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06ffa42d164d38900a8293337ed67e58057c79d1
gio-patched/internal
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Elias Naur 06ffa42d16 gpu: [compute] support unlimited number of materials and images
This change extends the atlas allocation machinery to images and
materials.

Updates gio#219

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-08-27 12:59:01 +02:00
..
byteslice
internal/byteslice: add specialized Uint32 for []uint32 view
2021-03-11 18:54:12 +01:00
cocoainit
internal/cocoainit: move app/internal/cocoainit
2021-03-06 14:26:47 +01:00
d3d11
gpu: introduce pipeline abstraction
2021-08-21 08:31:46 +02:00
egl
all: remove Z buffer support
2021-08-08 13:47:37 +01:00
f32color
internal/f32color: delete unused NRGBAToRGBA_PostAlpha
2021-04-21 17:17:39 +02:00
fling
all: make unit.Converter concrete and rename to Metric
2020-06-17 11:47:14 +02:00
gl
gpu/internal/opengl,internal/gl: avoid glBufferSubData after glBufferData
2021-08-25 14:29:09 +02:00
opconst
gpu: [compute] compute and store clipping path hashes during construction
2021-07-27 14:34:18 +02:00
ops
internal/ops,gpu: remove transform fields from ops.Key
2021-07-19 16:37:06 +02:00
scene
gpu: [compute] support unlimited number of materials and images
2021-08-27 12:59:01 +02:00
stroke
internal/stroke, op/clip: remove unused variables
2021-06-07 17:02:48 +02:00
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