From d994d092ae722d7a42b09d3db6b301abe58fc018 Mon Sep 17 00:00:00 2001 From: Egon Elbre Date: Sat, 13 Mar 2021 16:22:20 +0200 Subject: [PATCH] op/clip: use absolute coordinates in RRect This avoids issues with floating point drift. Signed-off-by: Egon Elbre --- op/clip/shapes.go | 71 ++++++++++++++++++++++++++--------------------- 1 file changed, 40 insertions(+), 31 deletions(-) diff --git a/op/clip/shapes.go b/op/clip/shapes.go index f420814e..0157f36d 100644 --- a/op/clip/shapes.go +++ b/op/clip/shapes.go @@ -51,15 +51,44 @@ type RRect struct { // Op returns the op for the rounded rectangle. func (rr RRect) Op(ops *op.Ops) Op { + return Outline{Path: rr.path(ops)}.Op() +} + +// path returns the path spec for the rounded rectangle. +func (rr RRect) path(ops *op.Ops) PathSpec { var p Path p.Begin(ops) - p.Move(rr.Rect.Min) - roundRect(&p, rr.Rect.Size(), rr.SE, rr.SW, rr.NW, rr.NE) - p.Close() - return Outline{ - Path: p.End(), - }.Op() + // https://pomax.github.io/bezierinfo/#circles_cubic. + const q = 4 * (math.Sqrt2 - 1) / 3 + const iq = 1 - q + + se, sw, nw, ne := rr.SE, rr.SW, rr.NW, rr.NE + w, n, e, s := rr.Rect.Min.X, rr.Rect.Min.Y, rr.Rect.Max.X, rr.Rect.Max.Y + + p.MoveTo(f32.Point{X: w + nw, Y: n}) + p.LineTo(f32.Point{X: e - ne, Y: n}) // N + p.CubeTo( // NE + f32.Point{X: e - ne*iq, Y: n}, + f32.Point{X: e, Y: n + ne*iq}, + f32.Point{X: e, Y: n + ne}) + p.LineTo(f32.Point{X: e, Y: s - se}) // E + p.CubeTo( // SE + f32.Point{X: e, Y: s - se*iq}, + f32.Point{X: e - se*iq, Y: s}, + f32.Point{X: e - se, Y: s}) + p.LineTo(f32.Point{X: w + sw, Y: s}) // S + p.CubeTo( // SW + f32.Point{X: w + sw*iq, Y: s}, + f32.Point{X: w, Y: s - sw*iq}, + f32.Point{X: w, Y: s - sw}) + p.LineTo(f32.Point{X: w, Y: n + nw}) // W + p.CubeTo( // NW + f32.Point{X: w, Y: n + nw*iq}, + f32.Point{X: w + nw*iq, Y: n}, + f32.Point{X: w + nw, Y: n}) + + return p.End() } // Add the rectangle clip. @@ -82,14 +111,11 @@ type Border struct { // stroked line that traces the border rectangle, optionally with rounded // corners and dashes. func (b Border) Op(ops *op.Ops) Op { - var p Path - p.Begin(ops) - p.Move(b.Rect.Min) - roundRect(&p, b.Rect.Size(), b.SE, b.SW, b.NW, b.NE) - p.Close() - return Stroke{ - Path: p.End(), + Path: RRect{ + Rect: b.Rect, + SE: b.SE, SW: b.SW, NW: b.NW, NE: b.NE, + }.path(ops), Style: StrokeStyle{ Width: b.Width, }, @@ -122,7 +148,7 @@ func (c Circle) path(ops *op.Ops) PathSpec { r := c.Radius // https://pomax.github.io/bezierinfo/#circles_cubic. - const q = 4 * (math.Sqrt2 - 1) / 3 // 4*(sqrt(2)-1)/3 + const q = 4 * (math.Sqrt2 - 1) / 3 curve := r * q top := f32.Point{X: center.X, Y: center.Y - r} @@ -150,20 +176,3 @@ func (c Circle) path(ops *op.Ops) PathSpec { ) return p.End() } - -// roundRect adds the outline of a rectangle with rounded corners to a -// path. -func roundRect(p *Path, size f32.Point, se, sw, nw, ne float32) { - // https://pomax.github.io/bezierinfo/#circles_cubic. - w, h := size.X, size.Y - const c = 0.55228475 // 4*(sqrt(2)-1)/3 - p.Move(f32.Point{X: w, Y: h - se}) - p.Cube(f32.Point{X: 0, Y: se * c}, f32.Point{X: -se + se*c, Y: se}, f32.Point{X: -se, Y: se}) // SE - p.Line(f32.Point{X: sw - w + se, Y: 0}) - p.Cube(f32.Point{X: -sw * c, Y: 0}, f32.Point{X: -sw, Y: -sw + sw*c}, f32.Point{X: -sw, Y: -sw}) // SW - p.Line(f32.Point{X: 0, Y: nw - h + sw}) - p.Cube(f32.Point{X: 0, Y: -nw * c}, f32.Point{X: nw - nw*c, Y: -nw}, f32.Point{X: nw, Y: -nw}) // NW - p.Line(f32.Point{X: w - ne - nw, Y: 0}) - p.Cube(f32.Point{X: ne * c, Y: 0}, f32.Point{X: ne, Y: ne - ne*c}, f32.Point{X: ne, Y: ne}) // NE - p.Line(f32.Point{X: 0, Y: -(ne - h + se)}) -}