forked from joejulian/gio
gpu: build gpu data also when outside window
This commit fixes a bug where a shape first drawn off-screen and later moved into screen would not display properly. Since we cache CPU operations (vertex transform / construction) we need to upload the constructed data to the GPU after it was build, or a later frame will use non-initialized memory for it's draw call. Note that this fix removes the optimization of not processing clip paths outside the screen - but this is assumed to be uncommon except when it is first drawn off screen to later be moved in (e.g. in a scrolling list) in which case we do want to upload the data and prepare for that later call. This commit also does a few minor clean ups and adds a test case. Signed-off-by: Viktor <viktor.ogeman@gmail.com>
This commit is contained in:
@@ -62,11 +62,11 @@ func (r *Reader) Reset(ops *op.Ops) {
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}
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func (k Key) SetTransform(t f32.Affine2D) Key {
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sx, hx, sy, hy, _, _ := t.Elems()
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sx, hx, _, hy, sy, _ := t.Elems()
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k.sx = sx
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k.hx = hx
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k.sy = sy
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k.hy = hy
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k.sy = sy
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return k
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}
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After Width: | Height: | Size: 364 B |
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After Width: | Height: | Size: 929 B |
@@ -15,7 +15,7 @@ func TestTransformMacro(t *testing.T) {
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// testcase resulting from original bug when rendering layout.Stacked
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// pre-build the text
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c := createText()
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c := constSqPath()
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run(t, func(o *op.Ops) {
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@@ -101,7 +101,7 @@ func TestNoClipFromPaint(t *testing.T) {
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})
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}
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func createText() op.CallOp {
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func constSqPath() op.CallOp {
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innerOps := new(op.Ops)
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m := op.Record(innerOps)
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builder := clip.Path{}
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@@ -115,6 +115,14 @@ func createText() op.CallOp {
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return m.Stop()
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}
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func constSqCirc() op.CallOp {
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innerOps := new(op.Ops)
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m := op.Record(innerOps)
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clip.Rect{Rect: f32.Rect(0, 0, 40, 40),
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NW: 20, NE: 20, SW: 20, SE: 20}.Add(innerOps)
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return m.Stop()
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}
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func drawChild(ops *op.Ops, text op.CallOp) op.CallOp {
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r1 := op.Record(ops)
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text.Add(ops)
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@@ -123,7 +131,7 @@ func drawChild(ops *op.Ops, text op.CallOp) op.CallOp {
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}
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func TestReuseStencil(t *testing.T) {
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txt := createText()
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txt := constSqPath()
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run(t, func(ops *op.Ops) {
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c1 := drawChild(ops, txt)
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c2 := drawChild(ops, txt)
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@@ -142,3 +150,35 @@ func TestReuseStencil(t *testing.T) {
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r.expect(5, 55, colornames.Black)
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})
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}
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func TestBuildOffscreen(t *testing.T) {
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// Check that something we in one frame build outside the screen
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// still is rendered correctly if moved into the screen in a later
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// frame.
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txt := constSqCirc()
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draw := func(off float32, o *op.Ops) {
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s := op.Push(o)
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op.TransformOp{}.Offset(f32.Pt(0, off)).Add(o)
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txt.Add(o)
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paint.PaintOp{Rect: f32.Rect(0, 0, 40, 40)}.Add(o)
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s.Pop()
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}
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multiRun(t,
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frame(
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func(ops *op.Ops) {
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draw(-100, ops)
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}, func(r result) {
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r.expect(5, 5, colornames.White)
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r.expect(20, 20, colornames.White)
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}),
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frame(
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func(ops *op.Ops) {
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draw(0, ops)
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}, func(r result) {
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r.expect(2, 2, colornames.White)
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r.expect(20, 20, colornames.Black)
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r.expect(38, 38, colornames.White)
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}))
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}
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@@ -9,6 +9,7 @@ import (
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"image/png"
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"io/ioutil"
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"path/filepath"
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"strconv"
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"testing"
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"gioui.org/app/headless"
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@@ -61,9 +62,10 @@ func run(t *testing.T, f func(o *op.Ops), c func(r result)) {
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img, err = drawImage(128, ops, f)
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if err != nil {
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t.Error("error rendering:", err)
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return
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}
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// check for a reference image and make sure we are identical.
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ok = ok && verifyRef(t, img)
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ok = ok && verifyRef(t, img, 0)
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c(result{t: t, img: img})
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}
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@@ -74,9 +76,62 @@ func run(t *testing.T, f func(o *op.Ops), c func(r result)) {
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}
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}
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func verifyRef(t *testing.T, img *image.RGBA) (ok bool) {
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func frame(f func(o *op.Ops), c func(r result)) frameT {
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return frameT{f: f, c: c}
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}
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type frameT struct {
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f func(o *op.Ops)
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c func(r result)
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}
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// multiRun is used to run test cases over multiple frames, typically
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// to test caching interactions.
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func multiRun(t *testing.T, frames ...frameT) {
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// draw a few times and check that it is correct each time, to
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// ensure any caching effects still generate the correct images.
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var img *image.RGBA
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var err error
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sz := image.Point{X: 128, Y: 128}
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w, err := headless.NewWindow(sz.X, sz.Y)
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if err != nil {
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t.Error("error creating window:", err)
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t.FailNow()
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}
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ops := new(op.Ops)
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for i := range frames {
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ops.Reset()
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frames[i].f(ops)
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w.Frame(ops)
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img, err = w.Screenshot()
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if err != nil {
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t.Error("error rendering:", err)
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return
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}
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// check for a reference image and make sure we are identical.
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ok := verifyRef(t, img, i)
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if frames[i].c != nil {
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frames[i].c(result{t: t, img: img})
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}
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if *dumpImages || !ok {
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name := t.Name() + ".png"
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if i != 0 {
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name = t.Name() + "_" + strconv.Itoa(i) + ".png"
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}
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if err := saveImage(name, img); err != nil {
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t.Error(err)
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}
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}
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}
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}
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func verifyRef(t *testing.T, img *image.RGBA, frame int) (ok bool) {
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// ensure identical to ref data
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path := filepath.Join("refs", t.Name()+".png")
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if frame != 0 {
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path = filepath.Join("refs", t.Name()+"_"+strconv.Itoa(frame)+".png")
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}
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b, err := ioutil.ReadFile(path)
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if err != nil {
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t.Error("could not open ref:", err)
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@@ -102,6 +157,7 @@ func verifyRef(t *testing.T, img *image.RGBA) (ok bool) {
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c1, c2 := ref.RGBAAt(x, y), img.RGBAAt(x, y)
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if !colorsClose(c1, c2) {
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t.Error("not equal to ref at", x, y, " ", c1, c2)
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return false
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}
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}
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}
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