The Queue interface was changed from
type Queue interface {
Events(k Key) []Event
}
to the more complex single-step protocol
type Queue interface {
Next(k Key) (Event, bool)
}
to cater for a particular use case: Editor's SubmitEvent. When a
SubmitEvent is passed to a caller of Editor.Next, the Editor state,
in particular the current text, must not have changed by edits
later in the command stream. For example, pressing the keys <E>,
<Enter>, <E> should result in a SubmitEvent where the Editor has
a single 'e' in Text(), not two.
However, there is no reason to push the more complex Queue to every user.
Rather, store remaining input events inside Editor and process them as
Editor.Event (or Layout) is called.
Finally, revert the Queue interface to the simpler Events method.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Add decode functions to the packages that need them instead. For
TransformOp that is used in multiple packages, add the decode
function to the internal ops package.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
By returning all events, widgets that might return early from its
event loop might throw away subsequent events. Instead of requiring
those widgets to store the event list, convert input.Queue to step
through the available events one at a time.
Functional revert of 1735d5ced8.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Delete a redundant loop; dropHandlers already does the required work.
Fixes pointer event issues found after pointer events with no side
effects no longer trigger redraws.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
And add ProfileOp and ProfileEvent for registering and receiving
profile data.
Remove the Profiling field and Timings method from app.Window.
Signed-off-by: Elias Naur <mail@eliasnaur.com>