forked from joejulian/gio
internal/cmd/convertshaders: add Windows comp shader compilation
Use dxc (DirectXShaderCompiler) for compiling, which is newer than fxc and doesn't not fail compilation with dynamically uniform flows with barriers. Currently requires -directcompute to enable generating the shaders. Signed-off-by: Egon Elbre <egonelbre@gmail.com>
This commit is contained in:
+23
-805
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user