Files
gio-patched/widget/editor.go
Chris Waldon c645c2ec8e widget: [API] convert Editor to return one event at a time
This commit eliminates (*widget.Editor).Events() in favor of making
(*widget.Editor).Update() return events as they are generated in response to
input. This makes the behavior of the editor match the rest of the core widgets.
Callers who previously invoked Events() can now achieve the same thing by using
a loop like this:

for {
	ev, ok := editor.Update(gtx)
	if !ok {
		break
    }
	// Handle ev
}

This is undeniably more verbose, but it enables more sophisticated event processing.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2024-02-05 11:09:36 +00:00

1123 lines
29 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package widget
import (
"bufio"
"image"
"io"
"math"
"strings"
"time"
"unicode"
"unicode/utf8"
"gioui.org/f32"
"gioui.org/font"
"gioui.org/gesture"
"gioui.org/io/clipboard"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/semantic"
"gioui.org/io/system"
"gioui.org/io/transfer"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/text"
"gioui.org/unit"
)
// Editor implements an editable and scrollable text area.
type Editor struct {
// text manages the text buffer and provides shaping and cursor positioning
// services.
text textView
// Alignment controls the alignment of text within the editor.
Alignment text.Alignment
// LineHeight determines the gap between baselines of text. If zero, a sensible
// default will be used.
LineHeight unit.Sp
// LineHeightScale is multiplied by LineHeight to determine the final gap
// between baselines. If zero, a sensible default will be used.
LineHeightScale float32
// SingleLine force the text to stay on a single line.
// SingleLine also sets the scrolling direction to
// horizontal.
SingleLine bool
// ReadOnly controls whether the contents of the editor can be altered by
// user interaction. If set to true, the editor will allow selecting text
// and copying it interactively, but not modifying it.
ReadOnly bool
// Submit enabled translation of carriage return keys to SubmitEvents.
// If not enabled, carriage returns are inserted as newlines in the text.
Submit bool
// Mask replaces the visual display of each rune in the contents with the given rune.
// Newline characters are not masked. When non-zero, the unmasked contents
// are accessed by Len, Text, and SetText.
Mask rune
// InputHint specifies the type of on-screen keyboard to be displayed.
InputHint key.InputHint
// MaxLen limits the editor content to a maximum length. Zero means no limit.
MaxLen int
// Filter is the list of characters allowed in the Editor. If Filter is empty,
// all characters are allowed.
Filter string
// WrapPolicy configures how displayed text will be broken into lines.
WrapPolicy text.WrapPolicy
buffer *editBuffer
// scratch is a byte buffer that is reused to efficiently read portions of text
// from the textView.
scratch []byte
blinkStart time.Time
// ime tracks the state relevant to input methods.
ime struct {
imeState
scratch []byte
}
dragging bool
dragger gesture.Drag
scroller gesture.Scroll
scrollCaret bool
showCaret bool
clicker gesture.Click
// history contains undo history.
history []modification
// nextHistoryIdx is the index within the history of the next modification. This
// is only not len(history) immediately after undo operations occur. It is framed as the "next" value
// to make the zero value consistent.
nextHistoryIdx int
pending []EditorEvent
}
type offEntry struct {
runes int
bytes int
}
type imeState struct {
selection struct {
rng key.Range
caret key.Caret
}
snippet key.Snippet
start, end int
}
type maskReader struct {
// rr is the underlying reader.
rr io.RuneReader
maskBuf [utf8.UTFMax]byte
// mask is the utf-8 encoded mask rune.
mask []byte
// overflow contains excess mask bytes left over after the last Read call.
overflow []byte
}
type selectionAction int
const (
selectionExtend selectionAction = iota
selectionClear
)
func (m *maskReader) Reset(r io.Reader, mr rune) {
m.rr = bufio.NewReader(r)
n := utf8.EncodeRune(m.maskBuf[:], mr)
m.mask = m.maskBuf[:n]
}
// Read reads from the underlying reader and replaces every
// rune with the mask rune.
func (m *maskReader) Read(b []byte) (n int, err error) {
for len(b) > 0 {
var replacement []byte
if len(m.overflow) > 0 {
replacement = m.overflow
} else {
var r rune
r, _, err = m.rr.ReadRune()
if err != nil {
break
}
if r == '\n' {
replacement = []byte{'\n'}
} else {
replacement = m.mask
}
}
nn := copy(b, replacement)
m.overflow = replacement[nn:]
n += nn
b = b[nn:]
}
return n, err
}
type EditorEvent interface {
isEditorEvent()
}
// A ChangeEvent is generated for every user change to the text.
type ChangeEvent struct{}
// A SubmitEvent is generated when Submit is set
// and a carriage return key is pressed.
type SubmitEvent struct {
Text string
}
// A SelectEvent is generated when the user selects some text, or changes the
// selection (e.g. with a shift-click), including if they remove the
// selection. The selected text is not part of the event, on the theory that
// it could be a relatively expensive operation (for a large editor), most
// applications won't actually care about it, and those that do can call
// Editor.SelectedText() (which can be empty).
type SelectEvent struct{}
const (
blinksPerSecond = 1
maxBlinkDuration = 10 * time.Second
)
func (e *Editor) processEvents(gtx layout.Context) (ev EditorEvent, ok bool) {
if len(e.pending) > 0 {
out := e.pending[0]
e.pending = e.pending[:copy(e.pending, e.pending[1:])]
return out, true
}
selStart, selEnd := e.Selection()
defer func() {
afterSelStart, afterSelEnd := e.Selection()
if selStart != afterSelStart || selEnd != afterSelEnd {
if ok {
e.pending = append(e.pending, SelectEvent{})
} else {
ev = SelectEvent{}
ok = true
}
}
}()
ev, ok = e.processPointer(gtx)
if ok {
return ev, ok
}
ev, ok = e.processKey(gtx)
if ok {
return ev, ok
}
return nil, false
}
func (e *Editor) processPointer(gtx layout.Context) (EditorEvent, bool) {
sbounds := e.text.ScrollBounds()
var smin, smax int
var axis gesture.Axis
if e.SingleLine {
axis = gesture.Horizontal
smin, smax = sbounds.Min.X, sbounds.Max.X
} else {
axis = gesture.Vertical
smin, smax = sbounds.Min.Y, sbounds.Max.Y
}
var scrollRange image.Rectangle
textDims := e.text.FullDimensions()
visibleDims := e.text.Dimensions()
if e.SingleLine {
scrollOffX := e.text.ScrollOff().X
scrollRange.Min.X = min(-scrollOffX, 0)
scrollRange.Max.X = max(0, textDims.Size.X-(scrollOffX+visibleDims.Size.X))
} else {
scrollOffY := e.text.ScrollOff().Y
scrollRange.Min.Y = -scrollOffY
scrollRange.Max.Y = max(0, textDims.Size.Y-(scrollOffY+visibleDims.Size.Y))
}
sdist := e.scroller.Update(gtx.Metric, gtx.Source, gtx.Now, axis, scrollRange)
var soff int
if e.SingleLine {
e.text.ScrollRel(sdist, 0)
soff = e.text.ScrollOff().X
} else {
e.text.ScrollRel(0, sdist)
soff = e.text.ScrollOff().Y
}
for {
evt, ok := e.clicker.Update(gtx.Source)
if !ok {
break
}
ev, ok := e.processPointerEvent(gtx, evt)
if ok {
return ev, ok
}
}
for {
evt, ok := e.dragger.Update(gtx.Metric, gtx.Source, gesture.Both)
if !ok {
break
}
ev, ok := e.processPointerEvent(gtx, evt)
if ok {
return ev, ok
}
}
if (sdist > 0 && soff >= smax) || (sdist < 0 && soff <= smin) {
e.scroller.Stop()
}
return nil, false
}
func (e *Editor) processPointerEvent(gtx layout.Context, ev event.Event) (EditorEvent, bool) {
switch evt := ev.(type) {
case gesture.ClickEvent:
switch {
case evt.Kind == gesture.KindPress && evt.Source == pointer.Mouse,
evt.Kind == gesture.KindClick && evt.Source != pointer.Mouse:
prevCaretPos, _ := e.text.Selection()
e.blinkStart = gtx.Now
e.text.MoveCoord(image.Point{
X: int(math.Round(float64(evt.Position.X))),
Y: int(math.Round(float64(evt.Position.Y))),
})
gtx.Execute(key.FocusCmd{Tag: e})
if e.scroller.State() != gesture.StateFlinging {
e.scrollCaret = true
}
if evt.Modifiers == key.ModShift {
start, end := e.text.Selection()
// If they clicked closer to the end, then change the end to
// where the caret used to be (effectively swapping start & end).
if abs(end-start) < abs(start-prevCaretPos) {
e.text.SetCaret(start, prevCaretPos)
}
} else {
e.text.ClearSelection()
}
e.dragging = true
// Process multi-clicks.
switch {
case evt.NumClicks == 2:
e.text.MoveWord(-1, selectionClear)
e.text.MoveWord(1, selectionExtend)
e.dragging = false
case evt.NumClicks >= 3:
e.text.MoveStart(selectionClear)
e.text.MoveEnd(selectionExtend)
e.dragging = false
}
}
case pointer.Event:
release := false
switch {
case evt.Kind == pointer.Release && evt.Source == pointer.Mouse:
release = true
fallthrough
case evt.Kind == pointer.Drag && evt.Source == pointer.Mouse:
if e.dragging {
e.blinkStart = gtx.Now
e.text.MoveCoord(image.Point{
X: int(math.Round(float64(evt.Position.X))),
Y: int(math.Round(float64(evt.Position.Y))),
})
e.scrollCaret = true
if release {
e.dragging = false
}
}
}
}
return nil, false
}
func condFilter(pred bool, f key.Filter) event.Filter {
if pred {
return f
} else {
return nil
}
}
func (e *Editor) processKey(gtx layout.Context) (EditorEvent, bool) {
if e.text.Changed() {
return ChangeEvent{}, true
}
caret, _ := e.text.Selection()
atBeginning := caret == 0
atEnd := caret == e.text.Len()
if gtx.Locale.Direction.Progression() != system.FromOrigin {
atEnd, atBeginning = atBeginning, atEnd
}
filters := []event.Filter{
key.FocusFilter{Target: e},
transfer.TargetFilter{Target: e, Type: "application/text"},
key.Filter{Focus: e, Name: key.NameEnter, Optional: key.ModShift},
key.Filter{Focus: e, Name: key.NameReturn, Optional: key.ModShift},
key.Filter{Focus: e, Name: "Z", Required: key.ModShortcut, Optional: key.ModShift},
key.Filter{Focus: e, Name: "C", Required: key.ModShortcut},
key.Filter{Focus: e, Name: "V", Required: key.ModShortcut},
key.Filter{Focus: e, Name: "X", Required: key.ModShortcut},
key.Filter{Focus: e, Name: "A", Required: key.ModShortcut},
key.Filter{Focus: e, Name: key.NameDeleteBackward, Optional: key.ModShortcutAlt | key.ModShift},
key.Filter{Focus: e, Name: key.NameDeleteForward, Optional: key.ModShortcutAlt | key.ModShift},
key.Filter{Focus: e, Name: key.NameHome, Optional: key.ModShift},
key.Filter{Focus: e, Name: key.NameEnd, Optional: key.ModShift},
key.Filter{Focus: e, Name: key.NamePageDown, Optional: key.ModShift},
key.Filter{Focus: e, Name: key.NamePageUp, Optional: key.ModShift},
condFilter(!atBeginning, key.Filter{Focus: e, Name: key.NameLeftArrow, Optional: key.ModShortcutAlt | key.ModShift}),
condFilter(!atBeginning, key.Filter{Focus: e, Name: key.NameUpArrow, Optional: key.ModShortcutAlt | key.ModShift}),
condFilter(!atEnd, key.Filter{Focus: e, Name: key.NameRightArrow, Optional: key.ModShortcutAlt | key.ModShift}),
condFilter(!atEnd, key.Filter{Focus: e, Name: key.NameDownArrow, Optional: key.ModShortcutAlt | key.ModShift}),
}
// adjust keeps track of runes dropped because of MaxLen.
var adjust int
for {
ke, ok := gtx.Event(filters...)
if !ok {
break
}
e.blinkStart = gtx.Now
switch ke := ke.(type) {
case key.FocusEvent:
// Reset IME state.
e.ime.imeState = imeState{}
if ke.Focus {
gtx.Execute(key.SoftKeyboardCmd{Show: true})
}
case key.Event:
if !gtx.Focused(e) || ke.State != key.Press {
break
}
if !e.ReadOnly && e.Submit && (ke.Name == key.NameReturn || ke.Name == key.NameEnter) {
if !ke.Modifiers.Contain(key.ModShift) {
e.scratch = e.text.Text(e.scratch)
return SubmitEvent{
Text: string(e.scratch),
}, true
}
}
e.scrollCaret = true
e.scroller.Stop()
ev, ok := e.command(gtx, ke)
if ok {
return ev, ok
}
case key.SnippetEvent:
e.updateSnippet(gtx, ke.Start, ke.End)
case key.EditEvent:
if e.ReadOnly {
break
}
e.scrollCaret = true
e.scroller.Stop()
s := ke.Text
moves := 0
submit := false
switch {
case e.Submit:
if i := strings.IndexByte(s, '\n'); i != -1 {
submit = true
moves += len(s) - i
s = s[:i]
}
case e.SingleLine:
s = strings.ReplaceAll(s, "\n", " ")
}
moves += e.replace(ke.Range.Start, ke.Range.End, s, true)
adjust += utf8.RuneCountInString(ke.Text) - moves
// Reset caret xoff.
e.text.MoveCaret(0, 0)
if submit {
e.scratch = e.text.Text(e.scratch)
submitEvent := SubmitEvent{
Text: string(e.scratch),
}
if e.text.Changed() {
e.pending = append(e.pending, submitEvent)
return ChangeEvent{}, true
}
return submitEvent, true
}
// Complete a paste event, initiated by Shortcut-V in Editor.command().
case transfer.DataEvent:
e.scrollCaret = true
e.scroller.Stop()
content, err := io.ReadAll(ke.Open())
if err == nil {
if e.Insert(string(content)) != 0 {
return ChangeEvent{}, true
}
}
case key.SelectionEvent:
e.scrollCaret = true
e.scroller.Stop()
ke.Start -= adjust
ke.End -= adjust
adjust = 0
e.text.SetCaret(ke.Start, ke.End)
}
}
if e.text.Changed() {
return ChangeEvent{}, true
}
return nil, false
}
func (e *Editor) command(gtx layout.Context, k key.Event) (EditorEvent, bool) {
direction := 1
if gtx.Locale.Direction.Progression() == system.TowardOrigin {
direction = -1
}
moveByWord := k.Modifiers.Contain(key.ModShortcutAlt)
selAct := selectionClear
if k.Modifiers.Contain(key.ModShift) {
selAct = selectionExtend
}
if k.Modifiers.Contain(key.ModShortcut) {
switch k.Name {
// Initiate a paste operation, by requesting the clipboard contents; other
// half is in Editor.processKey() under clipboard.Event.
case "V":
if !e.ReadOnly {
gtx.Execute(clipboard.ReadCmd{Tag: e})
}
// Copy or Cut selection -- ignored if nothing selected.
case "C", "X":
e.scratch = e.text.SelectedText(e.scratch)
if text := string(e.scratch); text != "" {
gtx.Execute(clipboard.WriteCmd{Type: "application/text", Data: io.NopCloser(strings.NewReader(text))})
if k.Name == "X" && !e.ReadOnly {
if e.Delete(1) != 0 {
return ChangeEvent{}, true
}
}
}
// Select all
case "A":
e.text.SetCaret(0, e.text.Len())
case "Z":
if !e.ReadOnly {
if k.Modifiers.Contain(key.ModShift) {
if ev, ok := e.redo(); ok {
return ev, ok
}
} else {
if ev, ok := e.undo(); ok {
return ev, ok
}
}
}
}
return nil, false
}
switch k.Name {
case key.NameReturn, key.NameEnter:
if !e.ReadOnly {
if e.Insert("\n") != 0 {
return ChangeEvent{}, true
}
}
case key.NameDeleteBackward:
if !e.ReadOnly {
if moveByWord {
if e.deleteWord(-1) != 0 {
return ChangeEvent{}, true
}
} else {
if e.Delete(-1) != 0 {
return ChangeEvent{}, true
}
}
}
case key.NameDeleteForward:
if !e.ReadOnly {
if moveByWord {
if e.deleteWord(1) != 0 {
return ChangeEvent{}, true
}
} else {
if e.Delete(1) != 0 {
return ChangeEvent{}, true
}
}
}
case key.NameUpArrow:
e.text.MoveLines(-1, selAct)
case key.NameDownArrow:
e.text.MoveLines(+1, selAct)
case key.NameLeftArrow:
if moveByWord {
e.text.MoveWord(-1*direction, selAct)
} else {
if selAct == selectionClear {
e.text.ClearSelection()
}
e.text.MoveCaret(-1*direction, -1*direction*int(selAct))
}
case key.NameRightArrow:
if moveByWord {
e.text.MoveWord(1*direction, selAct)
} else {
if selAct == selectionClear {
e.text.ClearSelection()
}
e.text.MoveCaret(1*direction, int(selAct)*direction)
}
case key.NamePageUp:
e.text.MovePages(-1, selAct)
case key.NamePageDown:
e.text.MovePages(+1, selAct)
case key.NameHome:
e.text.MoveStart(selAct)
case key.NameEnd:
e.text.MoveEnd(selAct)
}
return nil, false
}
// initBuffer should be invoked first in every exported function that accesses
// text state. It ensures that the underlying text widget is both ready to use
// and has its fields synced with the editor.
func (e *Editor) initBuffer() {
if e.buffer == nil {
e.buffer = new(editBuffer)
e.text.SetSource(e.buffer)
}
e.text.Alignment = e.Alignment
e.text.LineHeight = e.LineHeight
e.text.LineHeightScale = e.LineHeightScale
e.text.SingleLine = e.SingleLine
e.text.Mask = e.Mask
e.text.WrapPolicy = e.WrapPolicy
}
// Update the state of the editor in response to input events. Update consumes editor
// input events until there are no remaining events or an editor event is generated.
// To fully update the state of the editor, callers should call Update until it returns
// false.
func (e *Editor) Update(gtx layout.Context) (EditorEvent, bool) {
e.initBuffer()
event, ok := e.processEvents(gtx)
// Notify IME of selection if it changed.
newSel := e.ime.selection
start, end := e.text.Selection()
newSel.rng = key.Range{
Start: start,
End: end,
}
caretPos, carAsc, carDesc := e.text.CaretInfo()
newSel.caret = key.Caret{
Pos: layout.FPt(caretPos),
Ascent: float32(carAsc),
Descent: float32(carDesc),
}
if newSel != e.ime.selection {
e.ime.selection = newSel
gtx.Execute(key.SelectionCmd{Tag: e, Range: newSel.rng, Caret: newSel.caret})
}
e.updateSnippet(gtx, e.ime.start, e.ime.end)
return event, ok
}
// Layout lays out the editor using the provided textMaterial as the paint material
// for the text glyphs+caret and the selectMaterial as the paint material for the
// selection rectangle.
func (e *Editor) Layout(gtx layout.Context, lt *text.Shaper, font font.Font, size unit.Sp, textMaterial, selectMaterial op.CallOp) layout.Dimensions {
for {
_, ok := e.Update(gtx)
if !ok {
break
}
}
e.text.Layout(gtx, lt, font, size)
return e.layout(gtx, textMaterial, selectMaterial)
}
// updateSnippet queues a key.SnippetCmd if the snippet content or position
// have changed. off and len are in runes.
func (e *Editor) updateSnippet(gtx layout.Context, start, end int) {
if start > end {
start, end = end, start
}
length := e.text.Len()
if start > length {
start = length
}
if end > length {
end = length
}
e.ime.start = start
e.ime.end = end
startOff := e.text.ByteOffset(start)
endOff := e.text.ByteOffset(end)
n := endOff - startOff
if n > int64(len(e.ime.scratch)) {
e.ime.scratch = make([]byte, n)
}
scratch := e.ime.scratch[:n]
read, _ := e.text.ReadAt(scratch, startOff)
if read != len(scratch) {
panic("e.rr.Read truncated data")
}
newSnip := key.Snippet{
Range: key.Range{
Start: e.ime.start,
End: e.ime.end,
},
Text: e.ime.snippet.Text,
}
if string(scratch) != newSnip.Text {
newSnip.Text = string(scratch)
}
if newSnip == e.ime.snippet {
return
}
e.ime.snippet = newSnip
gtx.Execute(key.SnippetCmd{Tag: e, Snippet: newSnip})
}
func (e *Editor) layout(gtx layout.Context, textMaterial, selectMaterial op.CallOp) layout.Dimensions {
// Adjust scrolling for new viewport and layout.
e.text.ScrollRel(0, 0)
if e.scrollCaret {
e.scrollCaret = false
e.text.ScrollToCaret()
}
visibleDims := e.text.Dimensions()
defer clip.Rect(image.Rectangle{Max: visibleDims.Size}).Push(gtx.Ops).Pop()
pointer.CursorText.Add(gtx.Ops)
event.Op(gtx.Ops, e)
key.InputHintOp{Tag: e, Hint: e.InputHint}.Add(gtx.Ops)
e.scroller.Add(gtx.Ops)
e.clicker.Add(gtx.Ops)
e.dragger.Add(gtx.Ops)
e.showCaret = false
if gtx.Focused(e) {
now := gtx.Now
dt := now.Sub(e.blinkStart)
blinking := dt < maxBlinkDuration
const timePerBlink = time.Second / blinksPerSecond
nextBlink := now.Add(timePerBlink/2 - dt%(timePerBlink/2))
if blinking {
gtx.Execute(op.InvalidateCmd{At: nextBlink})
}
e.showCaret = !blinking || dt%timePerBlink < timePerBlink/2
}
semantic.Editor.Add(gtx.Ops)
if e.Len() > 0 {
e.paintSelection(gtx, selectMaterial)
e.paintText(gtx, textMaterial)
}
if gtx.Enabled() {
e.paintCaret(gtx, textMaterial)
}
return visibleDims
}
// paintSelection paints the contrasting background for selected text using the provided
// material to set the painting material for the selection.
func (e *Editor) paintSelection(gtx layout.Context, material op.CallOp) {
e.initBuffer()
if !gtx.Focused(e) {
return
}
e.text.PaintSelection(gtx, material)
}
// paintText paints the text glyphs using the provided material to set the fill of the
// glyphs.
func (e *Editor) paintText(gtx layout.Context, material op.CallOp) {
e.initBuffer()
e.text.PaintText(gtx, material)
}
// paintCaret paints the text glyphs using the provided material to set the fill material
// of the caret rectangle.
func (e *Editor) paintCaret(gtx layout.Context, material op.CallOp) {
e.initBuffer()
if !e.showCaret || e.ReadOnly {
return
}
e.text.PaintCaret(gtx, material)
}
// Len is the length of the editor contents, in runes.
func (e *Editor) Len() int {
e.initBuffer()
return e.text.Len()
}
// Text returns the contents of the editor.
func (e *Editor) Text() string {
e.initBuffer()
e.scratch = e.text.Text(e.scratch)
return string(e.scratch)
}
func (e *Editor) SetText(s string) {
e.initBuffer()
if e.SingleLine {
s = strings.ReplaceAll(s, "\n", " ")
}
e.replace(0, e.text.Len(), s, true)
// Reset xoff and move the caret to the beginning.
e.SetCaret(0, 0)
}
// CaretPos returns the line & column numbers of the caret.
func (e *Editor) CaretPos() (line, col int) {
e.initBuffer()
return e.text.CaretPos()
}
// CaretCoords returns the coordinates of the caret, relative to the
// editor itself.
func (e *Editor) CaretCoords() f32.Point {
e.initBuffer()
return e.text.CaretCoords()
}
// Delete runes from the caret position. The sign of the argument specifies the
// direction to delete: positive is forward, negative is backward.
//
// If there is a selection, it is deleted and counts as a single grapheme
// cluster.
func (e *Editor) Delete(graphemeClusters int) (deletedRunes int) {
e.initBuffer()
if graphemeClusters == 0 {
return 0
}
start, end := e.text.Selection()
if start != end {
graphemeClusters -= sign(graphemeClusters)
}
// Move caret by the target quantity of clusters.
e.text.MoveCaret(0, graphemeClusters)
// Get the new rune offsets of the selection.
start, end = e.text.Selection()
e.replace(start, end, "", true)
// Reset xoff.
e.text.MoveCaret(0, 0)
e.ClearSelection()
return end - start
}
func (e *Editor) Insert(s string) (insertedRunes int) {
e.initBuffer()
if e.SingleLine {
s = strings.ReplaceAll(s, "\n", " ")
}
start, end := e.text.Selection()
moves := e.replace(start, end, s, true)
if end < start {
start = end
}
// Reset xoff.
e.text.MoveCaret(0, 0)
e.SetCaret(start+moves, start+moves)
e.scrollCaret = true
return moves
}
// modification represents a change to the contents of the editor buffer.
// It contains the necessary information to both apply the change and
// reverse it, and is useful for implementing undo/redo.
type modification struct {
// StartRune is the inclusive index of the first rune
// modified.
StartRune int
// ApplyContent is the data inserted at StartRune to
// apply this operation. It overwrites len([]rune(ReverseContent)) runes.
ApplyContent string
// ReverseContent is the data inserted at StartRune to
// apply this operation. It overwrites len([]rune(ApplyContent)) runes.
ReverseContent string
}
// undo applies the modification at e.history[e.historyIdx] and decrements
// e.historyIdx.
func (e *Editor) undo() (EditorEvent, bool) {
e.initBuffer()
if len(e.history) < 1 || e.nextHistoryIdx == 0 {
return nil, false
}
mod := e.history[e.nextHistoryIdx-1]
replaceEnd := mod.StartRune + utf8.RuneCountInString(mod.ApplyContent)
e.replace(mod.StartRune, replaceEnd, mod.ReverseContent, false)
caretEnd := mod.StartRune + utf8.RuneCountInString(mod.ReverseContent)
e.SetCaret(caretEnd, mod.StartRune)
e.nextHistoryIdx--
return ChangeEvent{}, true
}
// redo applies the modification at e.history[e.historyIdx] and increments
// e.historyIdx.
func (e *Editor) redo() (EditorEvent, bool) {
e.initBuffer()
if len(e.history) < 1 || e.nextHistoryIdx == len(e.history) {
return nil, false
}
mod := e.history[e.nextHistoryIdx]
end := mod.StartRune + utf8.RuneCountInString(mod.ReverseContent)
e.replace(mod.StartRune, end, mod.ApplyContent, false)
caretEnd := mod.StartRune + utf8.RuneCountInString(mod.ApplyContent)
e.SetCaret(caretEnd, mod.StartRune)
e.nextHistoryIdx++
return ChangeEvent{}, true
}
// replace the text between start and end with s. Indices are in runes.
// It returns the number of runes inserted.
// addHistory controls whether this modification is recorded in the undo
// history. replace can modify text in positions unrelated to the cursor
// position.
func (e *Editor) replace(start, end int, s string, addHistory bool) int {
length := e.text.Len()
if start > end {
start, end = end, start
}
start = min(start, length)
end = min(end, length)
replaceSize := end - start
el := e.Len()
var sc int
idx := 0
for idx < len(s) {
if e.MaxLen > 0 && el-replaceSize+sc >= e.MaxLen {
s = s[:idx]
break
}
_, n := utf8.DecodeRuneInString(s[idx:])
if e.Filter != "" && !strings.Contains(e.Filter, s[idx:idx+n]) {
s = s[:idx] + s[idx+n:]
continue
}
idx += n
sc++
}
if addHistory {
deleted := make([]rune, 0, replaceSize)
readPos := e.text.ByteOffset(start)
for i := 0; i < replaceSize; i++ {
ru, s, _ := e.text.ReadRuneAt(int64(readPos))
readPos += int64(s)
deleted = append(deleted, ru)
}
if e.nextHistoryIdx < len(e.history) {
e.history = e.history[:e.nextHistoryIdx]
}
e.history = append(e.history, modification{
StartRune: start,
ApplyContent: s,
ReverseContent: string(deleted),
})
e.nextHistoryIdx++
}
sc = e.text.Replace(start, end, s)
newEnd := start + sc
adjust := func(pos int) int {
switch {
case newEnd < pos && pos <= end:
pos = newEnd
case end < pos:
diff := newEnd - end
pos = pos + diff
}
return pos
}
e.ime.start = adjust(e.ime.start)
e.ime.end = adjust(e.ime.end)
return sc
}
// MoveCaret moves the caret (aka selection start) and the selection end
// relative to their current positions. Positive distances moves forward,
// negative distances moves backward. Distances are in grapheme clusters,
// which closely match what users perceive as "characters" even when the
// characters are multiple code points long.
func (e *Editor) MoveCaret(startDelta, endDelta int) {
e.initBuffer()
e.text.MoveCaret(startDelta, endDelta)
}
// deleteWord deletes the next word(s) in the specified direction.
// Unlike moveWord, deleteWord treats whitespace as a word itself.
// Positive is forward, negative is backward.
// Absolute values greater than one will delete that many words.
// The selection counts as a single word.
func (e *Editor) deleteWord(distance int) (deletedRunes int) {
if distance == 0 {
return
}
start, end := e.text.Selection()
if start != end {
deletedRunes = e.Delete(1)
distance -= sign(distance)
}
if distance == 0 {
return deletedRunes
}
// split the distance information into constituent parts to be
// used independently.
words, direction := distance, 1
if distance < 0 {
words, direction = distance*-1, -1
}
caret, _ := e.text.Selection()
// atEnd if offset is at or beyond either side of the buffer.
atEnd := func(runes int) bool {
idx := caret + runes*direction
return idx <= 0 || idx >= e.Len()
}
// next returns the appropriate rune given the direction and offset in runes).
next := func(runes int) rune {
idx := caret + runes*direction
if idx < 0 {
idx = 0
} else if idx > e.Len() {
idx = e.Len()
}
off := e.text.ByteOffset(idx)
var r rune
if direction < 0 {
r, _, _ = e.text.ReadRuneBefore(int64(off))
} else {
r, _, _ = e.text.ReadRuneAt(int64(off))
}
return r
}
runes := 1
for ii := 0; ii < words; ii++ {
r := next(runes)
wantSpace := unicode.IsSpace(r)
for r := next(runes); unicode.IsSpace(r) == wantSpace && !atEnd(runes); r = next(runes) {
runes += 1
}
}
deletedRunes += e.Delete(runes * direction)
return deletedRunes
}
// SelectionLen returns the length of the selection, in runes; it is
// equivalent to utf8.RuneCountInString(e.SelectedText()).
func (e *Editor) SelectionLen() int {
e.initBuffer()
return e.text.SelectionLen()
}
// Selection returns the start and end of the selection, as rune offsets.
// start can be > end.
func (e *Editor) Selection() (start, end int) {
e.initBuffer()
return e.text.Selection()
}
// SetCaret moves the caret to start, and sets the selection end to end. start
// and end are in runes, and represent offsets into the editor text.
func (e *Editor) SetCaret(start, end int) {
e.initBuffer()
e.text.SetCaret(start, end)
e.scrollCaret = true
e.scroller.Stop()
}
// SelectedText returns the currently selected text (if any) from the editor.
func (e *Editor) SelectedText() string {
e.initBuffer()
e.scratch = e.text.SelectedText(e.scratch)
return string(e.scratch)
}
// ClearSelection clears the selection, by setting the selection end equal to
// the selection start.
func (e *Editor) ClearSelection() {
e.initBuffer()
e.text.ClearSelection()
}
// WriteTo implements io.WriterTo.
func (e *Editor) WriteTo(w io.Writer) (int64, error) {
e.initBuffer()
return e.text.WriteTo(w)
}
// Seek implements io.Seeker.
func (e *Editor) Seek(offset int64, whence int) (int64, error) {
e.initBuffer()
return e.text.Seek(offset, whence)
}
// Read implements io.Reader.
func (e *Editor) Read(p []byte) (int, error) {
e.initBuffer()
return e.text.Read(p)
}
// Regions returns visible regions covering the rune range [start,end).
func (e *Editor) Regions(start, end int, regions []Region) []Region {
e.initBuffer()
return e.text.Regions(start, end, regions)
}
func max(a, b int) int {
if a > b {
return a
}
return b
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func abs(n int) int {
if n < 0 {
return -n
}
return n
}
func sign(n int) int {
switch {
case n < 0:
return -1
case n > 0:
return 1
default:
return 0
}
}
func (s ChangeEvent) isEditorEvent() {}
func (s SubmitEvent) isEditorEvent() {}
func (s SelectEvent) isEditorEvent() {}