Files
gio-patched/widget/button.go
T
2020-06-08 21:44:57 +02:00

109 lines
2.4 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package widget
import (
"image"
"time"
"gioui.org/f32"
"gioui.org/gesture"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/layout"
"gioui.org/op"
)
// Clickable represents a clickable area.
type Clickable struct {
click gesture.Click
clicks []Click
// prevClicks is the index into clicks that marks the clicks
// from the most recent Layout call. prevClicks is used to keep
// clicks bounded.
prevClicks int
history []Press
}
// Click represents a click.
type Click struct {
Modifiers key.Modifiers
NumClicks int
}
// Press represents a past pointer press.
type Press struct {
Position f32.Point
Time time.Time
}
// Clicked reports whether there are pending clicks as would be
// reported by Clicks. If so, Clicked removes the earliest click.
func (b *Clickable) Clicked() bool {
if len(b.clicks) == 0 {
return false
}
n := copy(b.clicks, b.clicks[1:])
b.clicks = b.clicks[:n]
if b.prevClicks > 0 {
b.prevClicks--
}
return true
}
// Clicks returns and clear the clicks since the last call to Clicks.
func (b *Clickable) Clicks() []Click {
clicks := b.clicks
b.clicks = nil
b.prevClicks = 0
return clicks
}
// History is the past pointer presses useful for drawing markers.
// History is retained for a short duration (about a second).
func (b *Clickable) History() []Press {
return b.history
}
func (b *Clickable) Layout(gtx layout.Context) layout.Dimensions {
b.update(gtx)
stack := op.Push(gtx.Ops)
pointer.Rect(image.Rectangle{Max: gtx.Constraints.Min}).Add(gtx.Ops)
b.click.Add(gtx.Ops)
stack.Pop()
for len(b.history) > 0 {
c := b.history[0]
if gtx.Now().Sub(c.Time) < 1*time.Second {
break
}
n := copy(b.history, b.history[1:])
b.history = b.history[:n]
}
return layout.Dimensions{Size: gtx.Constraints.Min}
}
// update the button state by processing events.
func (b *Clickable) update(gtx layout.Context) {
// Flush clicks from before the last update.
n := copy(b.clicks, b.clicks[b.prevClicks:])
b.clicks = b.clicks[:n]
b.prevClicks = n
for _, e := range b.click.Events(gtx) {
switch e.Type {
case gesture.TypeCancel:
b.history = nil
case gesture.TypeClick:
b.clicks = append(b.clicks, Click{
Modifiers: e.Modifiers,
NumClicks: e.NumClicks,
})
case gesture.TypePress:
b.history = append(b.history, Press{
Position: e.Position,
Time: gtx.Now(),
})
}
}
}