gpu/shaders: use mediump precision for sRGB copy shader

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-04-19 18:42:03 +02:00
parent ee519351f7
commit ff7d224a0b
+2
View File
@@ -8,6 +8,8 @@ layout(location = 0) out vec4 fragColor;
layout(binding = 0) uniform sampler2D tex;
precision mediump float;
vec3 sRGBtoRGB(vec3 rgb) {
bvec3 cutoff = greaterThanEqual(rgb, vec3(0.04045));
vec3 below = rgb/vec3(12.92);