forked from joejulian/gio
f32: [API] unexport Rectangle
There are no public API that uses f32.Rectangle anymore. Move Rectangle to an internal package for internal use. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+5
-19
@@ -18,9 +18,9 @@ import (
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"time"
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"unsafe"
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"gioui.org/f32"
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"gioui.org/gpu/internal/driver"
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"gioui.org/internal/byteslice"
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"gioui.org/internal/f32"
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"gioui.org/internal/f32color"
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"gioui.org/internal/ops"
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"gioui.org/internal/scene"
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@@ -695,8 +695,8 @@ func (r *renderer) intersectPath(p *pathOp, clip image.Rectangle) {
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}
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fbo := r.pather.stenciler.cover(p.place.Idx)
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r.ctx.BindTexture(0, fbo.tex)
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coverScale, coverOff := texSpaceTransform(frect(uv), fbo.size)
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subScale, subOff := texSpaceTransform(frect(sub), p.clip.Size())
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coverScale, coverOff := texSpaceTransform(f32.FRect(uv), fbo.size)
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subScale, subOff := texSpaceTransform(f32.FRect(sub), p.clip.Size())
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r.pather.stenciler.ipipeline.uniforms.vert.uvTransform = [4]float32{coverScale.X, coverScale.Y, coverOff.X, coverOff.Y}
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r.pather.stenciler.ipipeline.uniforms.vert.subUVTransform = [4]float32{subScale.X, subScale.Y, subOff.X, subOff.Y}
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r.pather.stenciler.ipipeline.pipeline.UploadUniforms(r.ctx)
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@@ -888,7 +888,7 @@ loop:
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var op ops.ClipOp
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op.Decode(encOp.Data)
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quads.key.outline = op.Outline
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bounds := frect(op.Bounds)
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bounds := f32.FRect(op.Bounds)
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trans, off := splitTransform(state.t)
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if len(quads.aux) > 0 {
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// There is a clipping path, build the gpu data and update the
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@@ -1108,7 +1108,7 @@ func (r *renderer) drawOps(cache *resourceCache, ops []imageOp) {
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Min: img.place.Pos,
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Max: img.place.Pos.Add(drc.Size()),
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}
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coverScale, coverOff := texSpaceTransform(frect(uv), fbo.size)
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coverScale, coverOff := texSpaceTransform(f32.FRect(uv), fbo.size)
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p := r.pather.coverer.pipelines[m.material]
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r.ctx.BindPipeline(p.pipeline)
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r.ctx.BindVertexBuffer(r.blitter.quadVerts, 0)
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@@ -1406,17 +1406,3 @@ func isPureOffset(t f32.Affine2D) bool {
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a, b, _, d, e, _ := t.Elems()
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return a == 1 && b == 0 && d == 0 && e == 1
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}
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// frect converts a rectangle to a f32.Rectangle.
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func frect(r image.Rectangle) f32.Rectangle {
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return f32.Rectangle{
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Min: fpt(r.Min), Max: fpt(r.Max),
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}
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}
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// fpt converts an point to a f32.Point.
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func fpt(p image.Point) f32.Point {
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return f32.Point{
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X: float32(p.X), Y: float32(p.Y),
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}
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}
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