forked from joejulian/gio
app/headless,app/internal/window: unexport embedded Device fields
There is no need for the fields to be embedded nor exported. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -8,7 +8,7 @@ import (
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)
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type d3d11Context struct {
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*d3d11.Device
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dev *d3d11.Device
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}
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func newContext() (context, error) {
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@@ -16,11 +16,11 @@ func newContext() (context, error) {
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if err != nil {
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return nil, err
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}
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return &d3d11Context{Device: dev}, nil
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return &d3d11Context{dev: dev}, nil
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}
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func (c *d3d11Context) Backend() (backend.Device, error) {
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backend, err := d3d11.NewBackend(c.Device)
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backend, err := d3d11.NewBackend(c.dev)
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if err != nil {
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return nil, err
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}
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@@ -35,6 +35,6 @@ func (c *d3d11Context) ReleaseCurrent() {
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}
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func (c *d3d11Context) Release() {
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c.Device.Release()
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c.Device = nil
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c.dev.Release()
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c.dev = nil
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}
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