forked from joejulian/gio
internal/egl: replace glFinish with eglWaitClient
glFinish depends on package gl which is about to require a function pointer loader. eglWaitClient is in the EGL API and always available. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+1
-8
@@ -11,12 +11,10 @@ import (
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"strings"
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"gioui.org/gpu"
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"gioui.org/internal/gl"
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"gioui.org/internal/srgb"
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)
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type Context struct {
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c *gl.Functions
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disp _EGLDisplay
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eglCtx *eglContext
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eglSurf _EGLSurface
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@@ -105,14 +103,9 @@ func NewContext(disp NativeDisplayType) (*Context, error) {
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if err != nil {
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return nil, err
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}
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f, err := gl.NewFunctions(nil)
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if err != nil {
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return nil, err
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}
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c := &Context{
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disp: eglDisp,
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eglCtx: eglCtx,
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c: f,
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}
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return c, nil
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}
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@@ -126,7 +119,7 @@ func (c *Context) ReleaseSurface() {
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return
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}
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// Make sure any in-flight GL commands are complete.
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c.c.Finish()
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eglWaitClient()
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c.ReleaseCurrent()
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eglDestroySurface(c.disp, c.eglSurf)
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c.eglSurf = nilEGLSurface
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@@ -102,3 +102,7 @@ func eglCreateWindowSurface(disp _EGLDisplay, conf _EGLConfig, win NativeWindowT
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eglSurf := C.eglCreateWindowSurface(disp, conf, win, &attribs[0])
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return eglSurf
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}
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func eglWaitClient() bool {
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return C.eglWaitClient() == C.EGL_TRUE
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}
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@@ -40,6 +40,7 @@ var (
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_eglSwapBuffers = libEGL.NewProc("eglSwapBuffers")
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_eglTerminate = libEGL.NewProc("eglTerminate")
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_eglQueryString = libEGL.NewProc("eglQueryString")
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_eglWaitClient = libEGL.NewProc("eglWaitClient")
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)
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var loadOnce sync.Once
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@@ -156,6 +157,11 @@ func eglQueryString(disp _EGLDisplay, name _EGLint) string {
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return syscall.BytePtrToString((*byte)(unsafe.Pointer(r)))
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}
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func eglWaitClient() bool {
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r, _, _ := _eglWaitClient.Call()
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return r != 0
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}
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// issue34474KeepAlive calls runtime.KeepAlive as a
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// workaround for golang.org/issue/34474.
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func issue34474KeepAlive(v interface{}) {
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