forked from joejulian/gio
Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| d9b0c8c1c5 |
+21
-10
@@ -154,6 +154,10 @@ func (w *Window) validateAndProcess(size image.Point, sync bool, frame *op.Ops,
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sync = true
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sync = true
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}
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}
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}
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}
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if err := w.lockContext(); err != nil {
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w.destroyGPU()
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return err
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}
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if sync && w.ctx != nil {
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if sync && w.ctx != nil {
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if err := w.ctx.Refresh(); err != nil {
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if err := w.ctx.Refresh(); err != nil {
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if errors.Is(err, errOutOfDate) {
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if errors.Is(err, errOutOfDate) {
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@@ -167,14 +171,11 @@ func (w *Window) validateAndProcess(size image.Point, sync bool, frame *op.Ops,
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}
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}
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return err
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return err
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}
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}
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w.ctxNeedsLock = true
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w.unlockContext()
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}
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if err := w.lockContext(); err != nil {
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if w.ctx != nil && w.ctxNeedsLock {
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if err := w.ctx.Lock(); err != nil {
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w.destroyGPU()
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w.destroyGPU()
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return err
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return err
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}
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}
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w.ctxNeedsLock = false
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}
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}
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if w.gpu == nil && !w.nocontext {
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if w.gpu == nil && !w.nocontext {
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gpu, err := gpu.New(w.ctx.API())
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gpu, err := gpu.New(w.ctx.API())
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@@ -509,6 +510,17 @@ func (c *callbacks) ActionAt(p f32.Point) (system.Action, bool) {
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return c.w.queue.ActionAt(p)
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return c.w.queue.ActionAt(p)
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}
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}
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func (w *Window) lockContext() error {
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if w.ctx == nil || !w.ctxNeedsLock {
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return nil
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}
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if err := w.ctx.Lock(); err != nil {
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return err
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}
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w.ctxNeedsLock = false
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return nil
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}
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func (w *Window) unlockContext() {
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func (w *Window) unlockContext() {
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if w.ctx == nil || w.ctxNeedsLock {
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if w.ctx == nil || w.ctxNeedsLock {
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return
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return
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@@ -519,9 +531,9 @@ func (w *Window) unlockContext() {
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func (w *Window) destroyGPU() {
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func (w *Window) destroyGPU() {
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if w.gpu != nil {
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if w.gpu != nil {
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if err := w.ctx.Lock(); err == nil {
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if err := w.lockContext(); err == nil {
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w.gpu.Release()
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w.gpu.Release()
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w.ctx.Unlock()
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w.unlockContext()
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}
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}
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w.gpu = nil
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w.gpu = nil
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}
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}
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@@ -671,12 +683,11 @@ func (w *Window) processEvent(e event.Event) bool {
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w.coalesced.destroy = &e2
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w.coalesced.destroy = &e2
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case ViewEvent:
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case ViewEvent:
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if !e2.Valid() && w.gpu != nil {
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if !e2.Valid() && w.gpu != nil {
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if err := w.ctx.Lock(); err == nil {
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if err := w.lockContext(); err == nil {
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w.gpu.Release()
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w.gpu.Release()
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w.ctx.Unlock()
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w.unlockContext()
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}
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}
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w.gpu = nil
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w.gpu = nil
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w.ctxNeedsLock = true
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}
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}
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w.coalesced.view = &e2
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w.coalesced.view = &e2
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case ConfigEvent:
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case ConfigEvent:
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