: color.NRGBA{R: 100 + uint8(x), G: 100 + uint8(y), B: 100, A: 120}}.Add(ops)
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c.Add(ops)
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op.Offset(f32.Pt(0, float32(100))).Add(ops)
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op.Offset(image.Pt(0, 100)).Add(ops)
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}
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}
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}
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@@ -203,13 +203,13 @@ func drawIndividualShapes(gtx layout.Context, th *material.Theme) chan op.CallOp
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ops := &op1
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c := op.Record(ops)
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for x := 0; x < 9; x++ {
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op.Offset(f32.Pt(float32(x*50), 0)).Add(ops)
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op.Offset(image.Pt(x*50, 0)).Add(ops)
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for y := 0; y < 9; y++ {
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paint.FillShape(ops,
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color.NRGBA{R: 100 + uint8(x), G: 100 + uint8(y), B: 100, A: 120},
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clip.RRect{Rect: f32.Rect(0, 0, 25, 25), NE: 10, SE: 10, SW: 10, NW: 10}.Op(ops),
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)
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op.Offset(f32.Pt(0, float32(50))).Add(ops)
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op.Offset(image.Pt(0, 50)).Add(ops)
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}
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}
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c1 <- c.Stop()
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@@ -233,7 +233,7 @@ func drawShapeInstances(gtx layout.Context, th *material.Theme) chan op.CallOp {
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rad := float32(0)
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for x := 0; x < 20; x++ {
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for y := 0; y < 20; y++ {
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t := op.Offset(f32.Pt(float32(x*50+25), float32(y*50+25))).Push(ops)
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t := op.Offset(image.Pt(x*50+25, y*50+25)).Push(ops)
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c.Add(ops)
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t.Pop()
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rad += math.Pi * 2 / 400
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@@ -253,7 +253,7 @@ func drawText(gtx layout.Context, th *material.Theme) chan op.CallOp {
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txt := material.H6(th, "")
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for x := 0; x < 40; x++ {
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txt.Text = textRows[x]
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t := op.Offset(f32.Pt(float32(0), float32(24*x))).Push(ops)
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t := op.Offset(image.Pt(0, 24*x)).Push(ops)
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gtx.Ops = ops
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txt.Layout(gtx)
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t.Pop()
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@@ -124,13 +124,13 @@ func TestPaintTexture(t *testing.T) {
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func TestTexturedStrokeClipped(t *testing.T) {
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run(t, func(o *op.Ops) {
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smallSquares.Add(o)
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defer op.Offset(f32.Pt(50, 50)).Push(o).Pop()
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defer op.Offset(image.Pt(50, 50)).Push(o).Pop()
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defer clip.Stroke{
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Path: clip.RRect{Rect: f32.Rect(0, 0, 30, 30)}.Path(o),
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Width: 10,
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}.Op().Push(o).Pop()
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defer clip.RRect{Rect: f32.Rect(-30, -30, 60, 60)}.Push(o).Pop()
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defer op.Offset(f32.Pt(-10, -10)).Push(o).Pop()
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defer op.Offset(image.Pt(-10, -10)).Push(o).Pop()
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paint.PaintOp{}.Add(o)
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}, func(r result) {
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})
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@@ -139,12 +139,12 @@ func TestTexturedStrokeClipped(t *testing.T) {
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func TestTexturedStroke(t *testing.T) {
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run(t, func(o *op.Ops) {
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smallSquares.Add(o)
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defer op.Offset(f32.Pt(50, 50)).Push(o).Pop()
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defer op.Offset(image.Pt(50, 50)).Push(o).Pop()
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defer clip.Stroke{
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Path: clip.RRect{Rect: f32.Rect(0, 0, 30, 30)}.Path(o),
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Width: 10,
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}.Op().Push(o).Pop()
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defer op.Offset(f32.Pt(-10, -10)).Push(o).Pop()
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defer op.Offset(image.Pt(-10, -10)).Push(o).Pop()
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paint.PaintOp{}.Add(o)
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}, func(r result) {
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})
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@@ -35,7 +35,7 @@ func TestTransformMacro(t *testing.T) {
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m2 := op.Record(o)
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paint.ColorOp{Color: red}.Add(o)
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// Simulate a draw text call
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t := op.Offset(f32.Pt(0, 10)).Push(o)
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t := op.Offset(image.Pt(0, 10)).Push(o)
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// Apply the clip-path.
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cl := c.Push(o)
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@@ -47,10 +47,10 @@ func TestTransformMacro(t *testing.T) {
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c2 := m2.Stop()
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// Call each of them in a transform
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t = op.Offset(f32.Pt(0, 0)).Push(o)
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t = op.Offset(image.Pt(0, 0)).Push(o)
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c1.Add(o)
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t.Pop()
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t = op.Offset(f32.Pt(0, 0)).Push(o)
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t = op.Offset(image.Pt(0, 0)).Push(o)
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c2.Add(o)
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t.Pop()
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}, func(r result) {
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@@ -164,7 +164,7 @@ func TestReuseStencil(t *testing.T) {
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// lay out the children
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c1.Add(ops)
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defer op.Offset(f32.Pt(0, 50)).Push(ops).Pop()
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defer op.Offset(image.Pt(0, 50)).Push(ops).Pop()
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c2.Add(ops)
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}, func(r result) {
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r.expect(5, 5, colornames.Black)
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@@ -178,8 +178,8 @@ func TestBuildOffscreen(t *testing.T) {
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// frame.
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txt := constSqCirc()
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draw := func(off float32, o *op.Ops) {
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defer op.Offset(f32.Pt(0, off)).Push(o).Pop()
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draw := func(off int, o *op.Ops) {
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defer op.Offset(image.Pt(0, off)).Push(o).Pop()
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defer txt.Push(o).Pop()
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paint.PaintOp{}.Add(o)
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}
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@@ -17,7 +17,7 @@ import (
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func TestPaintOffset(t *testing.T) {
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run(t, func(o *op.Ops) {
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defer op.Offset(f32.Pt(10, 20)).Push(o).Pop()
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defer op.Offset(image.Pt(10, 20)).Push(o).Pop()
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paint.FillShape(o, red, clip.Rect(image.Rect(0, 0, 50, 50)).Op())
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}, func(r result) {
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r.expect(0, 0, transparent)
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@@ -53,7 +53,7 @@ func TestPaintShear(t *testing.T) {
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func TestClipPaintOffset(t *testing.T) {
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run(t, func(o *op.Ops) {
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defer clip.RRect{Rect: f32.Rect(10, 10, 30, 30)}.Push(o).Pop()
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defer op.Offset(f32.Pt(20, 20)).Push(o).Pop()
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defer op.Offset(image.Pt(20, 20)).Push(o).Pop()
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paint.FillShape(o, red, clip.Rect(image.Rect(0, 0, 100, 100)).Op())
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}, func(r result) {
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r.expect(0, 0, transparent)
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@@ -65,7 +65,7 @@ func TestClipPaintOffset(t *testing.T) {
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func TestClipOffset(t *testing.T) {
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run(t, func(o *op.Ops) {
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defer op.Offset(f32.Pt(20, 20)).Push(o).Pop()
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defer op.Offset(image.Pt(20, 20)).Push(o).Pop()
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defer clip.RRect{Rect: f32.Rect(10, 10, 30, 30)}.Push(o).Pop()
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paint.FillShape(o, red, clip.Rect(image.Rect(0, 0, 100, 100)).Op())
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}, func(r result) {
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@@ -105,7 +105,7 @@ func TestClipRotate(t *testing.T) {
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func TestOffsetTexture(t *testing.T) {
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run(t, func(o *op.Ops) {
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defer op.Offset(f32.Pt(15, 15)).Push(o).Pop()
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defer op.Offset(image.Pt(15, 15)).Push(o).Pop()
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squares.Add(o)
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defer scale(50.0/512, 50.0/512).Push(o).Pop()
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paint.PaintOp{}.Add(o)
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@@ -119,7 +119,7 @@ func TestOffsetTexture(t *testing.T) {
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func TestOffsetScaleTexture(t *testing.T) {
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run(t, func(o *op.Ops) {
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defer op.Offset(f32.Pt(15, 15)).Push(o).Pop()
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defer op.Offset(image.Pt(15, 15)).Push(o).Pop()
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squares.Add(o)
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defer op.Affine(f32.Affine2D{}.Scale(f32.Point{}, f32.Pt(2, 1))).Push(o).Pop()
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defer scale(50.0/512, 50.0/512).Push(o).Pop()
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