Files
gio-patched/ui/layout/layout.go
T
Elias Naur 9b3429d6da ui: switch to (more) explicit layout
The layout package switched from interfaces to functions for
composing layouts. The switch made sure that no garbage is
generated for transient layouts such as Align, Inset, Stack, Flex.

Unfortunately, that left the stateful widgets and layouts: as soon
as their layout methods are embedded in a transient layout, a
closure is generated that escapes to the heap.

To avoid garbage for both transient as well as stateful widgets,
replace the functional approach with explicit begin/end methods.

A begin method generally starts an op block and returns the adjusted
constraints. An end method takes computed dimensions, ends its op
block and returns adjusted dimensions.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-30 21:39:00 +02:00

188 lines
3.8 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package layout
import (
"image"
"math"
"gioui.org/ui"
)
type Constraints struct {
Width Constraint
Height Constraint
}
type Constraint struct {
Min, Max int
}
type Dimens struct {
Size image.Point
Baseline int
}
type Axis uint8
const (
Horizontal Axis = iota
Vertical
)
func (c Constraint) Constrain(v int) int {
if v < c.Min {
return c.Min
} else if v > c.Max {
return c.Max
}
return v
}
func (c Constraints) Constrain(p image.Point) image.Point {
return image.Point{X: c.Width.Constrain(p.X), Y: c.Height.Constrain(p.Y)}
}
func (c Constraints) Expand() Constraints {
return Constraints{Width: c.Width.Expand(), Height: c.Height.Expand()}
}
func (c Constraint) Expand() Constraint {
return Constraint{Min: c.Max, Max: c.Max}
}
func (c Constraints) Loose() Constraints {
return Constraints{Width: c.Width.Loose(), Height: c.Height.Loose()}
}
func (c Constraint) Loose() Constraint {
return Constraint{Max: c.Max}
}
// ExactConstraints returns the constraints that exactly represents the
// given dimensions.
func ExactConstraints(size image.Point) Constraints {
return Constraints{
Width: Constraint{Min: size.X, Max: size.X},
Height: Constraint{Min: size.Y, Max: size.Y},
}
}
type Insets struct {
Top, Right, Bottom, Left float32
cs Constraints
}
func (in *Insets) Begin(ops *ui.Ops, cs Constraints) Constraints {
in.cs = cs
mcs := cs
t, r, b, l := int(math.Round(float64(in.Top))), int(math.Round(float64(in.Right))), int(math.Round(float64(in.Bottom))), int(math.Round(float64(in.Left)))
if mcs.Width.Max != ui.Inf {
mcs.Width.Min -= l + r
mcs.Width.Max -= l + r
if mcs.Width.Min < 0 {
mcs.Width.Min = 0
}
if mcs.Width.Max < mcs.Width.Min {
mcs.Width.Max = mcs.Width.Min
}
}
if mcs.Height.Max != ui.Inf {
mcs.Height.Min -= t + b
mcs.Height.Max -= t + b
if mcs.Height.Min < 0 {
mcs.Height.Min = 0
}
if mcs.Height.Max < mcs.Height.Min {
mcs.Height.Max = mcs.Height.Min
}
}
ops.Begin()
ui.OpTransform{Transform: ui.Offset(toPointF(image.Point{X: l, Y: t}))}.Add(ops)
return mcs
}
func (in *Insets) End(ops *ui.Ops, dims Dimens) Dimens {
ops.End().Add(ops)
t, r, b, l := int(math.Round(float64(in.Top))), int(math.Round(float64(in.Right))), int(math.Round(float64(in.Bottom))), int(math.Round(float64(in.Left)))
return Dimens{
Size: in.cs.Constrain(dims.Size.Add(image.Point{X: r + l, Y: t + b})),
Baseline: dims.Baseline + t,
}
}
func EqualInsets(v float32) Insets {
return Insets{Top: v, Right: v, Bottom: v, Left: v}
}
func isInf(v ui.Value) bool {
return math.IsInf(float64(v.V), 1)
}
type Sized struct {
Width, Height float32
}
func (s Sized) Constrain(cs Constraints) Constraints {
if h := int(s.Height + 0.5); h != 0 {
if cs.Height.Min < h {
cs.Height.Min = h
}
if h < cs.Height.Max {
cs.Height.Max = h
}
}
if w := int(s.Width + .5); w != 0 {
if cs.Width.Min < w {
cs.Width.Min = w
}
if w < cs.Width.Max {
cs.Width.Max = w
}
}
return cs
}
type Align struct {
Alignment Direction
cs Constraints
}
func (a *Align) Begin(ops *ui.Ops, cs Constraints) Constraints {
a.cs = cs
ops.Begin()
return cs.Loose()
}
func (a *Align) End(ops *ui.Ops, dims Dimens) Dimens {
block := ops.End()
sz := dims.Size
if a.cs.Width.Max != ui.Inf {
sz.X = a.cs.Width.Max
}
if a.cs.Height.Max != ui.Inf {
sz.Y = a.cs.Height.Max
}
var p image.Point
switch a.Alignment {
case N, S, Center:
p.X = (sz.X - dims.Size.X) / 2
case NE, SE, E:
p.X = sz.X - dims.Size.X
}
switch a.Alignment {
case W, Center, E:
p.Y = (sz.Y - dims.Size.Y) / 2
case SW, S, SE:
p.Y = sz.Y - dims.Size.Y
}
ops.Begin()
ui.OpTransform{Transform: ui.Offset(toPointF(p))}.Add(ops)
block.Add(ops)
ops.End().Add(ops)
return Dimens{
Size: sz,
Baseline: dims.Baseline,
}
}