Safari's WebGL1 implementation (rightly) complains that first-class
array types are not supported as function result types. Define and
use a struct type instead.
While we're here, use const variables instead of functions.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Emulate them for the OpenGL ES backend because 2.0 doesn't support uniform
buffers. The future d3d backend only supports uniform (constant) buffers.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We're about to add Direct3D support, where shaders are written in
HLSL. Rather than write shaders twice (or more), convert them to
a GLSL variant understood by the glslcc cross-compiler and generate
the OpenGL ES 2.0 and HLSL variants. The HLSL is used by a future
change.
Signed-off-by: Elias Naur <mail@eliasnaur.com>