Commit Graph

20 Commits

Author SHA1 Message Date
Elias Naur 5fcfc40ab8 text,widget: remove dead code and fields
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 11:09:36 +00:00
Egon Elbre 62edabe137 text: use a simpler hash
The hash calculation is a significant bottleneck in caching,
replace it with a simpler "add; multiply by a prime" approach.

  LabelStatic/1000runes-RTL-arabic-32    89.75µ ± 2%   63.58µ ± 1%  -29.16% (p=0.002 n=6)

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2023-11-09 15:18:46 -05:00
Chris Waldon 6ea4119a3c text,widget: [API] implement consistent, controllable line height
This commit ensures that any given paragraph of text shaped by Gio will use a single
internal line height. This line height is determined (by default) by the text size,
rather than the fonts involved. This is a breaking change, as previously we would
blindly use the largest line height of any font in a line for that line, leading to
lines within the same paragraph with extremely uneven spacing. This commit also
updates some test expectations in package widget.

I thought pretty hard about how to implement line spacing, and consulted a few sources:

[0] https://www.figma.com/blog/line-height-changes/
[1] https://practicaltypography.com/line-spacing.html
[2] https://developer.mozilla.org/en-US/docs/Web/CSS/line-height

There is no single, universal way to think about line spacing. Fonts internally specify
a line height as the sum of their ascent, descent, and gap, but the line height of two
fonts at the same pixel size (say 20 Sp) can vary wildy (especially across writing systems).
There are two strategies we could pursue to establish the line height of a paragraph of text:

- derive the line height from the fonts involved (our old behavior, and the behavior of
  many word processors)
- derive the line height from the requested text size provided by the user (the behavior of the
  web).

The challenge with the first option is that for a given piece of text in the UI, there can
be a silly number of fonts involved. If a label dispays user-generated content, the user can
put an emoji in it, and emoji fonts have different line heights from latin ones. This can cause
unexpected and nasty layout shift. Gio would previously do exactly this, on a line-by-line basis,
resulting in unevenly spaced lines within a paragraph depending on which fonts were used on
which lines. Choosing one of the fonts and enforcing its line height would make things consistent,
but it isn't clear how to choose that canonical font. There is no 1:1 mapping between the input
text.Font provided in the shaping parameters and a single font.Face. Instead, that mapping depends
upon the runes being shaped.

I think the only sane way to implement the first option would be to synthesize some text in the
provided system.Locale (mapping the language to a script and then generating a rune from that
script), shape that single rune, and then enforce the line height of the resulting face on the
entire paragraph. This would require doing a fair bit more work per paragraph than Gio does today,
so I've opted not to do it.

Instead, the second option allows us to choose a line height based on the size of the text that
the user wants to display. While this can potentially interact poorly with unusually tall fonts,
it means that text will always have a consistent line height.

I've provided two knobs to control line height:

- text.Parameters.LineHeight lets you set a specific height in pixels with a default value of
  text.Parameters.PxPerEm.
- text.Parameters.LineHeightScale applies a scaling factor to the LineHeight, allowing you to
  easily space out text without hard-coding a specific pixel size. The default value here
  (drawn from the recommendations of [1]) is 1.2, which looks pretty good across many fonts.

I've chosen this two-value API because many users will want to set one or the other value. I
considered instead a single value field and a "mode" that would specify how it was used, but
that felt uglier. Also, you *can* set both of these two fields and get predictable results.

I'd like to revisit using the line height of the chosen fonts in the future, but it seems a
little too complex to be worthwhile right now. An interesting option would be making the
select-a-face-using-locale strategy described above an opt-in feature, though some users
might instead want to just use the tallest line height among fonts in use. Something like
this Android API might be appropriate:

[3] https://learn.microsoft.com/en-us/dotnet/api/android.widget.textview.fallbacklinespacing?view=xamarin-android-sdk-13

I'd like to thank Dominik Honnef for some good discussion around this feature, and for pointing
me to some good sources on the subject.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-07-17 22:33:02 +02:00
Chris Waldon c6e4eecf21 go.*,text,widget{,/material}: enable configurable line wrapping within words
This commit enables consumers of the text shaper to select a policy for how
line breaking candidates will be chosen. The new default policy can break lines
within "words" (UAX#14 segments) when words do not fit by themselves on a line.
This ensures that text does not horizontally overflow its bounding box unless
the available width is insufficient to display a single UAX#29 grapheme cluster.

Fixes: https://todo.sr.ht/~eliasnaur/gio/467
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-06-07 16:41:14 -06:00
Chris Waldon f77bf9a42c font/opentype: [API] support font collection loading
This commit adds back support for loading font collections, which we
lost when switching to the harfbuzz-based shaper last January. In
addition, this commit takes advantage of our new font loading library's
metadata facilities to automatically construct text.FontFaces for all
fonts within a collection. This is significantly more ergonomic for
users, and can be used to load single fonts with automatic metadata
detection as well.

I've exposed a opentype.Face.Font() method that can be used to get the
font metadata for a given face as well, though you have to type assert to
see it:

var myFace text.Face
if asOpentype, ok := myFace.(opentype.Face); ok {
    myFont := asOpentype.Font()
}

The one problem with this approach is that the font variant field always
be automatically populated. Mono font detection is supported, but
other variants like SmallCaps are more complicated and may need to be
expressed differently in the future (smallcaps is a feature that any font
file can have, not necessarily a separate font file). See this [0] upstream
issue for details.

Additionally, in order to avoid import cycles, I've moved the declarations
of font attributes to package font. You can fix your code automatically to
refer to the new definitions by running the following:

    gofmt -w -r 'text.FontFace -> font.FontFace' .
    gofmt -w -r 'text.Variant -> font.Variant' .
    gofmt -w -r 'text.Style -> font.Style' .
    gofmt -w -r 'text.Typeface -> font.Typeface' .
    gofmt -w -r 'text.Font -> font.Font' .
    gofmt -w -r 'text.Regular -> font.Regular' .
    gofmt -w -r 'text.Italic -> font.Italic' .
    gofmt -w -r 'text.Thin -> font.Thin' .
    gofmt -w -r 'text.ExtraLight -> font.ExtraLight' .
    gofmt -w -r 'text.Light -> font.Light' .
    gofmt -w -r 'text.Normal -> font.Normal' .
    gofmt -w -r 'text.Medium -> font.Medium' .
    gofmt -w -r 'text.SemiBold -> font.SemiBold' .
    gofmt -w -r 'text.Bold -> font.Bold' .
    gofmt -w -r 'text.ExtraBold -> font.ExtraBold' .
    gofmt -w -r 'text.Black -> font.Black' .
    gofmt -w -r 'text.Hairline -> font.Thin' .
    gofmt -w -r 'text.UltraLight -> font.ExtraLight' .
    gofmt -w -r 'text.DemiBold -> font.SemiBold' .
    gofmt -w -r 'text.UltraBold -> font.ExtraBold' .
    gofmt -w -r 'text.Heavy -> font.Black' .
    gofmt -w -r 'text.ExtraBlack -> font.Black+50' .
    gofmt -w -r 'text.UltraBlack -> font.ExtraBlack' .

Make sure each affected file imports gioui.org/font.

[0] https://github.com/go-text/typesetting/issues/57

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-04-18 16:22:48 -06:00
Chris Waldon d71f170c29 text: truncate multi-paragraph text correctly
This commit fixes a subtle problem when trunating text widgets that contain
multiple newline-delimited paragraphs.

Paragraphs are the unit of text shaping, so we divide the text into paragraphs
and then iterate those paragraphs performing shaping and line wrapping. If we
have a maximum number of lines to fill, we stop iterating paragraphs when we
use all of the available lines. Usually, if we fill all of the lines the text
shaper will insert the truncator symbol. However, if we exactly fill all of the
lines with the end of a paragraph, the line wrapper is able to fill the line
quota without actually truncating any of the text in that paragraph. Thus it
doesn't insert a truncator even though subsequent paragraphs were truncated (it
has no way to know).

To fix this, I've taught the line wrapper about an explicit scenario in which
we always want to show the truncator symbol *if* we hit the line limit, even if
all of the text in the current paragraph fit. I've then plumbed support for
that through our text stack.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-03-30 12:04:08 -06:00
Chris Waldon 959f5889a1 go.*,text,widget{,/material}: implement text truncators
This commit adds support for the idea of a text "Truncator", a string
that is shown at the end of truncated text to indicate that it has been
shortened because it would not fit within the requested number of lines.

When specifying a maximum number of lines, a truncator symbol is always
used. If the user does not provide one, the rune `…` is used. This
requirement results in a better user experience and significantly simpler
code, as we can rely upon the presence of one or more truncator glyphs in
the output glyph stream when truncation has occurred.

When interacting with truncated text, the truncator glyphs all act as
a single, indivisible unit. They can be selected or not, and if selected
they act as the entire contents of the truncated portion of the text.
This means that copying all of a truncated label will copy the entire
label text content, with the truncator symbol not appearing at all.

Concretely, the exposed text API now accepts a Truncator string in
text.Parameters, and there is a new glyph flag FlagTruncator which indicates
that the glyph is part of the truncator run. The truncator run will only
have a single FlagClusterBreak (even if the run would usually have many),
and the glyph with both FlagClusterBreak and FlagTruncator will have the
quantity of truncated runes in its Runes field. This necessitated increasing
the size of the Runes field from a byte to an int, as it's theoretically possible
for quite a lot of text to be truncated.

This commit necessarily bumps our go-text/typesetting dependency to the version
exposing truncation in the exported API.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-03-28 09:25:28 -06:00
Chris Waldon 6ab3ff40a6 font/opentype,text,widget{,/material}: [API] support bitmap glyph rendering
This commit supports rendering opentype glyphs containing bitmap data instead of
color data. In order to support returning the shaped bitmap glyphs from the Shaper's
Shape() method, it has gained a second return parameter, an op.CallOp. Adding
that CallOp immediately after or immediately before painting the returned path
will display the bitmap glyphs.

The consequences of supporting colored glyphs forced changes upon the widget APIs
for widgets that display text. Previously text always had a fixed paint material,
so we could rely upon the caller setting the material (e.g. adding a paint.ColorOp)
before painting the glyphs and everything would work. Now that we display image-
based glyphs, we end up changing the painting material to an image midway through
displaying text. This is an awkward consequence of how we currently manage the
painting material, and to work around it widgets now accept an op.CallOp that
is expected to set the proper paint material. Text widgets will use that op.CallOp
before painting text (or other paint operations) to ensure that they are painting
with the proper materials.

This, in turn, changed the APIs for laying out widget.Editor, widget.Label, and
widget.Selectable, and eliminated the need for them to accept a callback (the
callback was only really to set the colors). Dropping that callback function
allowed me to consolidate widget.Label to only need one exported Layout method,
and allowed me to unexport the PaintText, PaintCaret, and PaintSelection methods
from widget.Editor and widget.Selectable. Those methods are useless in the public
API now that they don't need to be invoked after applying a color operation.

Callers of the raw text shaper API will need to make the following changes:

- Where before you used:

	var ops *op.Ops // Assume we have an operation list.
	var shaper *text.Shaper // Assume we have a shaper.
	var col color.NRGBA // Assume we have a text color.
	var glyphs []text.Glyph // Assume we have already filled a slice of glyphs.

	shape := shaper.Shape(glyphs)
	paint.FillShape(ops, col, clip.Outline{Path:shape}.Op())

- Now you should do:

	shape, call := shaper.Shape(glyphs)
	paint.FillShape(ops, col, clip.Outline{Path:shape}.Op())
	call.Add(ops)

Callers of the widget.{Label,Selectable,Editor} APIs will need to make the
following changes:

- Where before you used:

	var gtx layout.Context // Assume we have an operation list.
	var shaper *text.Shaper // Assume we have a shaper.
	var textCol color.NRGBA // Assume we have a text color.
	var selectCol color.NRGBA // Assume we have a selection color.
	var ed widget.Editor // Assume we have an editor.
	var sel widget.Selectable // Assume we have a selectable.

	// Lay out an editor.
	ed.Layout(gtx, shaper, text.Font{}, unit.Sp(30), func(layout.Context) layout.Dimensions {
		// Paint the editor.
	})
	// Lay out a selectable.
	sel.Layout(gtx, shaper, text.Font{}, unit.Sp(30), func(layout.Context) layout.Dimensions {
		// Paint the selectable.
	})
	// Lay out an interactive label.
	widget.Label{}.LayoutSelectable(gtx, shaper, text.Font{}, unit.Sp(30), "hello", func(layout.Context) layout.Dimensions {
		// Paint the label.
	})
	// Lay out a non-interactive label.
	widget.Label{}.Layout(gtx, shaper, text.Font{}, unit.Sp(30), "hello")

- Now you should do:

	// Capture setting the text paint material in a macro.
	textColMacro := op.Record(gtx.Ops)
	paint.ColorOp{Color: textCol}.Add(gtx.Ops)
	textMaterial := textColMacro.Stop()
	// Capture setting the selection paint material in a macro.
	selectColMacro := op.Record(gtx.Ops)
	paint.ColorOp{Color: selectCol}.Add(gtx.Ops)
	selectMaterial := selectColMacro.Stop()

	// Lay out an editor.
	ed.Layout(gtx, shaper, text.Font{}, unit.Sp(30), textMaterial, selectMaterial)
	// Lay out a selectable.
	sel.Layout(gtx, shaper, text.Font{}, unit.Sp(30), textMaterial, selectMaterial)
	// Lay out a label (no difference between interactive and non-interactive)
	widget.Label{}.Layout(gtx, shaper, text.Font{}, unit.Sp(30), "hello", textMaterial, selectMaterial)

Callers of the material package API do not need to make any changes.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-03-28 09:25:15 -06:00
Chris Waldon b7d126e24c font/{gofont,opentype},text,widget{,/material}: [API] add font fallback and bidi support
This commit restructures the entire text shaping stack to enable lines of shaped text to
have non-homogeneous properties like which font face they belong to and which direction
a segment of text is going.

The text package now provides a concrete type text.Shaper which can be used to convert
strings into sequences of renderable text.Glyphs. At a high level, the API is used
like this:

    // Prepare some fonts.
    var collection []text.FontFace
    // Make a shaper with those fonts loaded.
    shaper := text.NewShaper(collection)
    // Shape a string.
    shaper.LayoutString(text.Parameters{
		PxPerEm: fixed.I(12),
    }, 0, 100, system.Locale{}, "Hello")
    // Iterate the glyphs from that string.
    for glyph, ok := shaper.NextGlyph(); ok; glyph, ok = shaper.NextGlyph() {
    	// Convert the glyph data into a path. In real uses, convert batches of glyphs
    	// rather than single glyphs to reduce the number of individual paths and offsets
    	// required to display your text.
    	shape := shaper.Shape([]text.Glyph{glyph})
    	// Offset the glyph to the position it declares within its fields. This will
    	// automatically handle correct bidirectional text glyph positioning.
    	offset := op.Offset(image.Pt(glyph.X.Floor(), int(glyph.Y))).Push(gtx.Ops)
    	// Create a clip area from the shape of the glyph.
    	area := clip.Outline{Path: shape}.Push(gtx.Ops)
    	// Paint whatever the current color is within the glyph's shape.
    	paint.PaintOp{}.Add(gtx.Ops)
    	area.Pop()
        offset.Pop()
    }

This API will transparently handle both font fallback (choosing appropriate fonts
from those loaded when the primary font doesn't contain a required glyph) and
bidirectional text (mixed left-to-right and right-to-left text). Glyphs are
iterated in order of the input runes, not their visual order, but proper use
of the provided offsets will ensure that text always displays correctly.

Thanks to Elias Naur for suggesting this glyph iterator strategy. It let us cut
through a lot of accumulated complexity from trying to match our old text APIs,
meaning that this change actually is a net negative change in lines of code.

This commit consumes the upstream github.com/go-text/typesetting/shaping API
now that my prior work is merged there, removing the need for the font/opentype/internal
package entirely.

As part of my efforts, I fuzzed both the low-level text shaping stack and the
editor widget extensively. I've committed regression tests found that way into
the appropriate testdata files to ensure the fuzzer re-checks them.

Fixes: https://todo.sr.ht/~eliasnaur/gio/425
Fixes: https://todo.sr.ht/~eliasnaur/gio/211
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-12-13 22:06:57 -06:00
Chris Waldon 11192a5142 text: eliminate path cache memory leak
This commit alters the method we use to check for valid cache hits
in the text path cache. Previously we stored the entire text.Layout
that was provided when the cache entry was set so that we could ensure
only identical text.Layouts would produce hits (guarding against hash
collisions). This commit instead pulls the glyph IDs for every glyph
in the text.Layout and stores them in the cache. This uses far less
memory and seems to allow cache entries to be GCed after eviction.

Fixes: https://todo.sr.ht/~eliasnaur/gio/418
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-06-07 12:28:28 +02:00
Chris Waldon 9576b659d7 text: [API] remove Text and Advances from Layout
These fields are no longer needed with the new text shaper.
Advances is redundant to the glyph information, and Text
should never be used during layout, as you should
traverse the cluster list instead. This commit also removed
the now-unused string field from the path LRU cache key.

References: https://todo.sr.ht/~eliasnaur/gio/146
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-03-18 08:04:27 +01:00
Chris Waldon 1e5a3696f5 deps,text,widget,font/opentype: [API] add harfbuzz-powered text shaper
This commit introduces a new text shaping infrastructure
powered by Benoit Kugler's Go source-port of harfbuzz.
This shaper can properly display complex scripts and RTL
text. This commit changes the signature of the text.Shaper
function, which is a breaking API change.

The new functionality is available via opentype.ParseHarfbuzz,
which configures a text.Shaper leveraging the new backend.

References: https://todo.sr.ht/~eliasnaur/gio/146
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-03-18 08:01:44 +01:00
Christophe Meessen a34e239c04 text,widget,opentype: change text.Face.Shape to return a clip.PathSpec
With this change, the Shape function returns a clip.PathSpec
instead of a clip.Outline op. It is then possible to create
a clip.Outline or clip.Stroke op to fill the text path or
draw its stroke.

Signed-off-by: Christophe Meessen <meessen@cppm.in2p3.fr>
2021-12-19 13:30:45 +01:00
Elias Naur c1298cd755 font/opentype,text,widget: use clip.Op for text shapes, not a macro
This change avoids a macro wrapping every text shape, and prepares text
shaping for scoped clip operations.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-10-07 15:01:17 +02:00
Walter Werner SCHNEIDER 83d23ab507 all: sort and group imports
Signed-off-by: Walter Werner SCHNEIDER <contact@schnwalter.eu>
2020-12-17 08:55:09 +01:00
Elias Naur 4c220f4554 text: simplify text layout and shaping API
First, replace LayoutOptions with an explicit maximum width parameter.  The
single-field option struct doesn't carry its weight, and I don't think we'll
see more global layout options in the future. Rather, I expect options to cover
spans of text or be part of a Font.

Second, replace the unit.Converter with an scaled text size. It's simpler and
allow the Editor and similar widgets to easily detect whether their cached
layouts are stale. Package text no longer depends on package unit, which is
now dealt with at the widget-level only.

Finally, remove the Size field from Font. It was a design mistake: a Font is
assumed to cover all sizes, as evidenced by the FontRegistry disregarding
Size when looking up fonts.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-03 23:32:55 +01:00
Elias Naur 16d2a3ac0a text: remove String, Layout and add Glyph
In preparation for using Shaper with an io.Reader, rework the API to not refer
to strings. In particular, introduce Glyph for holding the rune in addition to
the advance. For fast traversing of the underlying text, add Len to Line with
the UTF8 length.

Layout is a useless wrapper around []Line; remove it while we're
here.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-01-13 19:54:11 +01:00
Elias Naur 0768fbe590 text: convert clip.Ops to op.CallOp
MacroOp is about to lose the ability to run a different operation list
than the one it was recorded on. Text shape caches rely on that property,
and must use the new CallOp operation added for purpose.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-12-12 00:45:36 +01:00
Elias Naur e864ac3fc3 op/clip: split clip operations into its own package
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-11-09 19:07:00 +01:00
Elias Naur bef7c39e4c text: replace Family with Shaper, add Font, Face
There is now a single shaping implementation, Shaper, for all fonts, replacing
Family that only covered a single typeface.

A typeface is identified by a name, where the empty string denotes the
default typeface.

Font is introduced to specify a particular font from the typeface, style,
weight and size.

Face is changed to an interface for a particular layout and shaping method.
The text/shape package is renamed to text/opentype and contains a Face
implementation based on golang.org/x/image/font/sfnt.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-10-12 14:04:34 +02:00