//go:build !js package gl type ( Object struct{ V uint } Buffer Object Framebuffer Object Program Object Renderbuffer Object Shader Object Texture Object Query Object Uniform struct{ V int } VertexArray Object ) func (o Object) valid() bool { return o.V != 0 } func (o Object) equal(o2 Object) bool { return o == o2 } func (u Framebuffer) Valid() bool { return Object(u).valid() } func (u Uniform) Valid() bool { return u.V != -1 } func (p Program) Valid() bool { return Object(p).valid() } func (s Shader) Valid() bool { return Object(s).valid() } func (a VertexArray) Valid() bool { return Object(a).valid() } func (f Framebuffer) Equal(f2 Framebuffer) bool { return Object(f).equal(Object(f2)) } func (p Program) Equal(p2 Program) bool { return Object(p).equal(Object(p2)) } func (s Shader) Equal(s2 Shader) bool { return Object(s).equal(Object(s2)) } func (u Uniform) Equal(u2 Uniform) bool { return u == u2 } func (a VertexArray) Equal(a2 VertexArray) bool { return Object(a).equal(Object(a2)) } func (r Renderbuffer) Equal(r2 Renderbuffer) bool { return Object(r).equal(Object(r2)) } func (t Texture) Equal(t2 Texture) bool { return Object(t).equal(Object(t2)) } func (b Buffer) Equal(b2 Buffer) bool { return Object(b).equal(Object(b2)) }