gpu: don't alias stroked paths with outline paths

The default renderer caches pre-processed paths for efficient re-use,
but failed to distinguish outline paths from stroke paths.

Fixes gio#294

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-10-20 09:59:07 +02:00
parent 9c16954bef
commit aac53ad0b5
3 changed files with 30 additions and 7 deletions
+8 -7
View File
@@ -149,6 +149,8 @@ type quadsOp struct {
}
type opKey struct {
outline bool
strokeWidth float32
sx, hx, sy, hy float32
ops.Key
}
@@ -904,9 +906,8 @@ func (k opKey) SetTransform(t f32.Affine2D) opKey {
func (d *drawOps) collectOps(r *ops.Reader, viewport f32.Rectangle) {
var (
quads quadsOp
strWidth float32
state drawState
quads quadsOp
state drawState
)
reset := func() {
state = drawState{
@@ -931,7 +932,7 @@ loop:
d.transStack = d.transStack[:n-1]
case ops.TypeStroke:
strWidth = decodeStrokeOp(encOp.Data)
quads.key.strokeWidth = decodeStrokeOp(encOp.Data)
case ops.TypePath:
encOp, ok = r.Decode()
@@ -939,11 +940,12 @@ loop:
break loop
}
quads.aux = encOp.Data[ops.TypeAuxLen:]
quads.key = opKey{Key: encOp.Key}
quads.key.Key = encOp.Key
case ops.TypeClip:
var op clipOp
op.decode(encOp.Data)
quads.key.outline = op.outline
bounds := op.bounds
trans, off := splitTransform(state.t)
if len(quads.aux) > 0 {
@@ -957,7 +959,7 @@ loop:
op.bounds = v.bounds
} else {
pathData, bounds := d.buildVerts(
quads.aux, trans, op.outline, strWidth,
quads.aux, trans, quads.key.outline, quads.key.strokeWidth,
)
op.bounds = bounds
quads.aux = pathData
@@ -971,7 +973,6 @@ loop:
}
d.addClipPath(&state, quads.aux, quads.key, op.bounds, off, op.push)
quads = quadsOp{}
strWidth = 0
case ops.TypePopClip:
for {
push := state.cpath.push
+22
View File
@@ -4,6 +4,7 @@ package rendertest
import (
"image"
"image/color"
"math"
"testing"
@@ -183,3 +184,24 @@ func TestStrokedPathZeroWidth(t *testing.T) {
r.expect(65, 50, transparent)
})
}
func TestPathReuse(t *testing.T) {
run(t, func(o *op.Ops) {
var path clip.Path
path.Begin(o)
path.MoveTo(f32.Pt(60, 10))
path.LineTo(f32.Pt(110, 75))
path.LineTo(f32.Pt(10, 75))
path.Close()
spec := path.End()
outline := clip.Outline{Path: spec}.Op().Push(o)
paint.Fill(o, color.NRGBA{R: 0xFF, A: 0xFF})
outline.Pop()
stroke := clip.Stroke{Path: spec, Width: 3}.Op().Push(o)
paint.Fill(o, color.NRGBA{B: 0xFF, A: 0xFF})
stroke.Pop()
}, func(r result) {
})
}
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